Initial Commit
5
.cargo/config.toml
Normal file
@ -0,0 +1,5 @@
|
||||
[target.'cfg(unix)']
|
||||
runner = "sudo -E"
|
||||
|
||||
[build]
|
||||
rustflags = ["-C", "target-cpu=native"]
|
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
/target
|
2861
Cargo.lock
generated
Normal file
46
Cargo.toml
Normal file
@ -0,0 +1,46 @@
|
||||
[package]
|
||||
name = "radarflow-cs2"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
# dma and memory
|
||||
memflow = "=0.2.0-beta10"
|
||||
dataview = "1.0.1"
|
||||
|
||||
# logging
|
||||
log = "0.4.19"
|
||||
env_logger = "0.10.0"
|
||||
|
||||
# error handling
|
||||
anyhow = "1.0.72"
|
||||
|
||||
# tokio
|
||||
tokio = { version = "1.29.1", features = ["full"] }
|
||||
field_types = "1.1.0"
|
||||
futures-util = "0.3.28"
|
||||
|
||||
# serde
|
||||
serde = { version = "1.0.181", features = ["derive"] }
|
||||
serde_json = "1.0.104"
|
||||
toml = "0.7.6"
|
||||
|
||||
# networking
|
||||
axum = { version = "0.6.20", features = ["ws"] }
|
||||
tower-http = { version = "0.4.3", features = ["fs"] }
|
||||
tower = "0.4.13"
|
||||
tokio-timerfd = "0.2.0"
|
||||
|
||||
# other
|
||||
local-ip-address = "0.5.4"
|
||||
enum-primitive-derive = "0.2.2"
|
||||
num-traits = "0.2.16"
|
||||
clap = { version = "4.3.19", features = ["derive", "string"] }
|
||||
simple_logger = "4.2.0"
|
||||
chrono = "0.4.26"
|
||||
|
||||
[build-dependencies]
|
||||
reqwest = { version = "0.11.18", features = ["blocking"] }
|
||||
vergen = { version = "8.0.0", features = ["build", "cargo", "git", "gitcl", "rustc", "si"] }
|
22
README.md
Normal file
@ -0,0 +1,22 @@
|
||||
# radarflow
|
||||
A Web radar for CS:GO using [memflow](https://github.com/memflow/memflow)
|
||||
|
||||
## How can I run this?
|
||||
First, you need to set up a virtual machine on linux using qemu.
|
||||
As of now, memflow's pcileech connector is not supported.
|
||||
|
||||
How to set up a VM on linux is way out of scope for this. You can find plenty of information online on how to do it.
|
||||
|
||||
After you have set up your VM, you can clone this repository on your host:
|
||||
`git clone https://github.com/superyu1337/radarflow.git`
|
||||
|
||||
Now you can run radarflow:
|
||||
`cargo run --release`
|
||||
|
||||
For an overview of CLI commands, run this:
|
||||
`cargo run --release -- --help`
|
||||
|
||||
## Detection Status
|
||||
VAC: ✅ (Undetected)
|
||||
FaceIt: ❓ (Unknown, could work with proper spoofing)
|
||||
ESEA: ❓ (Unknown, could work with proper spoofing)
|
42
build.rs
Normal file
@ -0,0 +1,42 @@
|
||||
use std::error::Error;
|
||||
use vergen::EmitBuilder;
|
||||
|
||||
fn download(url: &str, to: &str) -> Result<(), Box<dyn Error>> {
|
||||
let content = reqwest::blocking::get(url)
|
||||
.unwrap_or_else(|_| panic!("Downloading \"{to}\""))
|
||||
.text()
|
||||
.expect("Convert response to text");
|
||||
|
||||
std::fs::write(to, content)
|
||||
.expect("Write offsets to file");
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
|
||||
download(
|
||||
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/generated/client.dll.rs",
|
||||
"./src/sdk/cs2dumper/client.rs"
|
||||
).expect("Failed to download build file");
|
||||
|
||||
download(
|
||||
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/generated/offsets.rs",
|
||||
"./src/sdk/cs2dumper/offsets.rs"
|
||||
).expect("Failed to download build file");
|
||||
|
||||
download(
|
||||
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/generated/engine2.dll.rs",
|
||||
"./src/sdk/cs2dumper/engine2.rs"
|
||||
).expect("Failed to download build file");
|
||||
|
||||
EmitBuilder::builder()
|
||||
.git_sha(true)
|
||||
.git_commit_date()
|
||||
.cargo_debug()
|
||||
.cargo_target_triple()
|
||||
.rustc_semver()
|
||||
.rustc_llvm_version()
|
||||
.emit()?;
|
||||
Ok(())
|
||||
}
|
93
src/cli.rs
Normal file
@ -0,0 +1,93 @@
|
||||
use std::path::PathBuf;
|
||||
|
||||
use clap::Parser;
|
||||
use memflow::prelude::Inventory;
|
||||
|
||||
use crate::structs::{Connector, Loglevel};
|
||||
|
||||
const PORT_RANGE: std::ops::RangeInclusive<usize> = 8000..=65535;
|
||||
const POLL_RANGE: std::ops::RangeInclusive<usize> = 1..=1000;
|
||||
|
||||
#[derive(Parser)]
|
||||
#[command(author, version = version(), about, long_about = None)]
|
||||
pub struct Cli {
|
||||
/// Connector to use for DMA
|
||||
#[clap(value_enum, short, long, ignore_case = true, default_value_t = Connector::Qemu)]
|
||||
pub connector: Connector,
|
||||
|
||||
/// Pcileech device name
|
||||
#[clap(long, default_value_t = String::from("FPGA"))]
|
||||
pub pcileech_device: String,
|
||||
|
||||
/// Port to run Webserver on
|
||||
#[arg(short, long, default_value_t = 8000, value_parser = port_in_range)]
|
||||
pub port: u16,
|
||||
|
||||
/// Path to serve on webserver
|
||||
#[arg(short, long, default_value = "./web", value_parser = valid_path)]
|
||||
pub web_path: PathBuf,
|
||||
|
||||
/// How often per second the DMA thread should poll for data
|
||||
#[arg(short = 'r', long, default_value_t = 60, value_parser = poll_in_range)]
|
||||
pub poll_rate: u16,
|
||||
|
||||
/// Loglevel verbosity
|
||||
#[arg(value_enum, long, short, ignore_case = true, default_value_t = Loglevel::Warn)]
|
||||
pub loglevel: Loglevel,
|
||||
}
|
||||
|
||||
fn version() -> String {
|
||||
let pkg_ver = env!("CARGO_PKG_VERSION");
|
||||
let git_hash = option_env!("VERGEN_GIT_SHA").unwrap_or("unknown");
|
||||
let commit_date = option_env!("VERGEN_GIT_COMMIT_DATE").unwrap_or("unknown");
|
||||
let avail_cons = {
|
||||
let inventory = Inventory::scan();
|
||||
inventory.available_connectors().join(", ")
|
||||
};
|
||||
|
||||
format!(" {pkg_ver} (rev {git_hash})\nCommit Date: {commit_date}\nAvailable Connectors: {avail_cons}")
|
||||
}
|
||||
|
||||
fn port_in_range(s: &str) -> Result<u16, String> {
|
||||
let port: usize = s
|
||||
.parse()
|
||||
.map_err(|_| format!("`{s}` isn't a port number"))?;
|
||||
if PORT_RANGE.contains(&port) {
|
||||
Ok(port as u16)
|
||||
} else {
|
||||
Err(format!(
|
||||
"port not in range {}-{}",
|
||||
PORT_RANGE.start(),
|
||||
PORT_RANGE.end()
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
fn valid_path(s: &str) -> Result<PathBuf, String> {
|
||||
let path = PathBuf::from(s);
|
||||
|
||||
if !path.exists() {
|
||||
return Err("Path does not exist".to_string())
|
||||
}
|
||||
|
||||
if !path.is_dir() {
|
||||
return Err("Path is not a directory".to_string())
|
||||
}
|
||||
|
||||
Ok(path)
|
||||
}
|
||||
|
||||
fn poll_in_range(s: &str) -> Result<u16, String> {
|
||||
let port: usize = s
|
||||
.parse()
|
||||
.map_err(|_| format!("`{s}` isn't a valid number"))?;
|
||||
if POLL_RANGE.contains(&port) {
|
||||
Ok(port as u16)
|
||||
} else {
|
||||
Err(format!(
|
||||
"not in range {}-{}",
|
||||
POLL_RANGE.start(),
|
||||
POLL_RANGE.end()
|
||||
))
|
||||
}
|
||||
}
|
268
src/dma/mod.rs
Normal file
@ -0,0 +1,268 @@
|
||||
use ::std::sync::Arc;
|
||||
|
||||
use memflow::prelude::v1::*;
|
||||
use tokio::{sync::RwLock, time::{Duration, Instant}};
|
||||
|
||||
use crate::{structs::{Connector, communication::{RadarData, PlayerType, EntityData, PlayerData}}, sdk::{self, cs2dumper, structs::{CPlayerPawn, CCSPlayerController}}};
|
||||
|
||||
pub struct CheatCtx {
|
||||
pub process: IntoProcessInstanceArcBox<'static>,
|
||||
pub client_module: ModuleInfo,
|
||||
pub engine_module: ModuleInfo,
|
||||
}
|
||||
|
||||
impl CheatCtx {
|
||||
pub fn setup(connector: Connector, pcileech_device: String) -> anyhow::Result<CheatCtx> {
|
||||
let inventory = Inventory::scan();
|
||||
|
||||
let os = {
|
||||
if connector == Connector::Pcileech {
|
||||
let args = Args::new()
|
||||
.insert("device", &pcileech_device);
|
||||
|
||||
let connector_args = ConnectorArgs::new(None, args, None);
|
||||
|
||||
inventory.builder()
|
||||
.connector(&connector.to_string())
|
||||
.args(connector_args)
|
||||
.os("win32")
|
||||
.build()?
|
||||
} else {
|
||||
inventory.builder()
|
||||
.connector(&connector.to_string())
|
||||
.os("win32")
|
||||
.build()?
|
||||
}
|
||||
};
|
||||
|
||||
let mut process = os.into_process_by_name("cs2.exe")?;
|
||||
|
||||
let client_module = process.module_by_name("client.dll")?;
|
||||
|
||||
let engine_module = process.module_by_name("engine2.dll")?;
|
||||
|
||||
let ctx = Self {
|
||||
process,
|
||||
client_module,
|
||||
engine_module,
|
||||
};
|
||||
|
||||
Ok(ctx)
|
||||
}
|
||||
}
|
||||
|
||||
const SECOND_AS_NANO: u64 = 1000*1000*1000;
|
||||
static ONCE: std::sync::Once = std::sync::Once::new();
|
||||
|
||||
pub async fn run(connector: Connector, pcileech_device: String, poll_rate: u16, data_lock: Arc<RwLock<RadarData>>) -> anyhow::Result<()> {
|
||||
let mut ctx = CheatCtx::setup(connector, pcileech_device)?;
|
||||
|
||||
// Avoid printing warnings and other stuff before the initial prints are complete
|
||||
tokio::time::sleep(Duration::from_millis(500)).await;
|
||||
|
||||
// For poll rate timing
|
||||
let should_time = poll_rate != 0;
|
||||
|
||||
let target_interval = Duration::from_nanos(SECOND_AS_NANO / poll_rate as u64);
|
||||
let mut last_iteration_time = Instant::now();
|
||||
let mut missmatch_count = 0;
|
||||
|
||||
loop {
|
||||
if ctx.process.state().is_dead() {
|
||||
println!("is dead");
|
||||
break;
|
||||
}
|
||||
|
||||
if sdk::is_ingame(&mut ctx)? {
|
||||
let globals = sdk::get_globals(&mut ctx)?;
|
||||
let entity_list = sdk::get_entity_list(&mut ctx)?;
|
||||
let map_name = sdk::map_name(globals, &mut ctx)?;
|
||||
|
||||
let local = sdk::get_local(&mut ctx)?;
|
||||
|
||||
let local_pawn_ptr: u32 = ctx.process.read(local.ptr() + cs2dumper::client::CCSPlayerController::m_hPlayerPawn)?;
|
||||
|
||||
if let Some(local_pawn) = CPlayerPawn::from_uhandle(local_pawn_ptr, entity_list, &mut ctx) {
|
||||
let local_yaw = local_pawn.angles(&mut ctx)?.y;
|
||||
let local_pos = local_pawn.pos(&mut ctx)?;
|
||||
let mut player_data = Vec::with_capacity(64);
|
||||
|
||||
if local_pawn.is_alive(&mut ctx)? {
|
||||
player_data.push(
|
||||
EntityData::Player(
|
||||
PlayerData::new(
|
||||
local_pos,
|
||||
local_yaw,
|
||||
PlayerType::Local,
|
||||
false
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
let max_clients = sdk::max_clients(globals, &mut ctx)?;
|
||||
|
||||
for idx in 1..max_clients {
|
||||
let list_entry = ctx.process.read_addr64(entity_list + ((8 * (idx & 0x7FFF)) >> 9) + 16)?;
|
||||
if list_entry.is_null() && !list_entry.is_valid() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let player_ptr = ctx.process.read_addr64(list_entry + 120 * (idx & 0x1FF))?;
|
||||
if player_ptr.is_null() && !player_ptr.is_valid() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let pawn_uhandle = ctx.process.read(player_ptr + cs2dumper::client::CCSPlayerController::m_hPlayerPawn)?;
|
||||
|
||||
if let (Some(pawn), player) = (CPlayerPawn::from_uhandle(pawn_uhandle, entity_list, &mut ctx), CCSPlayerController::new(player_ptr)) {
|
||||
if player.entity_identity(&mut ctx)?.designer_name(&mut ctx)? == "cs_player_controller" && pawn.is_alive(&mut ctx)? {
|
||||
let pos = pawn.pos(&mut ctx)?;
|
||||
let angles = pawn.angles(&mut ctx)?;
|
||||
|
||||
let player_type = {
|
||||
match player.get_player_type(&mut ctx, &local)? {
|
||||
Some(t) => {
|
||||
if t == PlayerType::Spectator { continue } else { t }
|
||||
},
|
||||
None => { continue },
|
||||
}
|
||||
};
|
||||
|
||||
player_data.push(
|
||||
EntityData::Player(
|
||||
PlayerData::new(
|
||||
pos,
|
||||
angles.y,
|
||||
player_type,
|
||||
false
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut data = data_lock.write().await;
|
||||
*data = RadarData::new(true, map_name, player_data, local_yaw)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//let local_pawn = sdk::get_local_pawn(&mut ctx)?;
|
||||
//let local_pawn = CPlayerPawn::new(local_cs_player_pawn);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
||||
let mut next_ent = {
|
||||
let mut iter_ent = local.to_base();
|
||||
while iter_ent.entity_identity(&mut ctx)?.prev_by_class(&mut ctx).is_ok() {
|
||||
iter_ent = iter_ent.entity_identity(&mut ctx)?.prev_by_class(&mut ctx)?;
|
||||
}
|
||||
|
||||
iter_ent
|
||||
};
|
||||
|
||||
let mut count = 0;
|
||||
let mut pawn_count = 0;
|
||||
|
||||
println!("prev by class ok? {}", next_ent.entity_identity(&mut ctx)?.prev_by_class(&mut ctx).is_ok());
|
||||
|
||||
while next_ent.entity_identity(&mut ctx)?.next_by_class(&mut ctx).is_ok() {
|
||||
count += 1;
|
||||
let pawn = next_ent.to_controller().pawn(entity_list, &mut ctx)?;
|
||||
|
||||
if let Some(p) = pawn {
|
||||
pawn_count += 1;
|
||||
if !p.is_alive(&mut ctx)? {
|
||||
next_ent = next_ent.entity_identity(&mut ctx).unwrap().next_by_class(&mut ctx).unwrap();
|
||||
continue
|
||||
}
|
||||
|
||||
let pos = p.pos(&mut ctx)?;
|
||||
let angles = p.angles(&mut ctx)?;
|
||||
|
||||
let player_type = {
|
||||
match next_ent.to_controller().get_player_type(&mut ctx, &local)? {
|
||||
Some(t) => {
|
||||
if t == PlayerType::Spectator {
|
||||
next_ent = next_ent.entity_identity(&mut ctx).unwrap().next_by_class(&mut ctx).unwrap();
|
||||
continue
|
||||
} else { t }
|
||||
},
|
||||
None => {
|
||||
next_ent = next_ent.entity_identity(&mut ctx).unwrap().next_by_class(&mut ctx).unwrap();
|
||||
continue
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
player_data.push(
|
||||
EntityData::Player(
|
||||
PlayerData::new(
|
||||
pos,
|
||||
angles.y,
|
||||
player_type,
|
||||
false
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
//let pawn = next_ent.to_controller().pawn2(entity_list, &mut ctx)?;
|
||||
|
||||
next_ent = next_ent.entity_identity(&mut ctx)?.next_by_class(&mut ctx)?;
|
||||
}
|
||||
|
||||
println!("next by class ok? {}", next_ent.entity_identity(&mut ctx)?.next_by_class(&mut ctx).is_ok());
|
||||
|
||||
*/
|
||||
|
||||
} else {
|
||||
let mut data = data_lock.write().await;
|
||||
*data = RadarData::empty();
|
||||
}
|
||||
|
||||
if should_time {
|
||||
let elapsed = last_iteration_time.elapsed();
|
||||
|
||||
let remaining = match target_interval.checked_sub(elapsed) {
|
||||
Some(t) => t,
|
||||
None => {
|
||||
if missmatch_count >= 25 {
|
||||
ONCE.call_once(|| {
|
||||
log::warn!("Remaining time till target interval was negative more than 25 times");
|
||||
log::warn!("You should decrease your poll rate.");
|
||||
log::warn!("elapsed: {}ns", elapsed.as_nanos());
|
||||
log::warn!("target: {}ns", target_interval.as_nanos());
|
||||
});
|
||||
} else {
|
||||
missmatch_count += 1;
|
||||
}
|
||||
Duration::from_nanos(0)
|
||||
},
|
||||
};
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
tokio_timerfd::sleep(remaining).await?;
|
||||
|
||||
#[cfg(not(target_os = "linux"))]
|
||||
tokio::time::sleep(remaining).await;
|
||||
|
||||
log::trace!("polling at {:.2}Hz", SECOND_AS_NANO as f64 / last_iteration_time.elapsed().as_nanos() as f64);
|
||||
log::trace!("elapsed: {}", elapsed.as_nanos());
|
||||
log::trace!("target: {}", target_interval.as_nanos());
|
||||
log::trace!("missmatch count: {}", missmatch_count);
|
||||
|
||||
last_iteration_time = Instant::now();
|
||||
}
|
||||
}
|
||||
|
||||
println!("DMA loop exited for some reason");
|
||||
|
||||
Ok(())
|
||||
}
|
62
src/main.rs
Normal file
@ -0,0 +1,62 @@
|
||||
use ::std::sync::Arc;
|
||||
use clap::Parser;
|
||||
|
||||
use cli::Cli;
|
||||
use structs::communication::RadarData;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
mod dma;
|
||||
mod sdk;
|
||||
mod structs;
|
||||
mod cli;
|
||||
mod webserver;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> anyhow::Result<()> {
|
||||
let cli = Cli::parse();
|
||||
|
||||
if std::env::var("RADARFLOW_LOG").is_err() {
|
||||
std::env::set_var("RADARFLOW_LOG", "warn")
|
||||
}
|
||||
|
||||
simple_logger::SimpleLogger::new()
|
||||
.with_level(cli.loglevel.into())
|
||||
.init()
|
||||
.expect("Initializing logger");
|
||||
|
||||
let rwlock = Arc::new(
|
||||
RwLock::new(
|
||||
RadarData::empty()
|
||||
)
|
||||
);
|
||||
|
||||
let rwlock_clone = rwlock.clone();
|
||||
let dma_handle = tokio::spawn(async move {
|
||||
if let Err(err) = dma::run(cli.connector, cli.pcileech_device, cli.poll_rate, rwlock_clone).await {
|
||||
log::error!("Error in dma thread: {}", err.to_string());
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
tokio::spawn(async move {
|
||||
let future = webserver::run(cli.web_path, cli.port, rwlock);
|
||||
|
||||
if let Ok(my_local_ip) = local_ip_address::local_ip() {
|
||||
let address = format!("http://{}:{}", my_local_ip, cli.port);
|
||||
println!("Launched webserver at {}", address);
|
||||
} else {
|
||||
let address = format!("http://0.0.0.0:{}", cli.port);
|
||||
println!("launched webserver at! {}", address);
|
||||
}
|
||||
|
||||
if let Err(err) = future.await {
|
||||
log::error!("Error in websocket server: {}", err.to_string());
|
||||
}
|
||||
});
|
||||
|
||||
if let Err(err) = dma_handle.await {
|
||||
log::error!("Error when waiting for dma thread: {}", err.to_string());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
4138
src/sdk/cs2dumper/client.rs
Normal file
242
src/sdk/cs2dumper/engine2.rs
Normal file
@ -0,0 +1,242 @@
|
||||
/*
|
||||
* Created using https://github.com/a2x/cs2-dumper
|
||||
* Fri, 27 Oct 2023 01:03:22 +0000
|
||||
*/
|
||||
|
||||
#![allow(non_snake_case, non_upper_case_globals)]
|
||||
|
||||
pub mod CEmptyEntityInstance {
|
||||
}
|
||||
|
||||
pub mod CEntityComponent {
|
||||
}
|
||||
|
||||
pub mod CEntityComponentHelper {
|
||||
pub const m_flags: usize = 0x8; // uint32_t
|
||||
pub const m_pInfo: usize = 0x10; // EntComponentInfo_t*
|
||||
pub const m_nPriority: usize = 0x18; // int32_t
|
||||
pub const m_pNext: usize = 0x20; // CEntityComponentHelper*
|
||||
}
|
||||
|
||||
pub mod CEntityIOOutput {
|
||||
pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator>
|
||||
}
|
||||
|
||||
pub mod CEntityIdentity {
|
||||
pub const m_nameStringableIndex: usize = 0x14; // int32_t
|
||||
pub const m_name: usize = 0x18; // CUtlSymbolLarge
|
||||
pub const m_designerName: usize = 0x20; // CUtlSymbolLarge
|
||||
pub const m_flags: usize = 0x30; // uint32_t
|
||||
pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t
|
||||
pub const m_fDataObjectTypes: usize = 0x3C; // uint32_t
|
||||
pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t
|
||||
pub const m_pPrev: usize = 0x58; // CEntityIdentity*
|
||||
pub const m_pNext: usize = 0x60; // CEntityIdentity*
|
||||
pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity*
|
||||
pub const m_pNextByClass: usize = 0x70; // CEntityIdentity*
|
||||
}
|
||||
|
||||
pub mod CEntityInstance {
|
||||
pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge
|
||||
pub const m_pEntity: usize = 0x10; // CEntityIdentity*
|
||||
pub const m_CScriptComponent: usize = 0x28; // CScriptComponent*
|
||||
}
|
||||
|
||||
pub mod CNetworkVarChainer {
|
||||
pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t
|
||||
}
|
||||
|
||||
pub mod CScriptComponent { // CEntityComponent
|
||||
pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge
|
||||
}
|
||||
|
||||
pub mod CVariantDefaultAllocator {
|
||||
}
|
||||
|
||||
pub mod EngineLoopState_t {
|
||||
pub const m_nPlatWindowWidth: usize = 0x18; // int32_t
|
||||
pub const m_nPlatWindowHeight: usize = 0x1C; // int32_t
|
||||
pub const m_nRenderWidth: usize = 0x20; // int32_t
|
||||
pub const m_nRenderHeight: usize = 0x24; // int32_t
|
||||
}
|
||||
|
||||
pub mod EntComponentInfo_t {
|
||||
pub const m_pName: usize = 0x0; // char*
|
||||
pub const m_pCPPClassname: usize = 0x8; // char*
|
||||
pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char*
|
||||
pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char*
|
||||
pub const m_nRuntimeIndex: usize = 0x20; // int32_t
|
||||
pub const m_nFlags: usize = 0x24; // uint32_t
|
||||
pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper*
|
||||
}
|
||||
|
||||
pub mod EntInput_t {
|
||||
}
|
||||
|
||||
pub mod EntOutput_t {
|
||||
}
|
||||
|
||||
pub mod EventAdvanceTick_t { // EventSimulate_t
|
||||
pub const m_nCurrentTick: usize = 0x30; // int32_t
|
||||
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32_t
|
||||
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32_t
|
||||
pub const m_nTotalTicks: usize = 0x3C; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventAppShutdown_t {
|
||||
pub const m_nDummy0: usize = 0x0; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventClientAdvanceTick_t { // EventAdvanceTick_t
|
||||
}
|
||||
|
||||
pub mod EventClientFrameSimulate_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRealTime: usize = 0x28; // float
|
||||
pub const m_flFrameTime: usize = 0x2C; // float
|
||||
}
|
||||
|
||||
pub mod EventClientOutput_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRenderTime: usize = 0x28; // float
|
||||
pub const m_flRealTime: usize = 0x2C; // float
|
||||
pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float
|
||||
pub const m_bRenderOnly: usize = 0x34; // bool
|
||||
}
|
||||
|
||||
pub mod EventClientPauseSimulate_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventClientPollInput_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRealTime: usize = 0x28; // float
|
||||
}
|
||||
|
||||
pub mod EventClientPollNetworking_t {
|
||||
pub const m_nTickCount: usize = 0x0; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventClientPostAdvanceTick_t { // EventPostAdvanceTick_t
|
||||
}
|
||||
|
||||
pub mod EventClientPostOutput_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRenderTime: usize = 0x28; // double
|
||||
pub const m_flRenderFrameTime: usize = 0x30; // float
|
||||
pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float
|
||||
pub const m_bRenderOnly: usize = 0x38; // bool
|
||||
}
|
||||
|
||||
pub mod EventClientPostSimulate_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventClientPreOutput_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRenderTime: usize = 0x28; // double
|
||||
pub const m_flRenderFrameTime: usize = 0x30; // double
|
||||
pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // double
|
||||
pub const m_flRealTime: usize = 0x40; // float
|
||||
pub const m_bRenderOnly: usize = 0x44; // bool
|
||||
}
|
||||
|
||||
pub mod EventClientPreSimulate_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventClientPredictionPostNetupdate_t {
|
||||
}
|
||||
|
||||
pub mod EventClientProcessGameInput_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRealTime: usize = 0x28; // float
|
||||
pub const m_flFrameTime: usize = 0x2C; // float
|
||||
}
|
||||
|
||||
pub mod EventClientProcessInput_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRealTime: usize = 0x28; // float
|
||||
}
|
||||
|
||||
pub mod EventClientProcessNetworking_t {
|
||||
}
|
||||
|
||||
pub mod EventClientSceneSystemThreadStateChange_t {
|
||||
pub const m_bThreadsActive: usize = 0x0; // bool
|
||||
}
|
||||
|
||||
pub mod EventClientSendInput_t {
|
||||
pub const m_bFinalClientCommandTick: usize = 0x0; // bool
|
||||
pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventClientSimulate_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventFrameBoundary_t {
|
||||
pub const m_flFrameTime: usize = 0x0; // float
|
||||
}
|
||||
|
||||
pub mod EventModInitialized_t {
|
||||
}
|
||||
|
||||
pub mod EventPostAdvanceTick_t { // EventSimulate_t
|
||||
pub const m_nCurrentTick: usize = 0x30; // int32_t
|
||||
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32_t
|
||||
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32_t
|
||||
pub const m_nTotalTicks: usize = 0x3C; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventPostDataUpdate_t {
|
||||
pub const m_nCount: usize = 0x0; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventPreDataUpdate_t {
|
||||
pub const m_nCount: usize = 0x0; // int32_t
|
||||
}
|
||||
|
||||
pub mod EventProfileStorageAvailable_t {
|
||||
pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot
|
||||
}
|
||||
|
||||
pub mod EventServerAdvanceTick_t { // EventAdvanceTick_t
|
||||
}
|
||||
|
||||
pub mod EventServerPollNetworking_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventServerPostAdvanceTick_t { // EventPostAdvanceTick_t
|
||||
}
|
||||
|
||||
pub mod EventServerPostSimulate_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventServerProcessNetworking_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventServerSimulate_t { // EventSimulate_t
|
||||
}
|
||||
|
||||
pub mod EventSetTime_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_nClientOutputFrames: usize = 0x28; // int32_t
|
||||
pub const m_flRealTime: usize = 0x30; // double
|
||||
pub const m_flRenderTime: usize = 0x38; // double
|
||||
pub const m_flRenderFrameTime: usize = 0x40; // double
|
||||
pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // double
|
||||
pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // double
|
||||
pub const m_flTickRemainder: usize = 0x58; // double
|
||||
}
|
||||
|
||||
pub mod EventSimpleLoopFrameUpdate_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_flRealTime: usize = 0x28; // float
|
||||
pub const m_flFrameTime: usize = 0x2C; // float
|
||||
}
|
||||
|
||||
pub mod EventSimulate_t {
|
||||
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
|
||||
pub const m_bFirstTick: usize = 0x28; // bool
|
||||
pub const m_bLastTick: usize = 0x29; // bool
|
||||
}
|
||||
|
||||
pub mod EventSplitScreenStateChanged_t {
|
||||
}
|
4
src/sdk/cs2dumper/mod.rs
Normal file
@ -0,0 +1,4 @@
|
||||
#![allow(dead_code)]
|
||||
pub mod client;
|
||||
pub mod engine2;
|
||||
pub mod offsets;
|
46
src/sdk/cs2dumper/offsets.rs
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Created using https://github.com/a2x/cs2-dumper
|
||||
* Mon, 30 Oct 2023 00:17:09 +0000
|
||||
*/
|
||||
|
||||
#![allow(non_snake_case, non_upper_case_globals)]
|
||||
|
||||
pub mod client_dll { // client.dll
|
||||
pub const dwBaseEntityModel_setModel: usize = 0x57EA50;
|
||||
pub const dwEntityList: usize = 0x17995C0;
|
||||
pub const dwForceAttack: usize = 0x169EE60;
|
||||
pub const dwForceAttack2: usize = 0x169EEF0;
|
||||
pub const dwForceBackward: usize = 0x169F130;
|
||||
pub const dwForceCrouch: usize = 0x169F400;
|
||||
pub const dwForceForward: usize = 0x169F0A0;
|
||||
pub const dwForceJump: usize = 0x169F370;
|
||||
pub const dwForceLeft: usize = 0x169F1C0;
|
||||
pub const dwForceRight: usize = 0x169F250;
|
||||
pub const dwGameEntitySystem: usize = 0x1952588;
|
||||
pub const dwGameEntitySystem_getBaseEntity: usize = 0x602050;
|
||||
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x5F3D40;
|
||||
pub const dwGameRules: usize = 0x17F5488;
|
||||
pub const dwGlobalVars: usize = 0x169AFE0;
|
||||
pub const dwGlowManager: usize = 0x17F4C10;
|
||||
pub const dwInterfaceLinkList: usize = 0x1980298;
|
||||
pub const dwLocalPlayerController: usize = 0x17E8158;
|
||||
pub const dwLocalPlayerPawn: usize = 0x1886C48;
|
||||
pub const dwPlantedC4: usize = 0x188BFE0;
|
||||
pub const dwViewAngles: usize = 0x18E6770;
|
||||
pub const dwViewMatrix: usize = 0x1887730;
|
||||
pub const dwViewRender: usize = 0x1888128;
|
||||
}
|
||||
|
||||
pub mod engine2_dll { // engine2.dll
|
||||
pub const dwBuildNumber: usize = 0x488514;
|
||||
pub const dwNetworkGameClient: usize = 0x487AB0;
|
||||
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
|
||||
pub const dwNetworkGameClient_maxClients: usize = 0x250;
|
||||
pub const dwNetworkGameClient_signOnState: usize = 0x240;
|
||||
pub const dwWindowHeight: usize = 0x5396DC;
|
||||
pub const dwWindowWidth: usize = 0x5396D8;
|
||||
}
|
||||
|
||||
pub mod inputsystem_dll { // inputsystem.dll
|
||||
pub const dwInputSystem: usize = 0x35770;
|
||||
}
|
43
src/sdk/mod.rs
Normal file
@ -0,0 +1,43 @@
|
||||
pub mod structs;
|
||||
pub mod cs2dumper;
|
||||
use crate::dma::CheatCtx;
|
||||
|
||||
use memflow::prelude::v1::*;
|
||||
use anyhow::Result;
|
||||
|
||||
use self::structs::{CCSPlayerController, CPlayerPawn};
|
||||
|
||||
pub fn get_local(ctx: &mut CheatCtx) -> Result<CCSPlayerController> {
|
||||
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerController)?;
|
||||
Ok(CCSPlayerController::new(ptr))
|
||||
}
|
||||
|
||||
pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result<CPlayerPawn> {
|
||||
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerPawn)?;
|
||||
Ok(CPlayerPawn::new(ptr))
|
||||
}
|
||||
|
||||
pub fn get_entity_list(ctx: &mut CheatCtx) -> Result<Address> {
|
||||
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwEntityList)?;
|
||||
Ok(ptr)
|
||||
}
|
||||
|
||||
pub fn get_globals(ctx: &mut CheatCtx) -> Result<Address> {
|
||||
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGlobalVars)?;
|
||||
Ok(ptr)
|
||||
}
|
||||
|
||||
pub fn map_name(global_vars: Address, ctx: &mut CheatCtx) -> Result<String> {
|
||||
let ptr = ctx.process.read_addr64(global_vars + 0x188)?;
|
||||
Ok(ctx.process.read_char_string_n(ptr, 32)?)
|
||||
}
|
||||
|
||||
pub fn max_clients(global_vars: Address, ctx: &mut CheatCtx) -> Result<i32> {
|
||||
Ok(ctx.process.read(global_vars + 0x10)?)
|
||||
}
|
||||
|
||||
pub fn is_ingame(ctx: &mut CheatCtx) -> Result<bool> {
|
||||
let ptr = ctx.process.read_addr64(ctx.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)?;
|
||||
let signonstate: u64 = ctx.process.read(ptr + cs2dumper::offsets::engine2_dll::dwNetworkGameClient_signOnState)?;
|
||||
Ok(signonstate == 6)
|
||||
}
|
206
src/sdk/structs/entity.rs
Normal file
@ -0,0 +1,206 @@
|
||||
use crate::{dma::CheatCtx, sdk::cs2dumper, structs::{Vec3, communication::PlayerType}};
|
||||
use enum_primitive_derive::Primitive;
|
||||
use memflow::{prelude::MemoryView, types::Address};
|
||||
use anyhow::{Result, anyhow};
|
||||
use num_traits::FromPrimitive;
|
||||
|
||||
#[repr(i32)]
|
||||
#[derive(Debug, Eq, PartialEq, Primitive)]
|
||||
pub enum TeamID {
|
||||
Spectator = 1,
|
||||
T = 2,
|
||||
CT = 3
|
||||
}
|
||||
|
||||
pub struct CEntityIdentity(Address);
|
||||
|
||||
impl CEntityIdentity {
|
||||
pub fn prev_by_class(&self, ctx: &mut CheatCtx) -> Result<CBaseEntity> {
|
||||
let prev1 = ctx.process.read_addr64(self.0 + cs2dumper::client::CEntityIdentity::m_pPrevByClass)?;
|
||||
let prev = ctx.process.read_addr64(prev1)?;
|
||||
|
||||
if prev.is_null() || !prev.is_valid() {
|
||||
Err(anyhow!("Invalid or Null"))
|
||||
} else {
|
||||
Ok(CBaseEntity(prev))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_by_class(&self, ctx: &mut CheatCtx) -> Result<CBaseEntity> {
|
||||
let next1 = ctx.process.read_addr64(self.0 + cs2dumper::client::CEntityIdentity::m_pNextByClass)?;
|
||||
let next = ctx.process.read_addr64(next1)?;
|
||||
|
||||
if next.is_null() || !next.is_valid() {
|
||||
Err(anyhow!("Invalid or Null"))
|
||||
} else {
|
||||
Ok(CBaseEntity(next))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn designer_name(&self, ctx: &mut CheatCtx) -> Result<String> {
|
||||
let ptr = ctx.process.read_addr64(self.0 + cs2dumper::client::CEntityIdentity::m_designerName)?;
|
||||
Ok(ctx.process.read_char_string_n(ptr, 32)?)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CBaseEntity(Address);
|
||||
|
||||
impl CBaseEntity {
|
||||
pub fn new(ptr: Address) -> CBaseEntity {
|
||||
CBaseEntity(ptr)
|
||||
}
|
||||
|
||||
pub fn ptr(&self) -> Address {
|
||||
self.0
|
||||
}
|
||||
|
||||
pub fn to_controller(&self) -> CCSPlayerController {
|
||||
CCSPlayerController(self.0)
|
||||
}
|
||||
|
||||
pub fn get_from_list(ctx: &mut CheatCtx, entity_list: Address, idx: usize) -> Result<CBaseEntity> {
|
||||
let list_entry = ctx.process.read_addr64(entity_list + ((( idx & 0x7FFF ) >> 9 ) * 0x8)).unwrap();
|
||||
|
||||
if list_entry.is_null() || !list_entry.is_valid() {
|
||||
Err(anyhow!("Invalid or Null"))
|
||||
} else {
|
||||
let ptr = ctx.process.read_addr64(list_entry + 120 * (idx & 0x1FF)).unwrap();
|
||||
Ok(CBaseEntity(ptr))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn entity_identity(&self, ctx: &mut CheatCtx) -> Result<CEntityIdentity> {
|
||||
let ptr = ctx.process.read_addr64(self.0 + cs2dumper::client::CEntityInstance::m_pEntity)?;
|
||||
Ok(CEntityIdentity(ptr))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CPlayerPawn(Address);
|
||||
|
||||
impl CPlayerPawn {
|
||||
pub fn new(ptr: Address) -> CPlayerPawn {
|
||||
CPlayerPawn(ptr)
|
||||
}
|
||||
|
||||
pub fn from_uhandle(uhandle: u32, entity_list: Address, ctx: &mut CheatCtx) -> Option<CPlayerPawn> {
|
||||
let list_entry = ctx.process.read_addr64(entity_list + 0x8 * ((uhandle & 0x7FFF) >> 9) + 16).unwrap();
|
||||
|
||||
if list_entry.is_null() || !list_entry.is_valid() {
|
||||
None
|
||||
} else {
|
||||
let ptr = ctx.process.read_addr64(list_entry + 120 * (uhandle & 0x1FF)).unwrap();
|
||||
Some(CPlayerPawn(ptr))
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
DWORD64 entityPawnBase = Memory::Read<unsigned __int64>(EntitiesList + ((hEntity & 0x7FFF) * ENTITY_SPACING));
|
||||
auto pawn = read<C_CSPlayerPawnBase*>(entityPawnBase + 0x78 * (hEntity & 0x1FF));
|
||||
*/
|
||||
|
||||
pub fn from_uhandle2(uhandle: u32, entity_list: Address, ctx: &mut CheatCtx) -> Option<CPlayerPawn> {
|
||||
let ent_pawn_base = ctx.process.read_addr64(entity_list + (uhandle & 0x7FFF) * 0x10).unwrap();
|
||||
|
||||
if ent_pawn_base.is_null() || !ent_pawn_base.is_valid() {
|
||||
None
|
||||
} else {
|
||||
let ptr = ctx.process.read_addr64(ent_pawn_base + 0x78 * (uhandle & 0x1FF)).unwrap();
|
||||
Some(CPlayerPawn(ptr))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ptr(&self) -> Address {
|
||||
self.0
|
||||
}
|
||||
|
||||
pub fn pos(&self, ctx: &mut CheatCtx) -> Result<Vec3> {
|
||||
Ok(ctx.process.read(self.0 + cs2dumper::client::C_BasePlayerPawn::m_vOldOrigin)?)
|
||||
}
|
||||
|
||||
pub fn angles(&self, ctx: &mut CheatCtx) -> Result<Vec3> {
|
||||
Ok(ctx.process.read(self.0 + cs2dumper::client::C_CSPlayerPawnBase::m_angEyeAngles)?)
|
||||
}
|
||||
|
||||
pub fn health(&self, ctx: &mut CheatCtx) -> Result<u32> {
|
||||
Ok(ctx.process.read(self.0 + cs2dumper::client::C_BaseEntity::m_iHealth)?)
|
||||
}
|
||||
|
||||
/// Same as ::get_health > 0
|
||||
pub fn is_alive(&self, ctx: &mut CheatCtx) -> Result<bool> {
|
||||
Ok(self.health(ctx)? > 0)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub struct CCSPlayerController(Address);
|
||||
|
||||
impl CCSPlayerController {
|
||||
pub fn ptr(&self) -> Address {
|
||||
self.0
|
||||
}
|
||||
|
||||
pub fn new(ptr: Address) -> CCSPlayerController {
|
||||
CCSPlayerController(ptr)
|
||||
}
|
||||
|
||||
pub fn get_team(&self, ctx: &mut CheatCtx) -> Result<Option<TeamID>> {
|
||||
let team: i32 = ctx.process.read(self.0 + cs2dumper::client::C_BaseEntity::m_iTeamNum)?;
|
||||
Ok(TeamID::from_i32(team))
|
||||
}
|
||||
|
||||
pub fn get_player_type(&self, ctx: &mut CheatCtx, local: &CCSPlayerController) -> Result<Option<PlayerType>> {
|
||||
if self.0 == local.0 {
|
||||
return Ok(Some(PlayerType::Local))
|
||||
}
|
||||
|
||||
let team = {
|
||||
match self.get_team(ctx)? {
|
||||
Some(t) => t,
|
||||
None => { return Ok(None) },
|
||||
}
|
||||
};
|
||||
|
||||
let local_team = {
|
||||
match local.get_team(ctx)? {
|
||||
Some(t) => t,
|
||||
None => { return Ok(None) },
|
||||
}
|
||||
};
|
||||
|
||||
let player_type = {
|
||||
if team == TeamID::Spectator {
|
||||
PlayerType::Spectator
|
||||
} else if team != local_team {
|
||||
PlayerType::Enemy
|
||||
} else {
|
||||
PlayerType::Team
|
||||
}
|
||||
};
|
||||
|
||||
Ok(Some(player_type))
|
||||
}
|
||||
|
||||
pub fn pawn(&self, entity_list: Address, ctx: &mut CheatCtx) -> Result<Option<CPlayerPawn>> {
|
||||
let uhandle = ctx.process.read(self.0 + cs2dumper::client::CCSPlayerController::m_hPlayerPawn)?;
|
||||
Ok(CPlayerPawn::from_uhandle(uhandle, entity_list, ctx))
|
||||
}
|
||||
|
||||
pub fn pawn2(&self, entity_list: Address, ctx: &mut CheatCtx) -> Result<Option<CPlayerPawn>> {
|
||||
let uhandle = ctx.process.read(self.0 + cs2dumper::client::CBasePlayerController::m_hPawn)?;
|
||||
Ok(CPlayerPawn::from_uhandle2(uhandle, entity_list, ctx))
|
||||
}
|
||||
|
||||
pub fn player_name(&self, ctx: &mut CheatCtx) -> Result<String> {
|
||||
let ptr = ctx.process.read_addr64(self.0 + cs2dumper::client::CCSPlayerController::m_sSanitizedPlayerName)?;
|
||||
Ok(ctx.process.read_char_string_n(ptr, 32)?)
|
||||
}
|
||||
|
||||
pub fn entity_identity(&self, ctx: &mut CheatCtx) -> Result<CEntityIdentity> {
|
||||
let ptr = ctx.process.read_addr64(self.0 + cs2dumper::client::CEntityInstance::m_pEntity)?;
|
||||
Ok(CEntityIdentity(ptr))
|
||||
}
|
||||
|
||||
pub fn to_base(&self) -> CBaseEntity {
|
||||
CBaseEntity(self.0)
|
||||
}
|
||||
}
|
2
src/sdk/structs/mod.rs
Normal file
@ -0,0 +1,2 @@
|
||||
mod entity;
|
||||
pub use entity::*;
|
79
src/structs/comms.rs
Normal file
@ -0,0 +1,79 @@
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
use super::Vec3;
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct PlayerData {
|
||||
pos: Vec3,
|
||||
yaw: f32,
|
||||
#[serde(rename = "playerType")]
|
||||
player_type: PlayerType,
|
||||
|
||||
#[serde(rename = "hasBomb")]
|
||||
has_bomb: bool
|
||||
}
|
||||
|
||||
impl PlayerData {
|
||||
pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool) -> PlayerData {
|
||||
PlayerData { pos, yaw, player_type, has_bomb }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct BombData {
|
||||
pos: Vec3,
|
||||
#[serde(rename = "isPlanted")]
|
||||
is_planted: bool
|
||||
}
|
||||
|
||||
impl BombData {
|
||||
pub fn new(pos: Vec3, is_planted: bool) -> BombData {
|
||||
BombData { pos, is_planted }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub enum EntityData {
|
||||
Player(PlayerData),
|
||||
Bomb(BombData)
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, Default, PartialEq)]
|
||||
pub enum PlayerType {
|
||||
#[default]
|
||||
Unknown,
|
||||
Spectator,
|
||||
Local,
|
||||
Enemy,
|
||||
Team
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct RadarData {
|
||||
ingame: bool,
|
||||
|
||||
#[serde(rename = "mapName")]
|
||||
map_name: String,
|
||||
|
||||
#[serde(rename(serialize = "entityData"))]
|
||||
player_data: Vec<EntityData>,
|
||||
|
||||
#[serde(rename(serialize = "localYaw"))]
|
||||
local_yaw: f32,
|
||||
}
|
||||
|
||||
impl RadarData {
|
||||
pub fn new(ingame: bool, map_name: String, player_data: Vec<EntityData>, local_yaw: f32) -> RadarData {
|
||||
RadarData { ingame, map_name, player_data, local_yaw }
|
||||
}
|
||||
|
||||
/// Returns empty RadarData, it's also the same data that gets sent to clients when not ingame
|
||||
pub fn empty() -> RadarData {
|
||||
RadarData {
|
||||
ingame: false,
|
||||
map_name: String::new(),
|
||||
player_data: Vec::new(),
|
||||
local_yaw: 0.0,
|
||||
}
|
||||
}
|
||||
}
|
50
src/structs/mod.rs
Normal file
@ -0,0 +1,50 @@
|
||||
pub mod comms;
|
||||
|
||||
use clap::ValueEnum;
|
||||
pub use comms as communication;
|
||||
|
||||
mod vec3;
|
||||
pub use vec3::Vec3;
|
||||
|
||||
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum, Default)]
|
||||
pub enum Connector {
|
||||
#[default]
|
||||
Qemu,
|
||||
Kvm,
|
||||
Pcileech
|
||||
}
|
||||
|
||||
impl ToString for Connector {
|
||||
fn to_string(&self) -> String {
|
||||
match self {
|
||||
Connector::Qemu => String::from("qemu"),
|
||||
Connector::Kvm => String::from("kvm"),
|
||||
Connector::Pcileech => String::from("pcileech"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Wrapper because log::LevelFilter doesn't implement ValueEnum
|
||||
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, ValueEnum, Default)]
|
||||
pub enum Loglevel {
|
||||
Error,
|
||||
#[default]
|
||||
Warn,
|
||||
Info,
|
||||
Debug,
|
||||
Trace,
|
||||
}
|
||||
|
||||
impl From<Loglevel> for log::LevelFilter {
|
||||
fn from(val: Loglevel) -> Self {
|
||||
match val {
|
||||
Loglevel::Error => log::LevelFilter::Error,
|
||||
Loglevel::Warn => log::LevelFilter::Warn,
|
||||
Loglevel::Info => log::LevelFilter::Info,
|
||||
Loglevel::Debug => log::LevelFilter::Debug,
|
||||
Loglevel::Trace => log::LevelFilter::Trace,
|
||||
}
|
||||
}
|
||||
}
|
11
src/structs/vec3.rs
Normal file
@ -0,0 +1,11 @@
|
||||
use serde::Serialize;
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, serde::Deserialize)]
|
||||
#[repr(C)]
|
||||
pub struct Vec3 {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32
|
||||
}
|
||||
|
||||
unsafe impl dataview::Pod for Vec3 {}
|
66
src/webserver.rs
Normal file
@ -0,0 +1,66 @@
|
||||
use std::{sync::Arc, path::PathBuf};
|
||||
|
||||
use axum::{
|
||||
extract::{ws::{WebSocketUpgrade, WebSocket, Message}, State},
|
||||
response::Response,
|
||||
routing::get,
|
||||
Router,
|
||||
};
|
||||
|
||||
use tokio::sync::RwLock;
|
||||
use tower_http::services::ServeDir;
|
||||
|
||||
use crate::structs::communication::RadarData;
|
||||
|
||||
#[derive(Clone)]
|
||||
struct AppState {
|
||||
data_lock: Arc<RwLock<RadarData>>
|
||||
}
|
||||
|
||||
async fn ws_handler(ws: WebSocketUpgrade, State(state): State<AppState>) -> Response {
|
||||
ws.on_upgrade(|socket| handle_socket(socket, state))
|
||||
}
|
||||
|
||||
async fn handle_socket(mut socket: WebSocket, state: AppState) {
|
||||
while let Some(msg) = socket.recv().await {
|
||||
if let Ok(msg) = msg {
|
||||
if msg == Message::Text("requestInfo".to_string()) {
|
||||
let data = state.data_lock.read().await;
|
||||
|
||||
let str = {
|
||||
match serde_json::to_string(&*data) {
|
||||
Ok(json) => json,
|
||||
Err(e) => {
|
||||
log::error!("Could not serialize data into json: {}", e.to_string());
|
||||
log::error!("Sending \"error\" instead");
|
||||
"error".to_string()
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
if socket.send(Message::Text(str)).await.is_err() {
|
||||
// client disconnected
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// client disconnected
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn run(path: PathBuf, port: u16, data_lock: Arc<RwLock<RadarData>>) -> anyhow::Result<()> {
|
||||
let app = Router::new()
|
||||
.nest_service("/", ServeDir::new(path))
|
||||
.route("/ws", get(ws_handler))
|
||||
.with_state(AppState { data_lock });
|
||||
|
||||
let address = format!("0.0.0.0:{}", port);
|
||||
|
||||
axum::Server::bind(&address.parse()?)
|
||||
.serve(app.into_make_service())
|
||||
.await?;
|
||||
|
||||
Ok(())
|
||||
}
|
BIN
web/assets/image/cs_italy_radar_psd.png
Normal file
After ![]() (image error) Size: 101 KiB |
BIN
web/assets/image/cs_office_radar_psd.png
Normal file
After ![]() (image error) Size: 186 KiB |
BIN
web/assets/image/de_ancient_radar_psd.png
Normal file
After ![]() (image error) Size: 152 KiB |
BIN
web/assets/image/de_anubis_radar_psd.png
Normal file
After ![]() (image error) Size: 212 KiB |
BIN
web/assets/image/de_dust2_radar_psd.png
Normal file
After ![]() (image error) Size: 156 KiB |
BIN
web/assets/image/de_inferno_radar_psd.png
Normal file
After ![]() (image error) Size: 126 KiB |
BIN
web/assets/image/de_mirage_radar_psd.png
Normal file
After ![]() (image error) Size: 137 KiB |
BIN
web/assets/image/de_nuke_radar_psd.png
Normal file
After ![]() (image error) Size: 76 KiB |
BIN
web/assets/image/de_overpass_radar_psd.png
Normal file
After ![]() (image error) Size: 196 KiB |
BIN
web/assets/image/de_vertigo_radar_psd.png
Normal file
After ![]() (image error) Size: 97 KiB |
7
web/assets/json/cs_italy.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -2647.0,
|
||||
"pos_y": 2592.0,
|
||||
"scale": 4.6,
|
||||
"rotate": 1,
|
||||
"zoom": 1.5
|
||||
}
|
7
web/assets/json/cs_office.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -1838.0,
|
||||
"pos_y": 1858.0,
|
||||
"scale": 4.1,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_ancient.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -2953.0,
|
||||
"pos_y": 2164.0,
|
||||
"scale": 5.0,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_anubis.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -2796.0,
|
||||
"pos_y": 3328.0,
|
||||
"scale": 5.22,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_dust2.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -2476.0,
|
||||
"pos_y": 3239.0,
|
||||
"scale": 4.400000095367432,
|
||||
"rotate": 1,
|
||||
"zoom": 1.100000023841858
|
||||
}
|
7
web/assets/json/de_inferno.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -2087.0,
|
||||
"pos_y": 3870.0,
|
||||
"scale": 4.9,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_mirage.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -3230.0,
|
||||
"pos_y": 1713.0,
|
||||
"scale": 5.0,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_nuke.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -3453.0,
|
||||
"pos_y": 2887.0,
|
||||
"scale": 7.0,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_overpass.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -4831.0,
|
||||
"pos_y": 1781.0,
|
||||
"scale": 5.2,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
7
web/assets/json/de_vertigo.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"pos_x": -3168.0,
|
||||
"pos_y": 1762.0,
|
||||
"scale": 4.0,
|
||||
"rotate": 0,
|
||||
"zoom": 0.0
|
||||
}
|
BIN
web/cs2/map images/cs_italy_radar_psd.png
Normal file
After ![]() (image error) Size: 101 KiB |
BIN
web/cs2/map images/cs_office_radar_psd.png
Normal file
After ![]() (image error) Size: 186 KiB |
BIN
web/cs2/map images/de_ancient_radar_psd.png
Normal file
After ![]() (image error) Size: 152 KiB |
BIN
web/cs2/map images/de_anubis_radar_psd.png
Normal file
After ![]() (image error) Size: 212 KiB |
BIN
web/cs2/map images/de_dust2_radar_psd.png
Normal file
After ![]() (image error) Size: 156 KiB |
BIN
web/cs2/map images/de_inferno_radar_psd.png
Normal file
After ![]() (image error) Size: 126 KiB |
BIN
web/cs2/map images/de_mirage_radar_psd.png
Normal file
After ![]() (image error) Size: 137 KiB |
BIN
web/cs2/map images/de_nuke_radar_psd.png
Normal file
After ![]() (image error) Size: 76 KiB |
BIN
web/cs2/map images/de_overpass_radar_psd.png
Normal file
After ![]() (image error) Size: 196 KiB |
BIN
web/cs2/map images/de_vertigo_radar_psd.png
Normal file
After ![]() (image error) Size: 97 KiB |
BIN
web/cs2/map images/default_png.png
Normal file
After ![]() (image error) Size: 474 KiB |
31
web/cs2/positions/cs_italy.txt
Normal file
@ -0,0 +1,31 @@
|
||||
// HLTV overview description file for cs_italy.bsp
|
||||
|
||||
"cs_italy"
|
||||
{
|
||||
"material" "overviews/cs_italy" // texture file
|
||||
"pos_x" "-2647" // upper left world coordinate
|
||||
"pos_y" "2592"
|
||||
"scale" "4.6"
|
||||
"rotate" "1"
|
||||
"zoom" "1.5"
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.41"
|
||||
"CTSpawn_y" "0.91"
|
||||
"TSpawn_x" "0.6"
|
||||
"TSpawn_y" "0.1"
|
||||
|
||||
"Hostage1_x" "0.43"
|
||||
"Hostage1_y" "0.29"
|
||||
"Hostage2_x" "0.48"
|
||||
"Hostage2_y" "0.24"
|
||||
"Hostage3_x" "0.64"
|
||||
"Hostage3_y" "0.03"
|
||||
"Hostage4_x" "0.72"
|
||||
"Hostage4_y" "0.05"
|
||||
// "Hostage5_x" "0.8"
|
||||
// "Hostage5_y" "0.3"
|
||||
// "Hostage6_x" "0.6"
|
||||
// "Hostage6_y" "0.9"
|
||||
}
|
||||
|
29
web/cs2/positions/cs_office.txt
Normal file
@ -0,0 +1,29 @@
|
||||
// HLTV overview description file for cs_office.bsp
|
||||
|
||||
"cs_office"
|
||||
{
|
||||
"material" "overviews/cs_office" // texture file
|
||||
"pos_x" "-1838" // upper left world coordinate
|
||||
"pos_y" "1858"
|
||||
"scale" "4.1"
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.16"
|
||||
"CTSpawn_y" "0.89"
|
||||
"TSpawn_x" "0.78"
|
||||
"TSpawn_y" "0.30"
|
||||
|
||||
"Hostage1_x" "0.84"
|
||||
"Hostage1_y" "0.27"
|
||||
"Hostage2_x" "0.84"
|
||||
"Hostage2_y" "0.48"
|
||||
"Hostage3_x" "0.91"
|
||||
"Hostage3_y" "0.48"
|
||||
"Hostage4_x" "0.77"
|
||||
"Hostage4_y" "0.48"
|
||||
"Hostage5_x" "0.77"
|
||||
"Hostage5_y" "0.55"
|
||||
// "Hostage6_x" "0.6"
|
||||
// "Hostage6_y" "0.9"
|
||||
}
|
||||
|
23
web/cs2/positions/de_ancient.txt
Normal file
@ -0,0 +1,23 @@
|
||||
// HLTV overview description file for de_ancient.bsp
|
||||
|
||||
"de_ancient"
|
||||
{
|
||||
"material" "overviews/de_ancient" // texture file
|
||||
"pos_x" "-2953" // upper left world coordinate
|
||||
"pos_y" "2164"
|
||||
"scale" "5"
|
||||
"rotate" "0"
|
||||
"zoom" "0"
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.51"
|
||||
"CTSpawn_y" "0.17"
|
||||
"TSpawn_x" "0.485"
|
||||
"TSpawn_y" "0.87"
|
||||
|
||||
"bombA_x" "0.31"
|
||||
"bombA_y" "0.25"
|
||||
"bombB_x" "0.80"
|
||||
"bombB_y" "0.40"
|
||||
}
|
||||
|
12
web/cs2/positions/de_anubis.txt
Normal file
@ -0,0 +1,12 @@
|
||||
// TAVR - AUTO RADAR. v 2.5.0a
|
||||
"de_anubis"
|
||||
{
|
||||
"CTSpawn_x" "0.610000"
|
||||
"CTSpawn_y" "0.220000"
|
||||
"TSpawn_x" "0.580000"
|
||||
"TSpawn_y" "0.930000"
|
||||
"material" "overviews/de_anubis"
|
||||
"pos_x" "-2796.000000"
|
||||
"pos_y" "3328.000000"
|
||||
"scale" "5.220000"
|
||||
}
|
27
web/cs2/positions/de_dust2.txt
Normal file
@ -0,0 +1,27 @@
|
||||
// HLTV overview description file for de_dust2_v2.bsp
|
||||
|
||||
"de_dust2"
|
||||
{
|
||||
"material" "overviews/de_dust2_v2" // texture file
|
||||
"pos_x" "-2476" // upper left world coordinate
|
||||
"pos_y" "3239"
|
||||
"scale" "4.4"
|
||||
"rotate" "1"
|
||||
"zoom" "1.1"
|
||||
|
||||
"inset_left" "0.0"
|
||||
"inset_top" "0.0"
|
||||
"inset_right" "0.0"
|
||||
"inset_bottom" "0.0"
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.62"
|
||||
"CTSpawn_y" "0.21"
|
||||
"TSpawn_x" "0.39"
|
||||
"TSpawn_y" "0.91"
|
||||
|
||||
"bombA_x" "0.80"
|
||||
"bombA_y" "0.16"
|
||||
"bombB_x" "0.21"
|
||||
"bombB_y" "0.12"
|
||||
}
|
20
web/cs2/positions/de_inferno.txt
Normal file
@ -0,0 +1,20 @@
|
||||
// HLTV overview description file for de_inferno.bsp
|
||||
|
||||
"de_inferno"
|
||||
{
|
||||
"material" "overviews/de_inferno" // texture file
|
||||
"pos_x" "-2087" // upper left world coordinate
|
||||
"pos_y" "3870"
|
||||
"scale" "4.9"
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.9"
|
||||
"CTSpawn_y" "0.35"
|
||||
"TSpawn_x" "0.1"
|
||||
"TSpawn_y" "0.67"
|
||||
|
||||
"bombA_x" "0.81"
|
||||
"bombA_y" "0.69"
|
||||
"bombB_x" "0.49"
|
||||
"bombB_y" "0.22"
|
||||
}
|
25
web/cs2/positions/de_mirage.txt
Normal file
@ -0,0 +1,25 @@
|
||||
"de_mirage"
|
||||
{
|
||||
"material" "overviews/de_mirage" // texture file
|
||||
"pos_x" "-3230" // X coordinate,
|
||||
"pos_y" "1713" // Y coordinate,
|
||||
"scale" "5.00" // and used scale used when taking the screenshot
|
||||
"rotate" "0" // map was rotated by 90 degress in image editor
|
||||
"zoom" "0" // optimal zoom factor if map is shown in full size
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.28"
|
||||
"CTSpawn_y" "0.70"
|
||||
"TSpawn_x" "0.87"
|
||||
"TSpawn_y" "0.36"
|
||||
|
||||
"bombA_x" "0.54"
|
||||
"bombA_y" "0.76"
|
||||
"bombB_x" "0.23"
|
||||
"bombB_y" "0.28"
|
||||
|
||||
"inset_left" "0.135"
|
||||
"inset_top" "0.08"
|
||||
"inset_right" "0.105"
|
||||
"inset_bottom" "0.08"
|
||||
}
|
41
web/cs2/positions/de_nuke.txt
Normal file
@ -0,0 +1,41 @@
|
||||
// HLTV overview description file for de_nuke.bsp
|
||||
|
||||
"de_nuke"
|
||||
{
|
||||
"material" "overviews/de_nuke" // texture file
|
||||
"pos_x" "-3453" // upper left world coordinate
|
||||
"pos_y" "2887"
|
||||
"scale" "7"
|
||||
|
||||
"verticalsections"
|
||||
{
|
||||
"default" // use the primary radar image
|
||||
{
|
||||
"AltitudeMax" "10000"
|
||||
"AltitudeMin" "-495"
|
||||
}
|
||||
"lower" // i.e. de_nuke_lower_radar.dds
|
||||
{
|
||||
"AltitudeMax" "-495"
|
||||
"AltitudeMin" "-10000"
|
||||
}
|
||||
}
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.82"
|
||||
"CTSpawn_y" "0.45"
|
||||
"TSpawn_x" "0.19"
|
||||
"TSpawn_y" "0.54"
|
||||
|
||||
"bombA_x" "0.58"
|
||||
"bombA_y" "0.48"
|
||||
"bombB_x" "0.58"
|
||||
"bombB_y" "0.58"
|
||||
|
||||
"inset_left" "0.33"
|
||||
"inset_top" "0.2"
|
||||
"inset_right" "0.2"
|
||||
"inset_bottom" "0.2"
|
||||
|
||||
}
|
||||
|
22
web/cs2/positions/de_overpass.txt
Normal file
@ -0,0 +1,22 @@
|
||||
// HLTV overview description file for de_overpass.bsp
|
||||
|
||||
"de_overpass"
|
||||
{
|
||||
"material" "overviews/de_overpass" // texture file
|
||||
"pos_x" "-4831" // upper left world coordinate
|
||||
"pos_y" "1781"
|
||||
"scale" "5.2"
|
||||
"rotate" "0"
|
||||
"zoom" "0"
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.49"
|
||||
"CTSpawn_y" "0.2"
|
||||
"TSpawn_x" "0.66"
|
||||
"TSpawn_y" "0.93"
|
||||
|
||||
"bombA_x" "0.55"
|
||||
"bombA_y" "0.23"
|
||||
"bombB_x" "0.7"
|
||||
"bombB_y" "0.31"
|
||||
}
|
40
web/cs2/positions/de_vertigo.txt
Normal file
@ -0,0 +1,40 @@
|
||||
// HLTV overview description file for de_vertigo.bsp
|
||||
|
||||
"de_vertigo"
|
||||
{
|
||||
"material" "overviews/de_vertigo_radar" // texture file
|
||||
"pos_x" "-3168" // upper left world coordinate
|
||||
"pos_y" "1762"
|
||||
"scale" "4.0"
|
||||
|
||||
"verticalsections"
|
||||
{
|
||||
"default" // use the primary radar image
|
||||
{
|
||||
"AltitudeMax" "20000"
|
||||
"AltitudeMin" "11700"
|
||||
}
|
||||
"lower" // i.e. de_nuke_lower_radar.dds
|
||||
{
|
||||
"AltitudeMax" "11700"
|
||||
"AltitudeMin" "-10000"
|
||||
}
|
||||
}
|
||||
|
||||
// loading screen icons and positions
|
||||
"CTSpawn_x" "0.54"
|
||||
"CTSpawn_y" "0.25"
|
||||
"TSpawn_x" "0.20"
|
||||
"TSpawn_y" "0.75"
|
||||
|
||||
"bombA_x" "0.705"
|
||||
"bombA_y" "0.585"
|
||||
"bombB_x" "0.222"
|
||||
"bombB_y" "0.223"
|
||||
|
||||
"inset_left" "0.1"
|
||||
"inset_top" "0.1"
|
||||
"inset_right" "0.2"
|
||||
"inset_bottom" "0.15"
|
||||
|
||||
}
|
7
web/cs2/positions/workshop_preview.txt
Normal file
@ -0,0 +1,7 @@
|
||||
"workshop_preview"
|
||||
{
|
||||
"autogenerated_tga" "1"
|
||||
"pos_x" "-2071"
|
||||
"pos_y" "711"
|
||||
"scale" "1.699219"
|
||||
}
|
13
web/index.html
Normal file
@ -0,0 +1,13 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>radarflow</title>
|
||||
<link rel="stylesheet" href="styles.css">
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script src="script.js"></script>
|
||||
</body>
|
||||
</html>
|
416
web/script.js
Normal file
@ -0,0 +1,416 @@
|
||||
// Colors
|
||||
const localColor = "#109856"
|
||||
const teamColor = "#68a3e5"
|
||||
const enemyColor = "#ec040b"
|
||||
const bombColor = "#eda338"
|
||||
const textColor = "#d1d1d1"
|
||||
|
||||
// Should zoom or not
|
||||
shouldZoom = true
|
||||
|
||||
// Common
|
||||
canvas = null
|
||||
ctx = null
|
||||
|
||||
// radarflow specific
|
||||
image = null
|
||||
map = null
|
||||
mapName = null
|
||||
loaded = false
|
||||
entityData = null
|
||||
update = false
|
||||
|
||||
/// Radarflow zoom in
|
||||
zoomSet = false
|
||||
safetyBound = 50
|
||||
boundingRect = null
|
||||
|
||||
// networking
|
||||
websocket = null
|
||||
if (location.protocol == 'https:') {
|
||||
websocketAddr = `wss://${window.location.host}/ws`
|
||||
} else {
|
||||
websocketAddr = `ws://${window.location.host}/ws`
|
||||
}
|
||||
|
||||
// Util functions
|
||||
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
|
||||
const degreesToRadians = (degrees) => degrees * (Math.PI/180);
|
||||
function makeBoundingRect(x1, y1, x2, y2, aspectRatio) {
|
||||
const topLeftX = x1;
|
||||
const topLeftY = y1;
|
||||
const bottomRightX = x2;
|
||||
const bottomRightY = y2;
|
||||
|
||||
const width = bottomRightX - topLeftX;
|
||||
const height = bottomRightY - topLeftY;
|
||||
|
||||
let newWidth, newHeight;
|
||||
if (width / height > aspectRatio) {
|
||||
// Wider rectangle
|
||||
newHeight = width / aspectRatio;
|
||||
newWidth = width;
|
||||
} else {
|
||||
// Taller rectangle
|
||||
newWidth = height * aspectRatio;
|
||||
newHeight = height;
|
||||
}
|
||||
|
||||
const centerX = (topLeftX + bottomRightX) / 2;
|
||||
const centerY = (topLeftY + bottomRightY) / 2;
|
||||
|
||||
const rectMinX = centerX - newWidth / 2;
|
||||
const rectMaxX = centerX + newWidth / 2;
|
||||
const rectMinY = centerY - newHeight / 2;
|
||||
const rectMaxY = centerY + newHeight / 2;
|
||||
|
||||
const boundingRectangle = {
|
||||
x: rectMinX,
|
||||
y: rectMinY,
|
||||
width: rectMaxX - rectMinX,
|
||||
height: rectMaxY - rectMinY,
|
||||
}
|
||||
|
||||
const boundingRectangle2 = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: image.width / 1.2,
|
||||
height: image.width / 1.2,
|
||||
}
|
||||
|
||||
return boundingRectangle;
|
||||
}
|
||||
|
||||
function boundingCoordinates(coordinates, boundingRect) {
|
||||
const xScale = boundingRect.width / image.width;
|
||||
const yScale = boundingRect.height / image.height;
|
||||
|
||||
const newX = (coordinates.x - boundingRect.x) / xScale;
|
||||
const newY = (coordinates.y - boundingRect.y) / yScale;
|
||||
|
||||
return {x: newX, y: newY};
|
||||
}
|
||||
|
||||
function boundingScale(value, boundingRect) {
|
||||
const scale = image.width / boundingRect.width;
|
||||
return value * scale
|
||||
}
|
||||
|
||||
function mapCoordinates(coordinates) {
|
||||
let offset_x = coordinates.x - map.pos_x;
|
||||
let offset_y = coordinates.y - map.pos_y;
|
||||
|
||||
offset_x /= map.scale;
|
||||
offset_y /= -map.scale;
|
||||
|
||||
return {x: offset_x, y: offset_y}
|
||||
}
|
||||
|
||||
function render() {
|
||||
if (update) {
|
||||
fillCanvas()
|
||||
if (loaded) {
|
||||
update = false
|
||||
|
||||
// Iterate through the array and update the min/max values
|
||||
if (entityData != null && map != null && image != null && shouldZoom) {
|
||||
|
||||
let minX = Infinity
|
||||
let minY = Infinity
|
||||
let maxX = -Infinity
|
||||
let maxY = -Infinity
|
||||
|
||||
entityData.forEach((data) => {
|
||||
let mapCords = null
|
||||
|
||||
if (data.Bomb !== undefined) {
|
||||
mapCords = mapCoordinates(data.Bomb.pos)
|
||||
} else {
|
||||
mapCords = mapCoordinates(data.Player.pos)
|
||||
}
|
||||
|
||||
minX = Math.min(minX, mapCords.x);
|
||||
minY = Math.min(minY, mapCords.y);
|
||||
maxX = Math.max(maxX, mapCords.x);
|
||||
maxY = Math.max(maxY, mapCords.y);
|
||||
});
|
||||
|
||||
|
||||
boundingRect = makeBoundingRect(minX-safetyBound, minY-safetyBound, maxX+safetyBound, maxY+safetyBound, image.width/image.height)
|
||||
|
||||
zoomSet = true
|
||||
} else if (zoomSet) {
|
||||
zoomSet = false
|
||||
}
|
||||
|
||||
drawImage()
|
||||
|
||||
if (entityData != null) {
|
||||
entityData.forEach((data) => {
|
||||
if (data.Bomb !== undefined) {
|
||||
drawBomb(data.Bomb.pos, data.Bomb.isPlanted)
|
||||
} else {
|
||||
let fillStyle = localColor
|
||||
|
||||
switch (data.Player.playerType) {
|
||||
case "Team":
|
||||
fillStyle = teamColor
|
||||
break;
|
||||
|
||||
case "Enemy":
|
||||
fillStyle = enemyColor
|
||||
break;
|
||||
}
|
||||
|
||||
drawEntity(
|
||||
data.Player.pos,
|
||||
fillStyle,
|
||||
data.Player.isDormant,
|
||||
data.Player.hasBomb,
|
||||
data.Player.yaw
|
||||
)
|
||||
}
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (websocket != null) {
|
||||
ctx.font = "100px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.fillStyle = textColor
|
||||
ctx.fillText("Not on a server", 1024/2, 1024/2);
|
||||
} else {
|
||||
ctx.font = "100px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillStyle = textColor
|
||||
ctx.fillText("Disconnected", 1024/2, 1024/2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (websocket != null) {
|
||||
websocket.send("requestInfo");
|
||||
}
|
||||
}
|
||||
|
||||
function fillCanvas() {
|
||||
ctx.fillStyle = "#0f0f0f";
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
function drawImage() {
|
||||
if (image == null || canvas == null)
|
||||
return
|
||||
|
||||
if (zoomSet != false && boundingRect.x != null) {
|
||||
ctx.drawImage(image, boundingRect.x, boundingRect.y, boundingRect.width, boundingRect.height, 0, 0, canvas.width, canvas.height)
|
||||
} else {
|
||||
ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height)
|
||||
}
|
||||
}
|
||||
|
||||
function drawBomb(pos, planted) {
|
||||
if (map == null)
|
||||
return
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
||||
size = boundingScale(5, boundingRect);
|
||||
} else {
|
||||
pos = mapCoordinates(pos)
|
||||
size = 5
|
||||
}
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, size, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = bombColor;
|
||||
ctx.fill();
|
||||
ctx.closePath();
|
||||
|
||||
if (planted && ((new Date().getTime() / 1000) % 1) > 0.5) {
|
||||
ctx.strokeStyle = enemyColor
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke()
|
||||
}
|
||||
}
|
||||
|
||||
function drawEntity(pos, fillStyle, dormant, hasBomb, yaw) {
|
||||
if (map == null)
|
||||
return
|
||||
|
||||
if (zoomSet) {
|
||||
pos = boundingCoordinates(mapCoordinates(pos), boundingRect)
|
||||
circleRadius = boundingScale(7, boundingRect);
|
||||
distance = circleRadius + boundingScale(2, boundingRect);
|
||||
radius = distance + boundingScale(2, boundingRect)
|
||||
arrowWidth = 35
|
||||
} else {
|
||||
pos = mapCoordinates(pos)
|
||||
circleRadius = 7
|
||||
distance = circleRadius + 2
|
||||
radius = distance + 5;
|
||||
arrowWidth = 35;
|
||||
}
|
||||
|
||||
if (dormant) {
|
||||
ctx.font = "20px Arial";
|
||||
ctx.textAlign = "center"
|
||||
ctx.fillStyle = fillStyle
|
||||
ctx.fillText("?", pos.x, pos.y);
|
||||
} else {
|
||||
|
||||
// Draw circle
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, circleRadius, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = fillStyle;
|
||||
ctx.fill();
|
||||
|
||||
if (hasBomb) {
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, circleRadius / 2, 0, 2 * Math.PI);
|
||||
ctx.fillStyle = "#dbb81d";
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
|
||||
ctx.closePath();
|
||||
|
||||
// Calculate arrowhead points
|
||||
|
||||
|
||||
const arrowHeadX = pos.x + radius * Math.cos(yaw * (Math.PI / 180))
|
||||
const arrowHeadY = pos.y - radius * Math.sin(yaw * (Math.PI / 180))
|
||||
|
||||
const arrowCornerX1 = pos.x + distance * Math.cos((yaw - arrowWidth) * (Math.PI / 180))
|
||||
const arrowCornerY1 = pos.y - distance * Math.sin((yaw - arrowWidth) * (Math.PI / 180))
|
||||
|
||||
const arrowCornerX2 = pos.x + distance * Math.cos((yaw + arrowWidth) * (Math.PI / 180))
|
||||
const arrowCornerY2 = pos.y - distance * Math.sin((yaw + arrowWidth) * (Math.PI / 180))
|
||||
|
||||
|
||||
const cicleYaw = 90-yaw
|
||||
const startAngle = degreesToRadians(cicleYaw-arrowWidth)-Math.PI/2
|
||||
const endAngle = degreesToRadians(cicleYaw+arrowWidth)-Math.PI/2
|
||||
|
||||
// Draw arrow
|
||||
|
||||
/// Backside of the arrow
|
||||
ctx.beginPath();
|
||||
ctx.arc(pos.x, pos.y, distance, startAngle, endAngle)
|
||||
|
||||
/// Draw from corners to arrowhead
|
||||
ctx.lineTo(arrowCornerX1, arrowCornerY1);
|
||||
ctx.lineTo(arrowHeadX, arrowHeadY);
|
||||
ctx.lineTo(arrowCornerX2, arrowCornerY2);
|
||||
ctx.closePath()
|
||||
|
||||
ctx.fillStyle = 'white'
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
function loadMap(mapName) {
|
||||
console.log(`[radarflow] loading map ${mapName}`)
|
||||
loaded = true;
|
||||
const map_img = new Image();
|
||||
map_img.src = `assets/image/${mapName}_radar_psd.png`;
|
||||
|
||||
fetch(`assets/json/${mapName}.json`)
|
||||
.then(response => response.json())
|
||||
.then(data => {
|
||||
map = data;
|
||||
})
|
||||
.catch(error => {
|
||||
console.error('Error loading JSON file:', error);
|
||||
});
|
||||
|
||||
map_img.onload = () => {
|
||||
image = map_img;
|
||||
update = true;
|
||||
};
|
||||
}
|
||||
|
||||
function unloadMap() {
|
||||
console.log("[radarflow] unloading map")
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
||||
map = null
|
||||
mapName = null
|
||||
loaded = false,
|
||||
update = true
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
|
||||
function connect() {
|
||||
if (websocket == null) {
|
||||
let socket = new WebSocket(websocketAddr)
|
||||
|
||||
socket.onopen = () => {
|
||||
console.log("[radarflow] Connection established")
|
||||
websocket.send("requestInfo");
|
||||
};
|
||||
|
||||
socket.onmessage = (event) => {
|
||||
if (event.data == "error") {
|
||||
console.log("[radarflow] Server had an unknown error")
|
||||
} else {
|
||||
let data = JSON.parse(event.data);
|
||||
|
||||
if (data.ingame == false) {
|
||||
mapName = null
|
||||
entityData = null
|
||||
|
||||
if (loaded)
|
||||
unloadMap()
|
||||
} else {
|
||||
if (!loaded) {
|
||||
mapName = data.mapName
|
||||
entityData = data.entityData
|
||||
loadMap(mapName)
|
||||
} else {
|
||||
entityData = data.entityData
|
||||
}
|
||||
}
|
||||
|
||||
update = true
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
};
|
||||
|
||||
socket.onclose = (event) => {
|
||||
if (event.wasClean) {
|
||||
console.log("[radarflow] connection closed");
|
||||
} else {
|
||||
console.log("[radarflow] connection died");
|
||||
}
|
||||
|
||||
playerData = null
|
||||
websocket = null
|
||||
unloadMap()
|
||||
|
||||
setTimeout(function() {
|
||||
connect();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
socket.onerror = (error) => {
|
||||
console.log(`[radarflow] websocket error: ${error}`);
|
||||
};
|
||||
|
||||
websocket = socket;
|
||||
} else {
|
||||
setTimeout(() => {
|
||||
connect();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
addEventListener("DOMContentLoaded", (e) => {
|
||||
canvas = document.getElementById('canvas');
|
||||
canvas.width = 1024;
|
||||
canvas.height = 1024;
|
||||
canvasAspectRatio = canvas.width / canvas.height
|
||||
ctx = canvas.getContext('2d');
|
||||
|
||||
console.log(`[radarflow] connecting to ${websocketAddr}`)
|
||||
connect()
|
||||
});
|
17
web/styles.css
Normal file
@ -0,0 +1,17 @@
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 100vh;
|
||||
background-color: #000000; /* Change the background color as needed */
|
||||
}
|
||||
|
||||
canvas {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
display: block;
|
||||
object-fit: contain;
|
||||
}
|