Add game_t struct to sdk.h
Thanks to @oixKKK for his time and for helping me
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@ -292,4 +292,31 @@ typedef struct StudioModelRenderer_s {
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*/
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} StudioModelRenderer_t;
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/* Credits: @oixKKK */
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typedef struct {
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void* vtbl;
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bool m_bActiveApp;
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void* m_hSDLWindow; /* pmainwindow */
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void* m_hSDLGLContext;
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bool m_bExpectSyntheticMouseMotion;
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int m_nMouseTargetX;
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int m_nMouseTargetY;
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int m_nWarpDelta;
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bool m_bCursorVisible;
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/* Window pos */
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int m_x;
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int m_y;
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/* Window size */
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int m_width;
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int m_height;
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bool m_bMultiplayer;
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} game_t;
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#endif /* SDK_H_ */
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