Add gl_drawline to util.c
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@ -1,12 +1,18 @@
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#ifndef UTIL_H_
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#define UTIL_H_
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#include <stdint.h>
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#include "sdk.h"
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#include "globals.h"
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/* Vector 2 for 2d points */
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typedef float vec2_t[2];
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/* RGB color */
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typedef struct {
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uint8_t r, g, b;
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} rgb_t;
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/*----------------------------------------------------------------------------*/
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bool is_alive(cl_entity_t* ent);
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@ -15,5 +21,6 @@ char* get_name(int ent_idx);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
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#endif /* UTIL_H_ */
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18
src/util.c
18
src/util.c
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@ -3,6 +3,8 @@
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#include "include/sdk.h"
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#include "include/globals.h"
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#include <GL/gl.h>
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bool is_alive(cl_entity_t* ent) {
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return ent && ent->curstate.movetype != 6 && ent->curstate.movetype != 0;
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}
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@ -54,3 +56,19 @@ bool world_to_screen(vec3_t vec, vec2_t screen) {
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return false;
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}
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col) {
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const int alpha = 255;
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ub(col.r, col.g, col.b, alpha); /* Set colors + alpha */
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glLineWidth(w); /* Set line width */
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glBegin(GL_LINES); /* Interpret vertices as lines */
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glVertex2i(x0, y0); /* Start */
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glVertex2i(x1, y1); /* End */
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glEnd(); /* Stop glBegin, end line mode */
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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}
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