Get game_info global
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@ -16,6 +16,9 @@ DECL_INTF(playermove_t, pmove);
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DECL_INTF(engine_studio_api_t, enginestudio);
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DECL_INTF(StudioModelRenderer_t, studiomodelrenderer);
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/* Game struct with some useful info */
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game_t* game_info;
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/* Updated in CL_CreateMove hook */
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cl_entity_t* localplayer = NULL;
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@ -46,8 +49,10 @@ bool globals_init(void) {
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const char* SMR_STR = "g_StudioRenderer"; /* For clang-format */
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i_studiomodelrenderer = *(StudioModelRenderer_t**)dlsym(*h_client, SMR_STR);
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game_info = *(game_t**)dlsym(hw, "game");
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if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
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!i_studiomodelrenderer) {
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!i_studiomodelrenderer || !game_info) {
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printf("hl-cheat: globals_init: couldn't load some symbols\n");
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return false;
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}
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@ -33,6 +33,7 @@ DECL_INTF_EXTERN(playermove_t, pmove);
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DECL_INTF_EXTERN(engine_studio_api_t, enginestudio);
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DECL_INTF_EXTERN(StudioModelRenderer_t, studiomodelrenderer);
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extern game_t* game_info;
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extern cl_entity_t* localplayer;
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/*----------------------------------------------------------------------------*/
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