using UnityEngine; using UnityEngine.EventSystems; public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler { private bool loggedOnDrag = false; public bool onBeginDragCalled = false; public bool onDragCalled = false; public bool onEndDragCalled = false; public bool onDropCalled = false; public void OnBeginDrag(PointerEventData eventData) { onBeginDragCalled = true; } public void OnDrag(PointerEventData eventData) { if (loggedOnDrag) return; loggedOnDrag = true; onDragCalled = true; } public void OnEndDrag(PointerEventData eventData) { onEndDragCalled = true; } public void OnDrop(PointerEventData eventData) { onDropCalled = true; } public void OnPointerDown(PointerEventData eventData) { // Empty to ensure we get the drop if we have a pointer handle as well. } }