Caching update
- New invalidator: bomb dropped - Reduce cache lifetime to 10 seconds (down from 3 minutes)
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@ -18,7 +18,7 @@ pub struct Cache {
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impl Cache {
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pub fn is_valid(&self) -> bool {
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if self.valid {
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if self.timestamp.elapsed() > std::time::Duration::from_secs(60 * 3) {
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if self.timestamp.elapsed() > std::time::Duration::from_secs(10) {
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log::info!("Invalidated cache! Reason: time");
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return false
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}
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@ -19,6 +19,7 @@ pub async fn run(connector: Connector, pcileech_device: String, data_lock: Arc<R
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let mut last_tickcount = -1;
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let mut last_round = -1;
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let mut last_gamephase = -1;
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let mut last_bomb_dropped = false;
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// Duration for a single tick on 128 ticks. I'm assuming 128 ticks because I don't fucking know how to read the current tickrate off cs2 memory lol
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let target_interval = Duration::from_nanos(SECOND_AS_NANO / 128);
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@ -128,6 +129,15 @@ pub async fn run(connector: Connector, pcileech_device: String, data_lock: Arc<R
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continue;
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}
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let cur_bomb_dropped = cache.gamerules().bomb_dropped(&mut ctx)?;
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if cur_bomb_dropped != last_bomb_dropped {
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last_bomb_dropped = cur_bomb_dropped;
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cache.invalidate();
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log::info!("Invalidated cache! Reason: bomb drop status changed");
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continue;
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}
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let cur_tickcount = cache.globals().tick_count(&mut ctx)?;
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// New tick, now we want to fetch our data
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