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#ifndef UTIL_H_
#define UTIL_H_
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#include <stdint.h>
#include "sdk.h"
#include "globals.h"
/* Vector 2 for 2d points */
typedef float vec2_t[2];
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/* RGB color */
typedef struct {
uint8_t r, g, b;
} rgb_t;
/*----------------------------------------------------------------------------*/
bool is_alive(cl_entity_t* ent);
bool valid_client(cl_entity_t* ent);
char* get_name(int ent_idx);
vec3_t vec3(float x, float y, float z);
bool vec_is_zero(vec3_t v);
bool world_to_screen(vec3_t vec, vec2_t screen);
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
#endif /* UTIL_H_ */