Merge pull request from superyu1337/development

Bomb search algorithm changes
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Janek 2024-04-16 15:52:09 +02:00 committed by GitHub
commit d4f7bd7939
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4 changed files with 48 additions and 37 deletions
Cargo.lockCargo.toml
src/dma
context
threaddata

2
Cargo.lock generated

@ -1519,7 +1519,7 @@ dependencies = [
[[package]]
name = "radarflow"
version = "0.2.3"
version = "0.2.4"
dependencies = [
"anyhow",
"axum",

@ -1,6 +1,6 @@
[package]
name = "radarflow"
version = "0.2.3"
version = "0.2.4"
authors = ["Janek S <development@superyu.xyz"]
edition = "2021"

@ -134,16 +134,6 @@ impl DmaCtx {
Ok(ptr2)
}
/// Professionally engineered function to quickly check if the entity has class name "weapon_c4"
pub fn is_dropped_c4(&mut self, entity_ptr: Address) -> anyhow::Result<bool> {
let entity_identity_ptr = self.process.read_addr64(entity_ptr + cs2dumper::client::CEntityInstance::m_pEntity)?;
let class_name_ptr = self.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)?;
let data = self.process.read_raw(class_name_ptr + 7, 2)?;
let is_c4 = data == "c4".as_bytes();
Ok(is_c4)
}
/// Professionally engineered function to quickly check if the entity has class name "cs_player_controller"
pub fn is_cs_player_controller(&mut self, entity_ptr: Address) -> anyhow::Result<bool> {
let entity_identity_ptr = self.process.read_addr64(entity_ptr + cs2dumper::client::CEntityInstance::m_pEntity)?;

@ -39,37 +39,59 @@ pub struct CsData {
impl CsData {
pub fn update_bomb(&mut self, ctx: &mut DmaCtx) {
// If the bomb is dropped, do a reverse entity list loop with early exit when we found the bomb. ( Now with BATCHING!!! :O )
if self.bomb_dropped {
// If the bomb is dropped, do a reverse entity list loop with early exit when we found the bomb.
// We search in chunks of 128 indexes
for chunk in &(0..=self.highest_index).rev().into_iter().chunks(128) {
let mut data_vec: Vec<(u64, i32)> = chunk
.map(|idx| (0u64, idx))
// We search in chunks of 64 indexes
for chunk in &(0..=self.highest_index).rev().into_iter().chunks(64) {
// data vec: (address, index, entity_identity_ptr, designer_name_ptr, designer_name_buff)
let mut data_vec: Vec<(u64, i32, u64, u64, [u8; 2])> = chunk
.map(|idx| (0u64, idx, 0u64, 0u64, [0u8; 2]))
.collect();
{
let mut batcher = ctx.process.batcher();
let ent_list: Address = self.entity_list.into();
// Get the entity handle
let mut batcher = ctx.process.batcher();
data_vec.iter_mut().for_each(|(handle, idx, _, _, _)| {
let base: Address = (self.entity_list).into();
batcher.read_into(base + 8 * (*idx >> 9) + 16, handle);
});
drop(batcher);
data_vec.iter_mut().for_each(|(data, idx)| {
batcher.read_into(ent_list + 8 * (*idx >> 9) + 16, data);
});
}
// Get the actual entity address
let mut batcher = ctx.process.batcher();
data_vec.iter_mut().for_each(|(ptr, index, _, _, _)| {
let base: Address = (*ptr).into();
batcher.read_into(base + 120 * (*index & 0x1FF), ptr);
});
drop(batcher);
{
let mut batcher = ctx.process.batcher();
data_vec.iter_mut().for_each(|(ptr, index)| {
let handle: Address = (*ptr).into();
batcher.read_into(handle + 120 * (*index & 0x1FF), ptr);
});
}
// Get the entity identity address
let mut batcher = ctx.process.batcher();
data_vec.iter_mut().for_each(|(ptr, _, ent_ident_ptr, _, _)| {
let base: Address = (*ptr).into();
batcher.read_into(base + cs2dumper::client::CEntityInstance::m_pEntity, ent_ident_ptr);
});
drop(batcher);
// You can actually optimize this EVEN more
let bomb = data_vec.into_iter().find(|(ptr, _)| {
// By doing this with a batcher too...
ctx.is_dropped_c4((*ptr).into()).unwrap_or(false)
// Get the designer name address
let mut batcher = ctx.process.batcher();
data_vec.iter_mut().for_each(|(_, _, ent_ident_ptr, designer_name_ptr, _)| {
let base: Address = (*ent_ident_ptr).into();
batcher.read_into(base + cs2dumper::client::CEntityIdentity::m_designerName, designer_name_ptr);
});
drop(batcher);
// Read out 2 bytes of the designer name
let mut batcher = ctx.process.batcher();
data_vec.iter_mut().for_each(|(_, _, _, designer_name_ptr, designer_name_buff)| {
let base: Address = (*designer_name_ptr).into();
batcher.read_into(base + 7, designer_name_buff);
});
drop(batcher);
// Actually check for the right designer name
let bomb = data_vec.into_iter().find(|(_, _, _, _, designer_name_buff)| {
designer_name_buff == "c4".as_bytes()
});
if let Some(bomb) = bomb {
@ -77,7 +99,6 @@ impl CsData {
break;
}
}
} else if self.bomb_planted {
let bomb = ctx.get_plantedc4()
.expect("Failed to get planted bomb");