playtest-unity/playtest/Library/PackageCache/com.unity.ugui@1.0.0/Tests/Runtime/EventSystem/InputModuleTests/DragCallbackCheck.cs

41 lines
1002 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler
{
private bool loggedOnDrag = false;
public bool onBeginDragCalled = false;
public bool onDragCalled = false;
public bool onEndDragCalled = false;
public bool onDropCalled = false;
public void OnBeginDrag(PointerEventData eventData)
{
onBeginDragCalled = true;
}
public void OnDrag(PointerEventData eventData)
{
if (loggedOnDrag)
return;
loggedOnDrag = true;
onDragCalled = true;
}
public void OnEndDrag(PointerEventData eventData)
{
onEndDragCalled = true;
}
public void OnDrop(PointerEventData eventData)
{
onDropCalled = true;
}
public void OnPointerDown(PointerEventData eventData)
{
// Empty to ensure we get the drop if we have a pointer handle as well.
}
}