Janek 7c652cb984 Update
csflow:
 - Create structs for gamerules and global vars

radarflow:
 - new dma loop with less frequent cache invalidation
 - The new loop tries to run at a fixed 128 hz. Thats the max tickrate in cs2. The data is also only updated when a tick change is detected, so that should keep data fetching to a minimum.
 - todo: more testing for cache invalidation
2023-12-31 04:32:12 +01:00

36 lines
1.3 KiB
Rust

use memflow::types::Address;
use thiserror::Error;
use crate::structs::Vec3;
#[derive(Error, Debug)]
pub enum Error {
/// Game version mismatch.
/// First arg is the game version, second is the offset version.
#[error("version mismatch, game has version {0}, but offsets have version {1}")]
GameVersionMismatch(usize, usize),
#[error("memflow error: {0}")]
Memflow(#[from] memflow::error::Error),
#[error("memflow partial error when reading address: {0}")]
MemflowPartialAddress(#[from] memflow::error::PartialError<Address>),
#[error("memflow partial error when reading Vec3: {0}")]
MemflowPartialVec3(#[from] memflow::error::PartialError<Vec3>),
#[error("memflow partial error when reading String: {0}")]
MemflowPartialString(#[from] memflow::error::PartialError<String>),
#[error("memflow partial error when reading i32: {0}")]
MemflowPartiali32(#[from] memflow::error::PartialError<i32>),
#[error("memflow partial error when reading u32: {0}")]
MemflowPartialu32(#[from] memflow::error::PartialError<u32>),
#[error("memflow partial error when reading f32: {0}")]
MemflowPartialf32(#[from] memflow::error::PartialError<f32>),
#[error("memflow partial error when reading u8: {0}")]
MemflowPartialu8(#[from] memflow::error::PartialError<u8>)
}