f3046d6ac8
valid_client -> valid_player get_entity -> get_player
41 lines
1.0 KiB
C
41 lines
1.0 KiB
C
#ifndef UTIL_H_
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#define UTIL_H_
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#include <stdint.h>
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#include <math.h>
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#include "sdk.h"
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#include "globals.h"
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/* Vector 2 for 2d points */
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typedef float vec2_t[2];
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/* RGB color */
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typedef struct {
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uint8_t r, g, b;
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} rgb_t;
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#define DEG2RAD(n) ((n)*M_PI / 180.0)
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#define CLAMP(val, min, max) \
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(((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
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#define gl_drawline_points(p0, p1, w, col) \
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gl_drawline(p0[0], p0[1], p1[0], p1[1], w, col);
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/*----------------------------------------------------------------------------*/
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cl_entity_t* get_player(int ent_idx);
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bool is_alive(cl_entity_t* ent);
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bool valid_player(cl_entity_t* ent);
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char* get_name(int ent_idx);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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float vec_len2d(vec3_t v);
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void vec_clamp(vec3_t v);
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float angle_delta_rad(float a, float b);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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void gl_drawbox(int x, int y, int w, int h, rgb_t c);
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
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bool unprotect_addr(void* ptr);
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#endif /* UTIL_H_ */
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