wip: followup for bomb search algo

- Use 64 indicies for chunking batch reads
- Remove unused function
- Bump version to 0.2.4
This commit is contained in:
Janek 2024-04-16 13:47:50 +02:00
parent 8cf6664c4b
commit 2c7ba14ced
4 changed files with 4 additions and 14 deletions
Cargo.lockCargo.toml
src/dma
context
threaddata

2
Cargo.lock generated

@ -1519,7 +1519,7 @@ dependencies = [
[[package]]
name = "radarflow"
version = "0.2.3"
version = "0.2.4"
dependencies = [
"anyhow",
"axum",

@ -1,6 +1,6 @@
[package]
name = "radarflow"
version = "0.2.3"
version = "0.2.4"
authors = ["Janek S <development@superyu.xyz"]
edition = "2021"

@ -134,16 +134,6 @@ impl DmaCtx {
Ok(ptr2)
}
/// Professionally engineered function to quickly check if the entity has class name "weapon_c4"
pub fn is_dropped_c4(&mut self, entity_ptr: Address) -> anyhow::Result<bool> {
let entity_identity_ptr = self.process.read_addr64(entity_ptr + cs2dumper::client::CEntityInstance::m_pEntity)?;
let class_name_ptr = self.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)?;
let data = self.process.read_raw(class_name_ptr + 7, 2)?;
let is_c4 = data == "c4".as_bytes();
Ok(is_c4)
}
/// Professionally engineered function to quickly check if the entity has class name "cs_player_controller"
pub fn is_cs_player_controller(&mut self, entity_ptr: Address) -> anyhow::Result<bool> {
let entity_identity_ptr = self.process.read_addr64(entity_ptr + cs2dumper::client::CEntityInstance::m_pEntity)?;

@ -42,8 +42,8 @@ impl CsData {
if self.bomb_dropped {
// If the bomb is dropped, do a reverse entity list loop with early exit when we found the bomb.
// We search in chunks of 512 indexes
for chunk in &(0..=self.highest_index).rev().into_iter().chunks(512) {
// We search in chunks of 64 indexes
for chunk in &(0..=self.highest_index).rev().into_iter().chunks(64) {
// data vec: (address, index, entity_identity_ptr, designer_name_ptr, designer_name_buff)
let mut data_vec: Vec<(u64, i32, u64, u64, [u8; 2])> = chunk
.map(|idx| (0u64, idx, 0u64, 0u64, [0u8; 2]))