23 lines
862 B
C#
23 lines
862 B
C#
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Timeline track that supports changing the game time
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// The TimeDilation track demonstrates how to
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// * Support blended and/or extrapolated clips.
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// * Support changing a Unity static variable from timeline.
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[TrackColor(0.855f, 0.8623f, 0.87f)]
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[TrackClipType(typeof(TimeDilationPlayableAsset))]
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public class TimeDilationTrack : TrackAsset
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{
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// Creates a runtime instance of the track, represented by a PlayableBehaviour.
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// The runtime instance performs mixing on the timeline clips.
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
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}
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}
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}
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