using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Timeline.Samples { // Timeline track that supports changing the game time // The TimeDilation track demonstrates how to // * Support blended and/or extrapolated clips. // * Support changing a Unity static variable from timeline. [TrackColor(0.855f, 0.8623f, 0.87f)] [TrackClipType(typeof(TimeDilationPlayableAsset))] public class TimeDilationTrack : TrackAsset { // Creates a runtime instance of the track, represented by a PlayableBehaviour. // The runtime instance performs mixing on the timeline clips. public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } } }