using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(ID)] [PluginDependency(BoltCore.ID)] [Product(BoltProduct.ID)] [PluginRuntimeAssembly("Unity." + ID)] public sealed class BoltState : Plugin { [RenamedFrom("Bolt.State")] public const string ID = "VisualScripting.State"; public BoltState() : base() { instance = this; } public static BoltState instance { get; private set; } public static BoltStateManifest Manifest => (BoltStateManifest)instance?.manifest; public static BoltStateConfiguration Configuration => (BoltStateConfiguration)instance?.configuration; public static BoltStateResources Resources => (BoltStateResources)instance?.resources; public static BoltStateResources.Icons Icons => Resources?.icons; public const string LegacyRuntimeDllGuid = "dcd2196c4e9166f499793f2007fcda35"; public const string LegacyEditorDllGuid = "25cf173c22a896d44ae550407b10ed98"; public override IEnumerable scriptReferenceReplacements { get { #pragma warning disable 618 yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMachine")); yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMacro")); #pragma warning restore 618 } } } }