24 lines
2.7 KiB
Markdown
24 lines
2.7 KiB
Markdown
# Supported Events
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The Event System supports a number of events, and they can be customized further in user custom user written Input Modules.
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The events that are supported by the Standalone Input Module and Touch Input Module are provided by interface and can be implemented on a MonoBehaviour by implementing the interface. If you have a valid Event System configured the events will be called at the correct time.
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- [IPointerEnterHandler](xref:UnityEngine.EventSystems.IPointerEnterHandler) - OnPointerEnter - Called when a pointer enters the object
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- [IPointerExitHandler](xref:UnityEngine.EventSystems.IPointerExitHandler) - OnPointerExit - Called when a pointer exits the object
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- [IPointerDownHandler](xref:UnityEngine.EventSystems.IPointerDownHandler) - OnPointerDown - Called when a pointer is pressed on the object
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- [IPointerUpHandler](xref:UnityEngine.EventSystems.IPointerUpHandler)- OnPointerUp - Called when a pointer is released (called on the GameObject that the pointer is clicking)
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- [IPointerClickHandler](xref:UnityEngine.EventSystems.IPointerClickHandler) - OnPointerClick - Called when a pointer is pressed and released on the same object
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- [IInitializePotentialDragHandler](xref:UnityEngine.EventSystems.IInitializePotentialDragHandler) - OnInitializePotentialDrag - Called when a drag target is found, can be used to initialize values
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- [IBeginDragHandler](xref:UnityEngine.EventSystems.IBeginDragHandler) - OnBeginDrag - Called on the drag object when dragging is about to begin
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- [IDragHandler](xref:UnityEngine.EventSystems.IDragHandler) - OnDrag - Called on the drag object when a drag is happening
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- [IEndDragHandler](xref:UnityEngine.EventSystems.IEndDragHandler) - OnEndDrag - Called on the drag object when a drag finishes
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- [IDropHandler](xref:UnityEngine.EventSystems.IDropHandler) - OnDrop - Called on the object where a drag finishes
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- [IScrollHandler](xref:UnityEngine.EventSystems.IScrollHandler) - OnScroll - Called when a mouse wheel scrolls
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- [IUpdateSelectedHandler](xref:UnityEngine.EventSystems.IUpdateSelectedHandler) - OnUpdateSelected - Called on the selected object each tick
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- [ISelectHandler](xref:UnityEngine.EventSystems.ISelectHandler) - OnSelect - Called when the object becomes the selected object
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- [IDeselectHandler](xref:UnityEngine.EventSystems.IDeselectHandler) - OnDeselect - Called on the selected object becomes deselected
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- [IMoveHandler](xref:UnityEngine.EventSystems.IMoveHandler) - OnMove - Called when a move event occurs (left, right, up, down)
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- [ISubmitHandler](xref:UnityEngine.EventSystems.ISubmitHandler) - OnSubmit - Called when the submit button is pressed
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- [ICancelHandler](xref:UnityEngine.EventSystems.ICancelHandler) - OnCancel - Called when the cancel button is pressed
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