If dead, disable rotations

This commit is contained in:
Wizzard 2025-03-16 00:24:45 -04:00
parent 6f4e6a4f30
commit 1eed104790

@ -20,6 +20,10 @@ let frameCounter = 0;
let fpsStartTime = 0;
let currentFps = 0;
let temporarilyDisableRotation = false;
let rotationDisabledUntilRespawn = false;
let lastKnownPositions = {};
let focusedPlayerYaw = 0;
let focusedPlayerName = "YOU";
let focusedPlayerPos = null;
@ -147,7 +151,11 @@ function renderFrame() {
ctx.font = "16px Arial";
ctx.textAlign = "left";
ctx.fillStyle = "#00FF00";
ctx.fillText(`${currentFps} FPS | ${freq} Hz | Ping: ${Math.round(pingTracker.getAveragePing())}ms`, 10, 20);
let rotationStatus = "Active";
if (temporarilyDisableRotation) rotationStatus = "Manually Disabled";
else if (rotationDisabledUntilRespawn) rotationStatus = "Disabled (Death)";
ctx.fillText(`${currentFps} FPS | ${freq} Hz | Ping: ${Math.round(pingTracker.getAveragePing())}ms | Rotation: ${rotationStatus}`, 10, 20);
}
}
@ -157,6 +165,7 @@ function processPlayerPositions() {
localPlayerPos = null;
focusedPlayerPos = null;
focusedPlayerYaw = 0;
let oldPlayerList = { ...playerList };
playerList = {};
entityData.forEach(data => {
@ -170,20 +179,38 @@ function processPlayerPositions() {
pos: player.pos,
yaw: player.yaw
};
lastKnownPositions["YOU"] = player.pos;
} else {
playerList[player.playerName] = {
pos: player.pos,
yaw: player.yaw
};
lastKnownPositions[player.playerName] = player.pos;
}
if (player.playerName === focusedPlayerName ||
(focusedPlayerName === "YOU" && player.playerType === "Local")) {
focusedPlayerPos = player.pos;
focusedPlayerYaw = player.yaw;
if (rotationDisabledUntilRespawn) {
console.log("[radarflow] Player respawned, re-enabling rotation");
rotationDisabledUntilRespawn = false;
}
}
}
});
if (focusedPlayerPos === null) {
if (oldPlayerList[focusedPlayerName] && oldPlayerList[focusedPlayerName].pos) {
console.log("[radarflow] Focused player disappeared, disabling rotation until respawn");
rotationDisabledUntilRespawn = true;
}
}
console.log(`[radarflow] Focused player: ${focusedPlayerName}, Position: ${focusedPlayerPos ? 'Found' : 'Not found'}, Rotation disabled: ${temporarilyDisableRotation || rotationDisabledUntilRespawn}`);
}
function drawImage() {
@ -191,7 +218,12 @@ function drawImage() {
ctx.save();
if (rotateMap && focusedPlayerPos) {
const shouldRotate = rotateMap &&
focusedPlayerPos &&
!temporarilyDisableRotation &&
!rotationDisabledUntilRespawn;
if (shouldRotate) {
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(degreesToRadians(focusedPlayerYaw + 270));
ctx.translate(-canvas.width / 2, -canvas.height / 2);
@ -382,9 +414,24 @@ function updatePlayerDropdown() {
function changePlayerFocus() {
const dropdown = document.getElementById('playerSelect');
focusedPlayerName = dropdown.value === "local" ? "YOU" : dropdown.value;
rotationDisabledUntilRespawn = false;
update = true;
}
function addRotationHelpText() {
const settingsHolder = document.querySelector('#settingsHolder .settings');
if (!settingsHolder) return;
const helpText = document.createElement('div');
helpText.className = 'help-text';
helpText.style.marginTop = '10px';
helpText.style.fontSize = '12px';
helpText.style.color = '#aaa';
helpText.innerHTML = 'Press <strong>R</strong> key to toggle rotation temporarily';
settingsHolder.appendChild(helpText);
}
function mapCoordinates(coordinates) {
if (!map || !coordinates) {
return { x: 0, y: 0 };
@ -445,7 +492,12 @@ function mapAndTransformCoordinates(pos) {
mapPos.y = mapPos.y * canvasHeight / imageHeight;
}
if (rotateMap && typeof focusedPlayerYaw === 'number') {
const shouldRotate = rotateMap &&
typeof focusedPlayerYaw === 'number' &&
!temporarilyDisableRotation &&
!rotationDisabledUntilRespawn;
if (shouldRotate) {
const canvasCenter = { x: canvasWidth / 2, y: canvasHeight / 2 };
const rotationYaw = focusedPlayerName === "YOU" ? localYaw : focusedPlayerYaw;
const angle = rotationYaw + 270;
@ -625,7 +677,12 @@ function drawEntity(pos, fillStyle, dormant, hasBomb, yaw, hasAwp, playerType, i
(focusedPlayerName === "YOU" && playerType === "Local");
let adjustedYaw = yaw;
if (rotateMap) {
const shouldAdjustRotation = rotateMap &&
!temporarilyDisableRotation &&
!rotationDisabledUntilRespawn;
if (shouldAdjustRotation) {
if (isFocusedPlayer) {
adjustedYaw = 90;
} else {
@ -962,4 +1019,5 @@ addEventListener("DOMContentLoaded", () => {
} else {
console.error("[radarflow] Canvas element not found");
}
addRotationHelpText();
});