playtest-unity/playtest/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md

1.3 KiB
Raw Blame History

Unity version control for Git users

GIT Unity VC Explanation
To Commit To Check in To Check in is to submit changes to the repo.
Commit Changeset Each new change on the history of the repo, grouping several individual file and directory changes.
Master Main When you create a repo in Unity VC, there's always an "empty" branch. Unity VC calls it Main.
To checkout To update Downloading content to the workspace (working copy). This is called "update" because in Unity VC, "checkout" has a different meaning.
Checkout When you checkout a file in Unity VC, you're saying you are going to modify the file.
Exclusive checkout or lock This is locking a file so nobody can touch it. Its only useful for non-mergeable files, like binaries, images, or art in a video game.
Rebase Unity VC handles branching differently than Git. In Unity VC, a rebase is just a merge operation.
Repository Repository Where the entire history of the project is stored.
Working copy Workspace In Git, you have the working copy and the repository in the exact location. You have a working copy and a .git hidden dir with the repository. In Unity VC, this is slightly different since repositories and workspaces are separated. You can have several workspaces working with the same local repository.