wip: followup for bomb search algo
- Use 64 indicies for chunking batch reads - Remove unused function - Bump version to 0.2.4
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Cargo.lock
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2
Cargo.lock
generated
@ -1519,7 +1519,7 @@ dependencies = [
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[[package]]
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name = "radarflow"
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version = "0.2.3"
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version = "0.2.4"
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dependencies = [
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"anyhow",
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"axum",
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@ -1,6 +1,6 @@
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[package]
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name = "radarflow"
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version = "0.2.3"
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version = "0.2.4"
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authors = ["Janek S <development@superyu.xyz"]
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edition = "2021"
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@ -134,16 +134,6 @@ impl DmaCtx {
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Ok(ptr2)
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}
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/// Professionally engineered function to quickly check if the entity has class name "weapon_c4"
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pub fn is_dropped_c4(&mut self, entity_ptr: Address) -> anyhow::Result<bool> {
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let entity_identity_ptr = self.process.read_addr64(entity_ptr + cs2dumper::client::CEntityInstance::m_pEntity)?;
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let class_name_ptr = self.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)?;
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let data = self.process.read_raw(class_name_ptr + 7, 2)?;
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let is_c4 = data == "c4".as_bytes();
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Ok(is_c4)
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}
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/// Professionally engineered function to quickly check if the entity has class name "cs_player_controller"
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pub fn is_cs_player_controller(&mut self, entity_ptr: Address) -> anyhow::Result<bool> {
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let entity_identity_ptr = self.process.read_addr64(entity_ptr + cs2dumper::client::CEntityInstance::m_pEntity)?;
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@ -42,8 +42,8 @@ impl CsData {
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if self.bomb_dropped {
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// If the bomb is dropped, do a reverse entity list loop with early exit when we found the bomb.
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// We search in chunks of 512 indexes
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for chunk in &(0..=self.highest_index).rev().into_iter().chunks(512) {
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// We search in chunks of 64 indexes
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for chunk in &(0..=self.highest_index).rev().into_iter().chunks(64) {
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// data vec: (address, index, entity_identity_ptr, designer_name_ptr, designer_name_buff)
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let mut data_vec: Vec<(u64, i32, u64, u64, [u8; 2])> = chunk
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.map(|idx| (0u64, idx, 0u64, 0u64, [0u8; 2]))
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