Rename player functions from util
valid_client -> valid_player get_entity -> get_player
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@ -24,7 +24,7 @@ bool chams(void* this_ptr) {
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if (ent->index == localplayer->index) {
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/* TODO: Hand chams (set var, check in gl hook, return true) */
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return false;
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} else if (!valid_client(ent) || !is_alive(ent)) {
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} else if (!valid_player(ent) || !is_alive(ent)) {
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return false;
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}
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@ -66,10 +66,9 @@ void esp(void) {
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/* Iterate all clients */
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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cl_entity_t* ent = get_entity(i);
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cl_entity_t* ent = get_player(i);
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if (!ent || !valid_client(ent) || !is_alive(ent) ||
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vec_is_zero(ent->origin))
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if (!valid_player(ent) || !is_alive(ent) || vec_is_zero(ent->origin))
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continue;
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const int bh = 70;
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@ -23,9 +23,9 @@ typedef struct {
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/*----------------------------------------------------------------------------*/
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cl_entity_t* get_entity(int ent_idx);
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cl_entity_t* get_player(int ent_idx);
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bool is_alive(cl_entity_t* ent);
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bool valid_client(cl_entity_t* ent);
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bool valid_player(cl_entity_t* ent);
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char* get_name(int ent_idx);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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@ -9,13 +9,13 @@
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#include <unistd.h> /* getpagesize */
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#include <sys/mman.h> /* mprotect */
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cl_entity_t* get_entity(int ent_idx) {
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cl_entity_t* get_player(int ent_idx) {
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if (ent_idx < 0 || ent_idx > 32)
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return NULL;
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cl_entity_t* ent = i_engine->GetEntityByIndex(ent_idx);
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if (ent->curstate.messagenum < localplayer->curstate.messagenum)
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if (!valid_player(ent))
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return NULL;
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return ent;
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@ -25,8 +25,9 @@ bool is_alive(cl_entity_t* ent) {
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return ent && ent->curstate.movetype != 6 && ent->curstate.movetype != 0;
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}
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bool valid_client(cl_entity_t* ent) {
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return ent && ent->index != localplayer->index;
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bool valid_player(cl_entity_t* ent) {
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return ent && ent->index != localplayer->index &&
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ent->curstate.messagenum >= localplayer->curstate.messagenum;
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}
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char* get_name(int ent_idx) {
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