goldsrc-cheat/src/include/globals.h

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#ifndef GLOBALS_H_
#define GLOBALS_H_
#include "sdk.h"
enum game_id {
HL = 0, /* Half-Life 1 */
CS = 1, /* Counter-Strike 1.6 */
TF = 2, /* Team Fortress Classic */
DOD = 3, /* Day of Defeat */
};
/*----------------------------------------------------------------------------*/
/*
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* DECL_INTF: Macro for declaring interfaces and it's originals.
* DECL_INTF_EXTERN: Extern version for the header.
*
* prefix | meaning
* -------+-------------------------------
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* h_* | handler ptr (global scope)
* i_* | interface ptr (global scope)
* o_* | original interface (not a ptr)
*/
#define DECL_INTF(type, name) \
type* i_##name = NULL; \
type o_##name;
#define DECL_INTF_EXTERN(type, name) \
extern type* i_##name; \
extern type o_##name;
/*----------------------------------------------------------------------------*/
extern game_id this_game_id;
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extern vec3_t g_punchAngles;
extern float g_flNextAttack, g_flNextPrimaryAttack;
extern void* hw;
extern void** h_client; /* hClientDLL hander */
DECL_INTF_EXTERN(cl_enginefunc_t, engine);
DECL_INTF_EXTERN(cl_clientfunc_t, client);
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DECL_INTF_EXTERN(playermove_t, pmove);
DECL_INTF_EXTERN(engine_studio_api_t, enginestudio);
DECL_INTF_EXTERN(StudioModelRenderer_t, studiomodelrenderer);
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extern game_t* game_info;
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extern void* player_extra_info;
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extern cl_entity_t* localplayer;
/*----------------------------------------------------------------------------*/
bool globals_init(void);
void globals_store(void);
void globals_restore(void);
#endif /* GLOBALS_H_ */