40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(ID)]
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[PluginDependency(BoltCore.ID)]
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[Product(BoltProduct.ID)]
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[PluginRuntimeAssembly("Unity." + ID)]
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public sealed class BoltState : Plugin
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{
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[RenamedFrom("Bolt.State")]
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public const string ID = "VisualScripting.State";
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public BoltState() : base()
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{
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instance = this;
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}
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public static BoltState instance { get; private set; }
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public static BoltStateManifest Manifest => (BoltStateManifest)instance?.manifest;
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public static BoltStateConfiguration Configuration => (BoltStateConfiguration)instance?.configuration;
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public static BoltStateResources Resources => (BoltStateResources)instance?.resources;
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public static BoltStateResources.Icons Icons => Resources?.icons;
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public const string LegacyRuntimeDllGuid = "dcd2196c4e9166f499793f2007fcda35";
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public const string LegacyEditorDllGuid = "25cf173c22a896d44ae550407b10ed98";
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public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
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{
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get
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{
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#pragma warning disable 618
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yield return ScriptReferenceReplacement.From<StateMachine>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMachine"));
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yield return ScriptReferenceReplacement.From<StateGraphAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMacro"));
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#pragma warning restore 618
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}
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}
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}
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}
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