Add enginestudio interface
Not really an interface but whatever
This commit is contained in:
parent
d5b8ce5b84
commit
4183a0c2f0
|
@ -12,6 +12,7 @@ void** h_client;
|
|||
DECL_INTF(cl_enginefunc_t, engine);
|
||||
DECL_INTF(cl_clientfunc_t, client);
|
||||
DECL_INTF(playermove_t, pmove);
|
||||
DECL_INTF(engine_studio_api_t, enginestudio);
|
||||
DECL_INTF(StudioModelRenderer_t, studiomodelrenderer);
|
||||
|
||||
/* Updated in CL_CreateMove hook */
|
||||
|
@ -39,14 +40,16 @@ bool globals_init(void) {
|
|||
}
|
||||
|
||||
/* Get symbol addresses using dlsym and the handler we just opened */
|
||||
i_engine = (cl_enginefunc_t*)dlsym(hw, "cl_enginefuncs");
|
||||
i_client = (cl_clientfunc_t*)dlsym(hw, "cl_funcs");
|
||||
i_pmove = *(playermove_t**)dlsym(hw, "pmove");
|
||||
i_engine = (cl_enginefunc_t*)dlsym(hw, "cl_enginefuncs");
|
||||
i_client = (cl_clientfunc_t*)dlsym(hw, "cl_funcs");
|
||||
i_pmove = *(playermove_t**)dlsym(hw, "pmove");
|
||||
i_enginestudio = (engine_studio_api_t*)dlsym(hw, "engine_studio_api");
|
||||
|
||||
const char* SMR_STR = "g_StudioRenderer"; /* For clang-format */
|
||||
i_studiomodelrenderer = *(StudioModelRenderer_t**)dlsym(*h_client, SMR_STR);
|
||||
|
||||
if (!i_engine || !i_client || !i_pmove || !i_studiomodelrenderer) {
|
||||
if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
|
||||
!i_studiomodelrenderer) {
|
||||
printf("hl-cheat: globals_init: couldn't load some symbols\n");
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ extern void** h_client; /* hClientDLL hander */
|
|||
DECL_INTF_EXTERN(cl_enginefunc_t, engine);
|
||||
DECL_INTF_EXTERN(cl_clientfunc_t, client);
|
||||
DECL_INTF_EXTERN(playermove_t, pmove);
|
||||
DECL_INTF_EXTERN(engine_studio_api_t, enginestudio);
|
||||
DECL_INTF_EXTERN(StudioModelRenderer_t, studiomodelrenderer);
|
||||
|
||||
extern cl_entity_t* localplayer;
|
||||
|
|
Loading…
Reference in New Issue