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6 Commits

Author SHA1 Message Date
Janek
01beb3b180 feat: darken players when on the lower part of a map 2024-05-22 22:39:37 +02:00
Janek
2e48662644 Update mod.rs 2024-05-03 23:37:11 +02:00
Janek
d7a6d9d8ab Update mod.rs 2024-05-03 23:35:26 +02:00
Janek
1d5f11538c Update mod.rs 2024-05-03 23:33:33 +02:00
Janek
7d9dce645f Update mod.rs 2024-05-03 23:24:18 +02:00
Janek
ae10303376 add data for triggerbot 2024-05-03 23:19:37 +02:00
6 changed files with 44 additions and 16 deletions

@ -77,13 +77,16 @@ pub struct RadarData {
#[serde(rename(serialize = "entityData"))]
player_data: Vec<EntityData>,
#[serde(rename = "triggerbot_shoot")]
triggerbot_shoot: bool,
//#[serde(rename(serialize = "localYaw"))]
//local_yaw: f32,
}
impl RadarData {
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32) -> RadarData {
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end }
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, freq: usize, bomb_planted: bool, bomb_cannot_defuse: bool, bomb_defuse_timeleft: f32, bomb_exploded: bool, bomb_being_defused: bool, bomb_defuse_length: f32, bomb_defuse_end: f32, triggerbot_shoot: bool,) -> RadarData {
RadarData { ingame, map_name, player_data, freq, bomb_planted, bomb_can_defuse: bomb_cannot_defuse, bomb_defuse_timeleft, bomb_exploded, bomb_being_defused, bomb_defuse_length, bomb_defuse_end, triggerbot_shoot }
}
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
@ -99,7 +102,8 @@ impl RadarData {
bomb_exploded: false,
bomb_being_defused: false,
bomb_defuse_length: 0.0,
bomb_defuse_end: 0.0
bomb_defuse_end: 0.0,
triggerbot_shoot: false,
}
}
}

@ -97,6 +97,7 @@ impl DmaCtx {
let mut team = 0i32;
let mut clipping_weapon = 0u64;
let mut is_scoped = 0u8;
let mut crosshair_id = 0u8;
{
let mut batcher = MemoryViewBatcher::new(&mut self.process);
@ -106,6 +107,7 @@ impl DmaCtx {
batcher.read_into(controller + cs2dumper::client::C_BaseEntity::m_iTeamNum, &mut team);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_pClippingWeapon, &mut clipping_weapon);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawn::m_bIsScoped, &mut is_scoped);
batcher.read_into(pawn + cs2dumper::client::C_CSPlayerPawnBase::m_iIDEntIndex, &mut crosshair_id);
}
let team = TeamID::from_i32(team);
@ -126,7 +128,8 @@ impl DmaCtx {
team,
health,
has_awp,
is_scoped: is_scoped != 0
is_scoped: is_scoped != 0,
crosshair_id
})
}
@ -252,4 +255,5 @@ pub struct BatchedPlayerData {
pub health: u32,
pub has_awp: bool,
pub is_scoped: bool,
pub crosshair_id: u8,
}

@ -220,7 +220,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.bomb_exploded,
data.bomb_being_defused,
data.bomb_defuse_length,
bomb_defuse_end
bomb_defuse_end,
local_data.crosshair_id != 0 && local_data.crosshair_id != 255
);
} else {
let mut radar = radar_data.write().await;

@ -3,5 +3,6 @@
"pos_y": 2887.0,
"scale": 7.0,
"rotate": 0,
"zoom": 0.0
"zoom": 0.0,
"altitude_split": -495
}

@ -3,5 +3,6 @@
"pos_y": 1762.0,
"scale": 4.0,
"rotate": 0,
"zoom": 0.0
"zoom": 0.0,
"altitude_split": 11700
}

@ -1,7 +1,10 @@
// Colors
const localColor = "#109856"
const localLowerColor = "#064024"
const teamColor = "#68a3e5"
const teamLowerColor = "#2c4969"
const enemyColor = "#ec040b"
const enemyLowerColor = "#4f0002"
const bombColor = "#eda338"
const textColor = "#d1d1d1"
@ -35,7 +38,7 @@ if (location.protocol == 'https:') {
} else {
websocketAddr = `ws://${window.location.host}/ws`
}
//websocketAddr = "ws://192.168.0.235:8000/ws"
websocketAddr = "ws://192.168.0.235:8000/ws"
// Util functions
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
@ -154,16 +157,30 @@ function render() {
if (data.Bomb !== undefined) {
drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
} else {
let fillStyle = localColor
let fillStyle = localLowerColor
switch (data.Player.playerType) {
case "Team":
fillStyle = teamColor
break;
if (map && map.altitude_split && data.Player.pos.z < map.altitude_split) {
case "Enemy":
fillStyle = enemyColor
break;
switch (data.Player.playerType) {
case "Team":
fillStyle = teamLowerColor
break;
case "Enemy":
fillStyle = enemyLowerColor
break;
}
} else {
fillStyle = localColor
switch (data.Player.playerType) {
case "Team":
fillStyle = teamColor
break;
case "Enemy":
fillStyle = enemyColor
break;
}
}
drawEntity(