4 Commits

Author SHA1 Message Date
Janek
16f7791628 Full rewrite
- Removed csflow, as its basically not getting used when high optimization is needed
- Fully rewrote radarflow dma logic.
- Speed increase from 20hz to over 130 hz over pcileech, thanks to scatter reads and improved caching
- Removed docs, because those were for csflow, which is now removed
2024-01-08 00:22:24 +01:00
Janek
45bba35a71 Big update
This repository is no longer meant for just radarflow, thus it will be renamed.
I have split the SDK from radarflow, allowing for simpler use with new projects.
Other than that, radarflow is functionally the same.

- Fixed bug in radarflow where the entity loop didn't include the last entity.
2023-12-30 18:07:55 +01:00
Janek
f71836a763 Update 0.1.1
Both:
- Added full bomb ESP

Core:
- Added Address caching
 - Improves performance significantly by gathering entity addresses only every 250ms
 - Actual data like positions and angles are still gathered at the specified polling rate.

Web:
- Player bomb indicator is now the same color as planted/dropped bombs
2023-11-28 00:59:45 +01:00
Janek
fd1a4c03dc Initial Commit 2023-10-31 17:23:15 +01:00