Store clip from HUD_PostRunCmd
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da6cf86910
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42a7961142
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@ -10,7 +10,10 @@
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game_id this_game_id = HL;
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vec3_t g_punchAngles = { 0, 0, 0 };
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/* Weapon info */
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float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
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int g_iClip = 0;
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void* hw;
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void** h_client;
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@ -111,6 +111,7 @@ void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
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g_flNextAttack = to->client.m_flNextAttack;
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g_flNextPrimaryAttack =
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to->weapondata[to->client.m_iId].m_flNextPrimaryAttack;
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g_iClip = to->weapondata[to->client.m_iId].m_iClip;
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}
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}
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@ -36,6 +36,7 @@ enum game_id {
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extern game_id this_game_id;
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extern vec3_t g_punchAngles;
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extern float g_flNextAttack, g_flNextPrimaryAttack;
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extern int g_iClip;
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extern void* hw;
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extern void** h_client; /* hClientDLL hander */
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