playtest-unity/playtest/Library/PackageCache/com.unity.editorcoroutines@.../CHANGELOG.md

1.9 KiB

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.0.0] - 2020-04-01

Changed

  • Package has been verified for 2020.2

[0.1.0-preview.2] - 2020-03-17

Changed

  • Lowered data size for the EditorWaitForSeconds class by half.

[0.1.0-preview.1] - 2020-01-08

Added

  • Added support for AsyncOperation subclasses.

Changed

  • Fixed unstable test.

[0.0.2-preview.1] - 2019-01-25

Changed

  • Fixed a compilation issue caused by using the 'default' literal.

[0.0.1-preview.5] - 2019-01-14

Changed

  • Updated Readme.md.
  • Added unified yield statement processor.
  • Added stack based processing of nested yield statements.
  • Updated tests.
  • Lowered memory footprint of editor coroutine instances.

Removed

  • Removed recursive handling of nested yield statements.
  • Removed specialized yield statement processors.

[0.0.1-preview.4] - 2018-12-7

Added

  • API documentation.

Changed

  • Fixed line endings for the EditorCourtineTests.cs source file.

[0.0.1-preview.3] - 2018-10-11

Changed

  • Updated LICENSE.md.
  • Updated manifest to reflect correct minimum supported version.

[0.0.1-preview.2] - 2018-10-11

Added

  • Added stub documentation via com.unity.editorcoroutines.md.

[0.0.1-preview.1] - 2018-10-10

Added

  • Added nesting support for editor coroutines.
  • Added abitrary enumerator support for editor coroutines.
  • Created specialized EditorWaitForSeconds class with access to it's wait time ( same behavior as WaitForSeconds).

This is the first release of Unity Package Editor Coroutines.

Source code release of the Editor Coroutines package, with no added documentation or stripping of default Package Creation Kit files.