Better C4 visualizers
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067fff4ef8
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@ -159,6 +159,31 @@ function mapCoordinates(coordinates) {
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return { x: offset_x, y: offset_y }
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}
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function drawPlayerBomb(pos, playerType) {
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if (!map) return;
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
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textSize = boundingScale(10, boundingRect);
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} else {
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pos = mapCoordinates(pos);
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textSize = 10;
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}
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const textY = pos.y + (drawNames ? (drawGuns ? 50 : 35) : (drawGuns ? 35 : 20));
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ctx.fillStyle = bombColor;
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ctx.font = `${textSize}px Arial`;
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ctx.textAlign = "center";
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ctx.textBaseline = "top";
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.strokeText("[C4]", pos.x, textY);
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ctx.fillText("[C4]", pos.x, textY);
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}
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function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
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if (!map) return;
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@ -325,6 +350,13 @@ function render() {
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);
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}
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if (data.Player.hasBomb && !data.Player.isDormant) {
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drawPlayerBomb(
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data.Player.pos,
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data.Player.playerType
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);
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}
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if (drawNames && data.Player.playerName) {
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drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
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}
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@ -442,22 +474,35 @@ function drawBomb(pos, planted) {
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if (zoomSet) {
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pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
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size = boundingScale(5, boundingRect);
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size = boundingScale(8, boundingRect);
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} else {
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pos = mapCoordinates(pos)
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size = 5
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size = 8
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}
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
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ctx.fillStyle = bombColor;
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.stroke();
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ctx.font = size * 1.2 + "px Arial";
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillStyle = "white";
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ctx.fillText("C4", pos.x, pos.y);
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ctx.closePath();
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if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
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ctx.strokeStyle = enemyColor
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ctx.lineWidth = 1;
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ctx.stroke()
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ctx.lineWidth = 3;
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, size + 4, 0, 2 * Math.PI);
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ctx.stroke();
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}
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}
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@ -514,14 +559,6 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
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ctx.fill();
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}
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if (hasBomb) {
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ctx.beginPath();
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ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
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ctx.fillStyle = bombColor;
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ctx.fill();
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}
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ctx.closePath();
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// Calculate arrowhead points
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