Add clip check to can_shoot
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@ -64,7 +64,8 @@ bool is_friend(cl_entity_t* ent) {
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}
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bool can_shoot(void) {
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return g_flNextAttack <= 0.0f && g_flNextPrimaryAttack <= 0.0f;
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return g_iClip > 0 && g_flNextAttack <= 0.0f &&
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g_flNextPrimaryAttack <= 0.0f;
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}
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char* get_name(int ent_idx) {
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