Add sdk header

With cl_clientfunc_t and sdk's includes
This commit is contained in:
8dcc 2023-07-20 01:45:45 +02:00
parent 6103ae8019
commit 55fbf57d92
1 changed files with 101 additions and 0 deletions

101
src/include/sdk.h Normal file
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#ifndef _SDK_H
#define _SDK_H
/*
* cl_enginefunc_t:
* sdk/cl_dll/cl_dll.h:40 -> sdk/engine/cdll_int.h:164 ---+
* sdk/engine/APIProxy.h:358-494 <---------------------+
*/
#include "../sdk/cl_dll/wrect.h"
#include "../sdk/cl_dll/cl_dll.h"
#include "../sdk/common/event_api.h"
#include "../sdk/pm_shared/pm_defs.h"
#include "../sdk/common/cvardef.h"
#include "../sdk/common/mathlib.h"
#include "../sdk/common/r_studioint.h"
#include "../sdk/cl_dll/global_consts.h"
#include "../sdk/common/com_model.h"
#include "../sdk/engine/studio.h"
#include "../sdk/common/triangleapi.h"
#include "../sdk/common/screenfade.h"
#include "../sdk/common/net_api.h"
#include "../sdk/common/parsemsg.h"
typedef struct cl_clientfuncs_s {
int (*Initialize)(cl_enginefunc_t* pEnginefuncs, int iVersion);
void (*HUD_Init)(void);
int (*HUD_VidInit)(void);
int (*HUD_Redraw)(float time, int intermission);
int (*HUD_UpdateClientData)(client_data_t* pcldata, float flTime);
void (*HUD_Reset)(void);
void (*HUD_PlayerMove)(struct playermove_s* ppmove, int server);
void (*HUD_PlayerMoveInit)(struct playermove_s* ppmove);
char (*HUD_PlayerMoveTexture)(char* name);
void (*IN_ActivateMouse)(void);
void (*IN_DeactivateMouse)(void);
void (*IN_MouseEvent)(int mstate);
void (*IN_ClearStates)(void);
void (*IN_Accumulate)(void);
void (*CL_CreateMove)(float frametime, struct usercmd_s* cmd, int active);
int (*CL_IsThirdPerson)(void);
void (*CL_CameraOffset)(float* ofs);
struct kbutton_s* (*KB_Find)(const char* name);
void (*CAM_Think)(void);
void (*V_CalcRefdef)(struct ref_params_s* pparams);
int (*HUD_AddEntity)(int type, struct cl_entity_s* ent,
const char* modelname);
void (*HUD_CreateEntities)(void);
void (*HUD_DrawNormalTriangles)(void);
void (*HUD_DrawTransparentTriangles)(void);
void (*HUD_StudioEvent)(const struct mstudioevent_s* event,
const struct cl_entity_s* entity);
void (*HUD_PostRunCmd)(struct local_state_s* from, struct local_state_s* to,
struct usercmd_s* cmd, int runfuncs, double time,
unsigned int random_seed);
void (*HUD_Shutdown)(void);
void (*HUD_TxferLocalOverrides)(struct entity_state_s* state,
const struct clientdata_s* client);
void (*HUD_ProcessPlayerState)(struct entity_state_s* dst,
const struct entity_state_s* src);
void (*HUD_TxferPredictionData)(struct entity_state_s* ps,
const struct entity_state_s* pps,
struct clientdata_s* pcd,
const struct clientdata_s* ppcd,
struct weapon_data_s* wd,
const struct weapon_data_s* pwd);
void (*Demo_ReadBuffer)(int size, unsigned char* buffer);
int (*HUD_ConnectionlessPacket)(struct netadr_s* net_from, const char* args,
char* response_buffer,
int* response_buffer_size);
int (*HUD_GetHullBounds)(int hullnumber, float* mins, float* maxs);
void (*HUD_Frame)(double time);
int (*HUD_Key_Event)(int down, int keynum, const char* pszCurrentBinding);
void (*HUD_TempEntUpdate)(
double frametime, double client_time, double cl_gravity,
struct tempent_s** ppTempEntFree, struct tempent_s** ppTempEntActive,
int (*Callback_AddVisibleEntity)(struct cl_entity_s* pEntity),
void (*Callback_TempEntPlaySound)(struct tempent_s* pTemp, float damp));
struct cl_entity_s* (*HUD_GetUserEntity)(int index);
int (*HUD_VoiceStatus)(int entindex, qboolean bTalking);
int (*HUD_DirectorMessage)(unsigned char command, unsigned int firstObject,
unsigned int secondObject, unsigned int flags);
int (*HUD_GetStudioModelInterface)(
int version, struct r_studio_interface_s** ppinterface,
struct engine_studio_api_s* pstudio);
void (*HUD_CHATINPUTPOSITION_FUNCTION)(int* x, int* y);
int (*HUD_GETPLAYERTEAM_FUNCTION)(int iplayer);
void (*CLIENTFACTORY)(void);
} cl_clientfunc_t;
#endif /* _SDK_H */