Remove cs2dumper files

These files don't need to be in the repository, as they are automatically downloaded when building.
This commit is contained in:
Janek 2023-11-28 01:14:37 +01:00
parent f71836a763
commit ca57147ba0
5 changed files with 7 additions and 4462 deletions

3
.gitignore vendored

@ -1 +1,4 @@
/target
/src/sdk/cs2dumper/client.rs
/src/sdk/cs2dumper/engine2.rs
/src/sdk/cs2dumper/offsets.rs

@ -8,7 +8,7 @@ fn download(url: &str, to: &str) -> Result<(), Box<dyn Error>> {
.expect("Convert response to text");
std::fs::write(to, content)
.expect("Write offsets to file");
.expect("Write to file");
Ok(())
}
@ -18,17 +18,17 @@ fn main() -> Result<(), Box<dyn Error>> {
download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/generated/client.dll.rs",
"./src/sdk/cs2dumper/client.rs"
).expect("Failed to download build file");
).expect("Failed to download build file \"client.dll.rs\"");
download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/generated/offsets.rs",
"./src/sdk/cs2dumper/offsets.rs"
).expect("Failed to download build file");
).expect("Failed to download build file \"offsets.rs\"");
download(
"https://raw.githubusercontent.com/a2x/cs2-dumper/main/generated/engine2.dll.rs",
"./src/sdk/cs2dumper/engine2.rs"
).expect("Failed to download build file");
).expect("Failed to download build file \"engine2.dll.rs\"");
EmitBuilder::builder()
.git_sha(true)

File diff suppressed because it is too large Load Diff

@ -1,247 +0,0 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Tue, 21 Nov 2023 00:47:41 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod CEmptyEntityInstance {
}
pub mod CEntityComponent {
}
pub mod CEntityComponentHelper {
pub const m_flags: usize = 0x8; // uint32_t
pub const m_pInfo: usize = 0x10; // EntComponentInfo_t*
pub const m_nPriority: usize = 0x18; // int32_t
pub const m_pNext: usize = 0x20; // CEntityComponentHelper*
}
pub mod CEntityIOOutput {
pub const m_Value: usize = 0x18; // CVariantBase<CVariantDefaultAllocator>
}
pub mod CEntityIdentity {
pub const m_nameStringableIndex: usize = 0x14; // int32_t
pub const m_name: usize = 0x18; // CUtlSymbolLarge
pub const m_designerName: usize = 0x20; // CUtlSymbolLarge
pub const m_flags: usize = 0x30; // uint32_t
pub const m_worldGroupId: usize = 0x38; // WorldGroupId_t
pub const m_fDataObjectTypes: usize = 0x3C; // uint32_t
pub const m_PathIndex: usize = 0x40; // ChangeAccessorFieldPathIndex_t
pub const m_pPrev: usize = 0x58; // CEntityIdentity*
pub const m_pNext: usize = 0x60; // CEntityIdentity*
pub const m_pPrevByClass: usize = 0x68; // CEntityIdentity*
pub const m_pNextByClass: usize = 0x70; // CEntityIdentity*
}
pub mod CEntityInstance {
pub const m_iszPrivateVScripts: usize = 0x8; // CUtlSymbolLarge
pub const m_pEntity: usize = 0x10; // CEntityIdentity*
pub const m_CScriptComponent: usize = 0x28; // CScriptComponent*
}
pub mod CNetworkVarChainer {
pub const m_PathIndex: usize = 0x20; // ChangeAccessorFieldPathIndex_t
}
pub mod CScriptComponent { // CEntityComponent
pub const m_scriptClassName: usize = 0x30; // CUtlSymbolLarge
}
pub mod CVariantDefaultAllocator {
}
pub mod EngineLoopState_t {
pub const m_nPlatWindowWidth: usize = 0x18; // int32_t
pub const m_nPlatWindowHeight: usize = 0x1C; // int32_t
pub const m_nRenderWidth: usize = 0x20; // int32_t
pub const m_nRenderHeight: usize = 0x24; // int32_t
}
pub mod EntComponentInfo_t {
pub const m_pName: usize = 0x0; // char*
pub const m_pCPPClassname: usize = 0x8; // char*
pub const m_pNetworkDataReferencedDescription: usize = 0x10; // char*
pub const m_pNetworkDataReferencedPtrPropDescription: usize = 0x18; // char*
pub const m_nRuntimeIndex: usize = 0x20; // int32_t
pub const m_nFlags: usize = 0x24; // uint32_t
pub const m_pBaseClassComponentHelper: usize = 0x60; // CEntityComponentHelper*
}
pub mod EntInput_t {
}
pub mod EntOutput_t {
}
pub mod EventAdvanceTick_t { // EventSimulate_t
pub const m_nCurrentTick: usize = 0x30; // int32_t
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32_t
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32_t
pub const m_nTotalTicks: usize = 0x3C; // int32_t
}
pub mod EventAppShutdown_t {
pub const m_nDummy0: usize = 0x0; // int32_t
}
pub mod EventClientAdvanceTick_t { // EventAdvanceTick_t
}
pub mod EventClientFrameSimulate_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float
pub const m_flFrameTime: usize = 0x2C; // float
}
pub mod EventClientOutput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // float
pub const m_flRealTime: usize = 0x2C; // float
pub const m_flRenderFrameTimeUnbounded: usize = 0x30; // float
pub const m_bRenderOnly: usize = 0x34; // bool
}
pub mod EventClientPauseSimulate_t { // EventSimulate_t
}
pub mod EventClientPollInput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float
}
pub mod EventClientPollNetworking_t {
pub const m_nTickCount: usize = 0x0; // int32_t
}
pub mod EventClientPostAdvanceTick_t { // EventPostAdvanceTick_t
}
pub mod EventClientPostOutput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // double
pub const m_flRenderFrameTime: usize = 0x30; // float
pub const m_flRenderFrameTimeUnbounded: usize = 0x34; // float
pub const m_bRenderOnly: usize = 0x38; // bool
}
pub mod EventClientPostSimulate_t { // EventSimulate_t
}
pub mod EventClientPreOutput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRenderTime: usize = 0x28; // double
pub const m_flRenderFrameTime: usize = 0x30; // double
pub const m_flRenderFrameTimeUnbounded: usize = 0x38; // double
pub const m_flRealTime: usize = 0x40; // float
pub const m_bRenderOnly: usize = 0x44; // bool
}
pub mod EventClientPreSimulate_t { // EventSimulate_t
}
pub mod EventClientPredictionPostNetupdate_t {
}
pub mod EventClientProcessGameInput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float
pub const m_flFrameTime: usize = 0x2C; // float
}
pub mod EventClientProcessInput_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float
}
pub mod EventClientProcessNetworking_t {
}
pub mod EventClientSceneSystemThreadStateChange_t {
pub const m_bThreadsActive: usize = 0x0; // bool
}
pub mod EventClientSendInput_t {
pub const m_bFinalClientCommandTick: usize = 0x0; // bool
pub const m_nAdditionalClientCommandsToCreate: usize = 0x4; // int32_t
}
pub mod EventClientSimulate_t { // EventSimulate_t
}
pub mod EventFrameBoundary_t {
pub const m_flFrameTime: usize = 0x0; // float
}
pub mod EventHostTimescaleChanged_t {
pub const m_flOldValue: usize = 0x0; // float
pub const m_flNewValue: usize = 0x4; // float
}
pub mod EventModInitialized_t {
}
pub mod EventPostAdvanceTick_t { // EventSimulate_t
pub const m_nCurrentTick: usize = 0x30; // int32_t
pub const m_nCurrentTickThisFrame: usize = 0x34; // int32_t
pub const m_nTotalTicksThisFrame: usize = 0x38; // int32_t
pub const m_nTotalTicks: usize = 0x3C; // int32_t
}
pub mod EventPostDataUpdate_t {
pub const m_nCount: usize = 0x0; // int32_t
}
pub mod EventPreDataUpdate_t {
pub const m_nCount: usize = 0x0; // int32_t
}
pub mod EventProfileStorageAvailable_t {
pub const m_nSplitScreenSlot: usize = 0x0; // CSplitScreenSlot
}
pub mod EventServerAdvanceTick_t { // EventAdvanceTick_t
}
pub mod EventServerPollNetworking_t { // EventSimulate_t
}
pub mod EventServerPostAdvanceTick_t { // EventPostAdvanceTick_t
}
pub mod EventServerPostSimulate_t { // EventSimulate_t
}
pub mod EventServerProcessNetworking_t { // EventSimulate_t
}
pub mod EventServerSimulate_t { // EventSimulate_t
}
pub mod EventSetTime_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_nClientOutputFrames: usize = 0x28; // int32_t
pub const m_flRealTime: usize = 0x30; // double
pub const m_flRenderTime: usize = 0x38; // double
pub const m_flRenderFrameTime: usize = 0x40; // double
pub const m_flRenderFrameTimeUnbounded: usize = 0x48; // double
pub const m_flRenderFrameTimeUnscaled: usize = 0x50; // double
pub const m_flTickRemainder: usize = 0x58; // double
}
pub mod EventSimpleLoopFrameUpdate_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_flRealTime: usize = 0x28; // float
pub const m_flFrameTime: usize = 0x2C; // float
}
pub mod EventSimulate_t {
pub const m_LoopState: usize = 0x0; // EngineLoopState_t
pub const m_bFirstTick: usize = 0x28; // bool
pub const m_bLastTick: usize = 0x29; // bool
}
pub mod EventSplitScreenStateChanged_t {
}

@ -1,47 +0,0 @@
/*
* Created using https://github.com/a2x/cs2-dumper
* Tue, 21 Nov 2023 00:47:43 +0000
*/
#![allow(non_snake_case, non_upper_case_globals)]
pub mod client_dll { // client.dll
pub const dwEntityList: usize = 0x17B5200;
pub const dwForceAttack: usize = 0x16B5510;
pub const dwForceAttack2: usize = 0x16B55A0;
pub const dwForceBackward: usize = 0x16B57E0;
pub const dwForceCrouch: usize = 0x16B5AB0;
pub const dwForceForward: usize = 0x16B5750;
pub const dwForceJump: usize = 0x16B5A20;
pub const dwForceLeft: usize = 0x16B5870;
pub const dwForceRight: usize = 0x16B5900;
pub const dwGameEntitySystem: usize = 0x18E08E0;
pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
pub const dwGameRules: usize = 0x1810EB0;
pub const dwGlobalVars: usize = 0x16B1670;
pub const dwGlowManager: usize = 0x1810ED8;
pub const dwInterfaceLinkList: usize = 0x190E578;
pub const dwLocalPlayerController: usize = 0x1804518;
pub const dwLocalPlayerPawn: usize = 0x16BC5B8;
pub const dwPlantedC4: usize = 0x1818478;
pub const dwPrediction: usize = 0x16BC480;
pub const dwSensitivity: usize = 0x1812468;
pub const dwSensitivity_sensitivity: usize = 0x40;
pub const dwViewAngles: usize = 0x18744C0;
pub const dwViewMatrix: usize = 0x1813840;
pub const dwViewRender: usize = 0x18140C0;
}
pub mod engine2_dll { // engine2.dll
pub const dwBuildNumber: usize = 0x48B514;
pub const dwNetworkGameClient: usize = 0x48AAC0;
pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
pub const dwNetworkGameClient_maxClients: usize = 0x250;
pub const dwNetworkGameClient_signOnState: usize = 0x240;
pub const dwWindowHeight: usize = 0x541D8C;
pub const dwWindowWidth: usize = 0x541D88;
}
pub mod inputsystem_dll { // inputsystem.dll
pub const dwInputSystem: usize = 0x35760;
}