741 lines
20 KiB
JavaScript
741 lines
20 KiB
JavaScript
// Colors
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const localColor = "#109856"
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const teamColor = "#68a3e5"
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const enemyColor = "#ec040b"
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const bombColor = "#eda338"
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const textColor = "#d1d1d1"
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// Settings
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shouldZoom = false
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drawStats = true
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drawNames = true
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drawGuns = true
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// Common
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canvas = null
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ctx = null
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// radarflow specific
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radarData = null
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freq = 0
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image = null
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map = null
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mapName = null
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loaded = false
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entityData = null
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update = false
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/// Radarflow zoom in
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zoomSet = false
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safetyBound = 50
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boundingRect = null
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// Weapon IDs
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const weaponIdMap = {
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1: "DEAGLE",
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2: "DUALIES",
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3: "FIVE-SEVEN",
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4: "GLOCK",
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7: "AK-47",
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8: "AUG",
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9: "AWP",
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10: "FAMAS",
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11: "G3SG1",
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13: "GALIL",
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14: "M249",
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16: "M4A4",
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17: "MAC-10",
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19: "P90",
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23: "MP5",
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24: "UMP",
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25: "XM1014",
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26: "BIZON",
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27: "MAG-7",
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28: "NEGEV",
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29: "SAWED-OFF",
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30: "TEC-9",
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31: "ZEUS",
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32: "P2000",
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33: "MP7",
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34: "MP9",
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35: "NOVA",
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36: "P250",
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38: "SCAR-20",
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39: "SG 553",
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40: "SCOUT",
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60: "M4A1-S",
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61: "USP-S",
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63: "CZ75",
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64: "REVOLVER",
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43: "FLASH",
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44: "HE",
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45: "SMOKE",
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46: "MOLOTOV",
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47: "DECOY",
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48: "INCENDIARY",
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49: "C4",
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0: "KNIFE"
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};
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// networking
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websocket = null
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if (location.protocol == 'https:') {
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websocketAddr = `wss://${window.location.host}/ws`
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} else {
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websocketAddr = `ws://${window.location.host}/ws`
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}
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//websocketAddr = "ws://192.168.0.235:8000/ws"
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// Util functions
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const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
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const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
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function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
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const topLeftX = x1;
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const topLeftY = y1;
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const bottomRightX = x2;
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const bottomRightY = y2;
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const width = bottomRightX - topLeftX;
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const height = bottomRightY - topLeftY;
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let newWidth, newHeight;
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if (width / height > aspectRatio) {
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// Wider rectangle
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newHeight = width / aspectRatio;
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newWidth = width;
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} else {
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// Taller rectangle
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newWidth = height * aspectRatio;
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newHeight = height;
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}
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const centerX = (topLeftX + bottomRightX) / 2;
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const centerY = (topLeftY + bottomRightY) / 2;
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const rectMinX = centerX - newWidth / 2;
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const rectMaxX = centerX + newWidth / 2;
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const rectMinY = centerY - newHeight / 2;
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const rectMaxY = centerY + newHeight / 2;
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const boundingRectangle = {
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x: rectMinX,
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y: rectMinY,
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width: rectMaxX - rectMinX,
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height: rectMaxY - rectMinY,
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}
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const boundingRectangle2 = {
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x: 0,
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y: 0,
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width: image.width / 1.2,
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height: image.width / 1.2,
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}
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return boundingRectangle;
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}
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function boundingCoordinates(coordinates, boundingRect) {
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const xScale = boundingRect.width / image.width;
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const yScale = boundingRect.height / image.height;
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const newX = (coordinates.x - boundingRect.x) / xScale;
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const newY = (coordinates.y - boundingRect.y) / yScale;
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return { x: newX, y: newY };
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}
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function boundingScale(value, boundingRect) {
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const scale = image.width / boundingRect.width;
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return value * scale
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}
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function mapCoordinates(coordinates) {
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let offset_x = coordinates.x - map.pos_x;
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let offset_y = coordinates.y - map.pos_y;
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offset_x /= map.scale;
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offset_y /= -map.scale;
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return { x: offset_x, y: offset_y }
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}
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function drawPlayerBomb(pos, playerType) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(10, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 10;
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}
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const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
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ctx.fillStyle = bombColor;
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText("[C4]", pos.x, textY);
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ctx.fillText("[C4]", pos.x, textY);
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}
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(12, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 12;
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}
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// Always position at the top
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const textY = pos.y + 20;
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let displayName = playerName;
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if (playerType === "Local") {
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displayName = "YOU";
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ctx.fillStyle = localColor;
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} else if (playerType === "Team") {
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ctx.fillStyle = teamColor;
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} else if (playerType === "Enemy") {
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ctx.fillStyle = enemyColor;
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}
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if (hasBomb) {
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displayName += " [C4]";
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}
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText(displayName, pos.x, textY);
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ctx.fillText(displayName, pos.x, textY);
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}
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function getWeaponName(weaponId) {
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if (weaponIdMap[weaponId]) {
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return weaponIdMap[weaponId];
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}
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if (weaponId >= 500) {
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return "KNIFE";
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}
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return "WEAPON";
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}
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function drawPlayerWeapon(pos, playerType, weaponId) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(10, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 10;
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}
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const textY = pos.y + (drawNames ? 35 : 20);
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let weaponName = getWeaponName(weaponId);
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if (weaponId === 9) {
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ctx.fillStyle = "orange";
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} else {
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ctx.fillStyle = textColor;
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}
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText(`[${weaponName}]`, pos.x, textY);
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ctx.fillText(`[${weaponName}]`, pos.x, textY);
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}
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function render() {
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if (update) {
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fillCanvas()
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if (loaded) {
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update = false
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// Iterate through the array and update the min/max values
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if (entityData != null && map != null && image != null && shouldZoom) {
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let minX = Infinity
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let minY = Infinity
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let maxX = -Infinity
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let maxY = -Infinity
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entityData.forEach((data) => {
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let mapCords = null
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if (data.Bomb !== undefined) {
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mapCords = mapCoordinates(data.Bomb.pos)
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} else {
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mapCords = mapCoordinates(data.Player.pos)
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}
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minX = Math.min(minX, mapCords.x);
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minY = Math.min(minY, mapCords.y);
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maxX = Math.max(maxX, mapCords.x);
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maxY = Math.max(maxY, mapCords.y);
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});
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boundingRect = makeBoundingRect(minX - safetyBound, minY - safetyBound, maxX + safetyBound, maxY + safetyBound, image.width / image.height)
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zoomSet = true
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} else if (zoomSet) {
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zoomSet = false
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}
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drawImage()
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if (entityData != null) {
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entityData.forEach((data) => {
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if (data.Bomb !== undefined) {
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drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
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} else {
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let fillStyle = localColor
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switch (data.Player.playerType) {
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case "Team":
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fillStyle = teamColor
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break;
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case "Enemy":
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fillStyle = enemyColor
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break;
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}
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drawEntity(
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data.Player.pos,
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fillStyle,
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data.Player.isDormant,
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data.Player.hasBomb,
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data.Player.yaw,
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data.Player.hasAwp,
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data.Player.playerType,
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data.Player.isScoped
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);
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if (drawNames && !data.Player.isDormant) {
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drawPlayerName(
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data.Player.pos,
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data.Player.playerName,
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data.Player.playerType,
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data.Player.hasAwp,
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data.Player.hasBomb
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);
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}
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if (drawGuns && !data.Player.isDormant) {
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drawPlayerWeapon(
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data.Player.pos,
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data.Player.playerType,
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data.Player.weaponId
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);
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}
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if (data.Player.hasBomb && !data.Player.isDormant) {
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drawPlayerBomb(
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data.Player.pos,
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data.Player.playerType
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);
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}
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if (drawNames && data.Player.playerName) {
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drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
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}
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}
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});
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}
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if (radarData != null) {
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if (radarData.bombPlanted && !radarData.bombExploded && radarData.bombDefuseTimeleft >= 0) {
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let maxWidth = 1024 - 128 - 128;
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let timeleft = radarData.bombDefuseTimeleft;
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// Base bar
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ctx.fillStyle = "black"
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ctx.fillRect(128, 16, maxWidth, 16)
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// Bomb timer
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if (radarData.bombBeingDefused) {
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if (radarData.bombCanDefuse) {
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ctx.fillStyle = teamColor
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} else {
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ctx.fillStyle = enemyColor
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}
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} else {
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ctx.fillStyle = bombColor
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}
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ctx.fillRect(130, 18, (maxWidth - 2) * (timeleft / 40), 12)
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ctx.font = "24px Arial";
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ctx.textAlign = "center"
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ctx.textBaseline = "middle"
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ctx.fillStyle = textColor
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ctx.fillText(`${timeleft.toFixed(1)}s`, 1024 / 2, 28 + 24);
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// Defuse time lines
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ctx.strokeStyle = "black"
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ctx.lineWidth = 2
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// Kit defuse
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ctx.beginPath()
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ctx.moveTo(128 + (maxWidth * (5 / 40)), 16)
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ctx.lineTo(128 + (maxWidth * (5 / 40)), 32)
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ctx.stroke()
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// Normal defuse
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ctx.beginPath()
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ctx.moveTo(130 + (maxWidth - 2) * (10 / 40), 16)
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ctx.lineTo(130 + (maxWidth - 2) * (10 / 40), 32)
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ctx.stroke()
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// Defuse stamp line
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if (radarData.bombCanDefuse) {
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console.log(radarData.bombDefuseEnd)
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ctx.strokeStyle = "green"
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ctx.beginPath()
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ctx.moveTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 16)
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ctx.lineTo(130 + (maxWidth - 2) * (radarData.bombDefuseEnd / 40), 32)
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ctx.stroke()
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}
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}
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}
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} else {
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if (websocket != null) {
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ctx.font = "100px Arial";
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ctx.textAlign = "center"
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ctx.textBaseline = "middle"
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ctx.fillStyle = textColor
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ctx.fillText("Not on a server", 1024 / 2, 1024 / 2);
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} else {
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ctx.font = "100px Arial";
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ctx.textAlign = "center"
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ctx.fillStyle = textColor
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ctx.fillText("Disconnected", 1024 / 2, 1024 / 2);
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}
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}
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if (drawStats) {
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ctx.font = "16px Arial";
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ctx.textAlign = "left"
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ctx.fillStyle = textColor
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black"
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ctx.strokeText(`${freq} Hz`, 2, 18)
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ctx.fillText(`${freq} Hz`, 2, 18)
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}
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}
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if (websocket != null) {
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websocket.send("requestInfo");
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}
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}
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function fillCanvas() {
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ctx.fillStyle = "#0f0f0f";
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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}
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function drawImage() {
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if (image == null || canvas == null)
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return
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if (zoomSet != false && boundingRect.x != null) {
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ctx.drawImage(image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height)
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} else {
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ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height)
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}
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}
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function drawBomb(pos, planted) {
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if (map == null)
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return
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
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size = boundingScale(8, boundingRect);
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} else {
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pos = mapCoordinates(pos)
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size = 8
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}
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
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ctx.fillStyle = bombColor;
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.stroke();
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ctx.font = size * 1.2 + "px Arial";
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillStyle = "white";
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ctx.fillText("C4", pos.x, pos.y);
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ctx.closePath();
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if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
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ctx.strokeStyle = enemyColor
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ctx.lineWidth = 3;
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
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ctx.stroke();
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}
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}
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function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, isScoped, playerName) {
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if (map == null)
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return
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|
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
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circleRadius = boundingScale(7, boundingRect);
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distance = circleRadius + boundingScale(2, boundingRect);
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radius = distance + boundingScale(2, boundingRect)
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arrowWidth = 35
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} else {
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pos = mapCoordinates(pos)
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circleRadius = 7
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distance = circleRadius + 2
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radius = distance + 5;
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arrowWidth = 35;
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}
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|
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if (dormant) {
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ctx.font = "20px Arial";
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ctx.textAlign = "center"
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ctx.fillStyle = fillStyle
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ctx.fillText("?", pos.x, pos.y);
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} else {
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if (hasAwp) {
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI);
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ctx.fillStyle = "orange";
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ctx.fill();
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circleRadius -= 2;
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}
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|
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// Draw circle
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI);
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ctx.fillStyle = fillStyle;
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ctx.fill();
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|
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if (hasAwp && false) {
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let style = "yellow"
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|
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if (playerType == "Enemy") {
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style = "orange"
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}
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|
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, circleRadius / 1.5, 0, 2 * Math.PI);
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ctx.fillStyle = style;
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ctx.fill();
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}
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ctx.closePath();
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|
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// Calculate arrowhead points
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|
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const arrowHeadX = pos.x + radius * Math.cos(yaw * (Math.PI / 180))
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const arrowHeadY = pos.y - radius * Math.sin(yaw * (Math.PI / 180))
|
|
|
|
const arrowCornerX1 = pos.x + distance * Math.cos((yaw - arrowWidth) * (Math.PI / 180))
|
|
const arrowCornerY1 = pos.y - distance * Math.sin((yaw - arrowWidth) * (Math.PI / 180))
|
|
|
|
const arrowCornerX2 = pos.x + distance * Math.cos((yaw + arrowWidth) * (Math.PI / 180))
|
|
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
|
|
|
|
|
|
const cicleYaw = 90 - yaw
|
|
const startAngle = degreesToRadians(cicleYaw - arrowWidth) - Math.PI / 2
|
|
const endAngle = degreesToRadians(cicleYaw + arrowWidth) - Math.PI / 2
|
|
|
|
// Draw arrow
|
|
|
|
/// Backside of the arrow
|
|
ctx.beginPath();
|
|
ctx.arc(pos.x, pos.y, distance, startAngle, endAngle)
|
|
|
|
/// Draw from corners to arrowhead
|
|
ctx.lineTo(arrowCornerX1, arrowCornerY1);
|
|
ctx.lineTo(arrowHeadX, arrowHeadY);
|
|
ctx.lineTo(arrowCornerX2, arrowCornerY2);
|
|
ctx.closePath()
|
|
|
|
ctx.fillStyle = 'white'
|
|
ctx.fill();
|
|
|
|
if (isScoped) {
|
|
const lineOfSightX = arrowHeadX + 1024 * Math.cos(yaw * (Math.PI / 180))
|
|
const lineOfSightY = arrowHeadY - 1024 * Math.sin(yaw * (Math.PI / 180))
|
|
ctx.beginPath();
|
|
ctx.moveTo(arrowHeadX, arrowHeadY);
|
|
ctx.lineTo(lineOfSightX, lineOfSightY);
|
|
|
|
if (playerType == "Enemy")
|
|
ctx.strokeStyle = enemyColor
|
|
else
|
|
ctx.strokeStyle = teamColor
|
|
|
|
ctx.strokeWidth = 1;
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
|
|
function loadMap(mapName) {
|
|
console.log(`[radarflow] loading map ${mapName}`)
|
|
loaded = true;
|
|
const map_img = new Image();
|
|
map_img.src = `assets/image/${mapName}_radar_psd.png`;
|
|
|
|
fetch(`assets/json/${mapName}.json`)
|
|
.then(response => response.json())
|
|
.then(data => {
|
|
map = data;
|
|
})
|
|
.catch(error => {
|
|
console.error('Error loading JSON file:', error);
|
|
});
|
|
|
|
map_img.onload = () => {
|
|
image = map_img;
|
|
update = true;
|
|
};
|
|
}
|
|
|
|
function unloadMap() {
|
|
console.log("[radarflow] unloading map")
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
|
map = null
|
|
mapName = null
|
|
loaded = false,
|
|
update = true
|
|
requestAnimationFrame(render);
|
|
}
|
|
|
|
function connect() {
|
|
if (websocket == null) {
|
|
let socket = new WebSocket(websocketAddr)
|
|
|
|
socket.onopen = () => {
|
|
console.log("[radarflow] Connection established")
|
|
websocket.send("requestInfo");
|
|
};
|
|
|
|
socket.onmessage = (event) => {
|
|
if (event.data == "error") {
|
|
console.log("[radarflow] Server had an unknown error")
|
|
} else {
|
|
let data = JSON.parse(event.data);
|
|
radarData = data;
|
|
freq = data.freq;
|
|
|
|
if (data.ingame == false) {
|
|
mapName = null
|
|
entityData = null
|
|
|
|
if (loaded)
|
|
unloadMap()
|
|
} else {
|
|
if (!loaded) {
|
|
mapName = data.mapName
|
|
entityData = data.entityData
|
|
loadMap(mapName)
|
|
} else {
|
|
entityData = data.entityData
|
|
}
|
|
}
|
|
|
|
update = true
|
|
requestAnimationFrame(render);
|
|
}
|
|
};
|
|
|
|
socket.onclose = (event) => {
|
|
if (event.wasClean) {
|
|
console.log("[radarflow] connection closed");
|
|
} else {
|
|
console.log("[radarflow] connection died");
|
|
}
|
|
|
|
playerData = null
|
|
websocket = null
|
|
unloadMap()
|
|
|
|
setTimeout(function () {
|
|
connect();
|
|
}, 1000);
|
|
};
|
|
|
|
socket.onerror = (error) => {
|
|
console.log(`[radarflow] websocket error: ${error}`);
|
|
};
|
|
|
|
websocket = socket;
|
|
} else {
|
|
setTimeout(() => {
|
|
connect();
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
addEventListener("DOMContentLoaded", (e) => {
|
|
document.getElementById("zoomCheck").checked = false;
|
|
document.getElementById("statsCheck").checked = true;
|
|
document.getElementById("namesCheck").checked = true;
|
|
document.getElementById("gunsCheck").checked = true;
|
|
|
|
canvas = document.getElementById('canvas');
|
|
canvas.width = 1024;
|
|
canvas.height = 1024;
|
|
canvasAspectRatio = canvas.width / canvas.height
|
|
ctx = canvas.getContext('2d');
|
|
|
|
console.log(`[radarflow] connecting to ${websocketAddr}`)
|
|
connect()
|
|
});
|
|
|
|
function toggleZoom() {
|
|
shouldZoom = !shouldZoom
|
|
}
|
|
|
|
function toggleStats() {
|
|
drawStats = !drawStats
|
|
}
|
|
|
|
function toggleNames() {
|
|
drawNames = !drawNames
|
|
}
|
|
|
|
function toggleGuns() {
|
|
drawGuns = !drawGuns
|
|
} |