From 55fbf57d92d8c1fd0202fc5b03d2c8ece665d0dc Mon Sep 17 00:00:00 2001 From: 8dcc <8dcc.git@gmail.com> Date: Thu, 20 Jul 2023 01:45:45 +0200 Subject: [PATCH] Add sdk header With cl_clientfunc_t and sdk's includes --- src/include/sdk.h | 101 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 src/include/sdk.h diff --git a/src/include/sdk.h b/src/include/sdk.h new file mode 100644 index 0000000..2a7ba6c --- /dev/null +++ b/src/include/sdk.h @@ -0,0 +1,101 @@ +#ifndef _SDK_H +#define _SDK_H + +/* + * cl_enginefunc_t: + * sdk/cl_dll/cl_dll.h:40 -> sdk/engine/cdll_int.h:164 ---+ + * sdk/engine/APIProxy.h:358-494 <---------------------+ + */ +#include "../sdk/cl_dll/wrect.h" +#include "../sdk/cl_dll/cl_dll.h" + +#include "../sdk/common/event_api.h" +#include "../sdk/pm_shared/pm_defs.h" +#include "../sdk/common/cvardef.h" +#include "../sdk/common/mathlib.h" +#include "../sdk/common/r_studioint.h" +#include "../sdk/cl_dll/global_consts.h" +#include "../sdk/common/com_model.h" +#include "../sdk/engine/studio.h" +#include "../sdk/common/triangleapi.h" +#include "../sdk/common/screenfade.h" +#include "../sdk/common/net_api.h" +#include "../sdk/common/parsemsg.h" + +typedef struct cl_clientfuncs_s { + int (*Initialize)(cl_enginefunc_t* pEnginefuncs, int iVersion); + void (*HUD_Init)(void); + int (*HUD_VidInit)(void); + int (*HUD_Redraw)(float time, int intermission); + int (*HUD_UpdateClientData)(client_data_t* pcldata, float flTime); + void (*HUD_Reset)(void); + void (*HUD_PlayerMove)(struct playermove_s* ppmove, int server); + void (*HUD_PlayerMoveInit)(struct playermove_s* ppmove); + char (*HUD_PlayerMoveTexture)(char* name); + void (*IN_ActivateMouse)(void); + void (*IN_DeactivateMouse)(void); + void (*IN_MouseEvent)(int mstate); + void (*IN_ClearStates)(void); + void (*IN_Accumulate)(void); + void (*CL_CreateMove)(float frametime, struct usercmd_s* cmd, int active); + int (*CL_IsThirdPerson)(void); + void (*CL_CameraOffset)(float* ofs); + struct kbutton_s* (*KB_Find)(const char* name); + void (*CAM_Think)(void); + void (*V_CalcRefdef)(struct ref_params_s* pparams); + int (*HUD_AddEntity)(int type, struct cl_entity_s* ent, + const char* modelname); + + void (*HUD_CreateEntities)(void); + void (*HUD_DrawNormalTriangles)(void); + void (*HUD_DrawTransparentTriangles)(void); + void (*HUD_StudioEvent)(const struct mstudioevent_s* event, + const struct cl_entity_s* entity); + + void (*HUD_PostRunCmd)(struct local_state_s* from, struct local_state_s* to, + struct usercmd_s* cmd, int runfuncs, double time, + unsigned int random_seed); + + void (*HUD_Shutdown)(void); + void (*HUD_TxferLocalOverrides)(struct entity_state_s* state, + const struct clientdata_s* client); + + void (*HUD_ProcessPlayerState)(struct entity_state_s* dst, + const struct entity_state_s* src); + + void (*HUD_TxferPredictionData)(struct entity_state_s* ps, + const struct entity_state_s* pps, + struct clientdata_s* pcd, + const struct clientdata_s* ppcd, + struct weapon_data_s* wd, + const struct weapon_data_s* pwd); + + void (*Demo_ReadBuffer)(int size, unsigned char* buffer); + int (*HUD_ConnectionlessPacket)(struct netadr_s* net_from, const char* args, + char* response_buffer, + int* response_buffer_size); + + int (*HUD_GetHullBounds)(int hullnumber, float* mins, float* maxs); + void (*HUD_Frame)(double time); + int (*HUD_Key_Event)(int down, int keynum, const char* pszCurrentBinding); + void (*HUD_TempEntUpdate)( + double frametime, double client_time, double cl_gravity, + struct tempent_s** ppTempEntFree, struct tempent_s** ppTempEntActive, + int (*Callback_AddVisibleEntity)(struct cl_entity_s* pEntity), + void (*Callback_TempEntPlaySound)(struct tempent_s* pTemp, float damp)); + + struct cl_entity_s* (*HUD_GetUserEntity)(int index); + int (*HUD_VoiceStatus)(int entindex, qboolean bTalking); + int (*HUD_DirectorMessage)(unsigned char command, unsigned int firstObject, + unsigned int secondObject, unsigned int flags); + + int (*HUD_GetStudioModelInterface)( + int version, struct r_studio_interface_s** ppinterface, + struct engine_studio_api_s* pstudio); + + void (*HUD_CHATINPUTPOSITION_FUNCTION)(int* x, int* y); + int (*HUD_GETPLAYERTEAM_FUNCTION)(int iplayer); + void (*CLIENTFACTORY)(void); +} cl_clientfunc_t; + +#endif /* _SDK_H */