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1eed104790
Author | SHA1 | Date | |
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1eed104790 | |||
6f4e6a4f30 | |||
5e19f0af47 |
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -1888,6 +1888,7 @@ dependencies = [
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"enum-primitive-derive",
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"flate2",
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"itertools 0.13.0",
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"lazy_static",
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"local-ip-address",
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"log",
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"memflow",
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@ -41,6 +41,8 @@ itertools = "0.13.0"
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flate2 = "1.0"
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rand = "0.8"
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lazy_static = "1.4"
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[build-dependencies]
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reqwest = { version = "0.12.9", features = ["blocking"] }
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serde = { version = "1.0.215", features = ["derive"] }
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@ -10,7 +10,7 @@ use std::io::Write;
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use tokio::sync::RwLock;
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use tower_http::services::ServeDir;
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use crate::comms::RadarData;
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use crate::comms::{RadarData, ArcRwlockRadarData};
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#[derive(Clone)]
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struct AppState {
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@ -34,14 +34,25 @@ async fn handle_socket(mut socket: WebSocket, state: AppState) {
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if let Ok(json) = serde_json::to_string(&*radar_data) {
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compression_buffer.clear();
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let mut encoder = GzEncoder::new(Vec::new(), Compression::fast());
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let compression_level = if json.len() > 10000 {
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Compression::best()
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} else {
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Compression::fast()
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};
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let mut encoder = GzEncoder::new(Vec::new(), compression_level);
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if encoder.write_all(json.as_bytes()).is_ok() {
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match encoder.finish() {
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Ok(compressed) => {
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let mut message = vec![0x01];
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message.extend_from_slice(&compressed);
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let _ = socket.send(Message::Binary(message)).await;
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if compressed.len() < json.len() {
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let mut message = vec![0x01];
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message.extend_from_slice(&compressed);
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let _ = socket.send(Message::Binary(message)).await;
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} else {
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let mut uncompressed = vec![0x00];
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uncompressed.extend_from_slice(json.as_bytes());
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let _ = socket.send(Message::Binary(uncompressed)).await;
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}
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},
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Err(_) => {
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let mut uncompressed = vec![0x00];
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@ -20,6 +20,10 @@ let frameCounter = 0;
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let fpsStartTime = 0;
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let currentFps = 0;
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let temporarilyDisableRotation = false;
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let rotationDisabledUntilRespawn = false;
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let lastKnownPositions = {};
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let focusedPlayerYaw = 0;
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let focusedPlayerName = "YOU";
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let focusedPlayerPos = null;
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@ -68,6 +72,35 @@ const websocketAddr = location.protocol === 'https:'
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const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
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const degreesToRadians = (degrees) => degrees * (Math.PI / 180);
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const pingTracker = {
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history: [],
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lastRequestTime: 0,
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maxSamples: 10,
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startRequest: function () {
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this.lastRequestTime = performance.now();
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},
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endRequest: function () {
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if (this.lastRequestTime === 0) return;
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const ping = performance.now() - this.lastRequestTime;
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this.history.push(ping);
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if (this.history.length > this.maxSamples) {
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this.history.shift();
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}
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this.lastRequestTime = 0;
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},
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getAveragePing: function () {
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if (this.history.length === 0) return 0;
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const sum = this.history.reduce((a, b) => a + b, 0);
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return sum / this.history.length;
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}
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};
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function render() {
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requestAnimationFrame(render);
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@ -83,6 +116,7 @@ function render() {
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if (!isRequestPending && websocket && websocket.readyState === WebSocket.OPEN) {
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isRequestPending = true;
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pingTracker.startRequest();
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websocket.send("requestInfo");
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}
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@ -117,7 +151,11 @@ function renderFrame() {
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ctx.font = "16px Arial";
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ctx.textAlign = "left";
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ctx.fillStyle = "#00FF00";
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ctx.fillText(`${currentFps} FPS | ${freq} Hz`, 10, 20);
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let rotationStatus = "Active";
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if (temporarilyDisableRotation) rotationStatus = "Manually Disabled";
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else if (rotationDisabledUntilRespawn) rotationStatus = "Disabled (Death)";
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ctx.fillText(`${currentFps} FPS | ${freq} Hz | Ping: ${Math.round(pingTracker.getAveragePing())}ms | Rotation: ${rotationStatus}`, 10, 20);
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}
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}
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@ -127,6 +165,7 @@ function processPlayerPositions() {
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localPlayerPos = null;
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focusedPlayerPos = null;
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focusedPlayerYaw = 0;
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let oldPlayerList = { ...playerList };
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playerList = {};
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entityData.forEach(data => {
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@ -140,20 +179,38 @@ function processPlayerPositions() {
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pos: player.pos,
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yaw: player.yaw
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};
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lastKnownPositions["YOU"] = player.pos;
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} else {
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playerList[player.playerName] = {
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pos: player.pos,
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yaw: player.yaw
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};
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lastKnownPositions[player.playerName] = player.pos;
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}
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if (player.playerName === focusedPlayerName ||
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(focusedPlayerName === "YOU" && player.playerType === "Local")) {
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focusedPlayerPos = player.pos;
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focusedPlayerYaw = player.yaw;
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if (rotationDisabledUntilRespawn) {
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console.log("[radarflow] Player respawned, re-enabling rotation");
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rotationDisabledUntilRespawn = false;
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}
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}
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}
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});
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if (focusedPlayerPos === null) {
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if (oldPlayerList[focusedPlayerName] && oldPlayerList[focusedPlayerName].pos) {
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console.log("[radarflow] Focused player disappeared, disabling rotation until respawn");
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rotationDisabledUntilRespawn = true;
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}
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}
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console.log(`[radarflow] Focused player: ${focusedPlayerName}, Position: ${focusedPlayerPos ? 'Found' : 'Not found'}, Rotation disabled: ${temporarilyDisableRotation || rotationDisabledUntilRespawn}`);
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}
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function drawImage() {
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@ -161,7 +218,12 @@ function drawImage() {
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ctx.save();
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if (rotateMap && focusedPlayerPos) {
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const shouldRotate = rotateMap &&
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focusedPlayerPos &&
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!temporarilyDisableRotation &&
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!rotationDisabledUntilRespawn;
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if (shouldRotate) {
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ctx.translate(canvas.width / 2, canvas.height / 2);
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ctx.rotate(degreesToRadians(focusedPlayerYaw + 270));
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ctx.translate(-canvas.width / 2, -canvas.height / 2);
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@ -352,9 +414,24 @@ function updatePlayerDropdown() {
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function changePlayerFocus() {
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const dropdown = document.getElementById('playerSelect');
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focusedPlayerName = dropdown.value === "local" ? "YOU" : dropdown.value;
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rotationDisabledUntilRespawn = false;
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update = true;
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}
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function addRotationHelpText() {
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const settingsHolder = document.querySelector('#settingsHolder .settings');
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if (!settingsHolder) return;
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const helpText = document.createElement('div');
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helpText.className = 'help-text';
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helpText.style.marginTop = '10px';
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helpText.style.fontSize = '12px';
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helpText.style.color = '#aaa';
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helpText.innerHTML = 'Press <strong>R</strong> key to toggle rotation temporarily';
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settingsHolder.appendChild(helpText);
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}
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function mapCoordinates(coordinates) {
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if (!map || !coordinates) {
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return { x: 0, y: 0 };
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@ -415,7 +492,12 @@ function mapAndTransformCoordinates(pos) {
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mapPos.y = mapPos.y * canvasHeight / imageHeight;
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}
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if (rotateMap && typeof focusedPlayerYaw === 'number') {
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const shouldRotate = rotateMap &&
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typeof focusedPlayerYaw === 'number' &&
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!temporarilyDisableRotation &&
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!rotationDisabledUntilRespawn;
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if (shouldRotate) {
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const canvasCenter = { x: canvasWidth / 2, y: canvasHeight / 2 };
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const rotationYaw = focusedPlayerName === "YOU" ? localYaw : focusedPlayerYaw;
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const angle = rotationYaw + 270;
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@ -595,7 +677,12 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
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(focusedPlayerName === "YOU" && playerType === "Local");
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let adjustedYaw = yaw;
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if (rotateMap) {
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const shouldAdjustRotation = rotateMap &&
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!temporarilyDisableRotation &&
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!rotationDisabledUntilRespawn;
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if (shouldAdjustRotation) {
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if (isFocusedPlayer) {
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adjustedYaw = 90;
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} else {
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@ -753,6 +840,8 @@ function processData(data) {
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function decompressData(data) {
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try {
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pingTracker.endRequest();
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if (data[0] === 0x01) {
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try {
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if (typeof pako === 'undefined') {
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@ -930,4 +1019,5 @@ addEventListener("DOMContentLoaded", () => {
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} else {
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console.error("[radarflow] Canvas element not found");
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}
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addRotationHelpText();
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});
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