Added back aim_autoshoot
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@ -90,7 +90,6 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
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}
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}
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void aimbot(usercmd_t* cmd) {
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void aimbot(usercmd_t* cmd) {
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static bool shouldShootNextFrame = false;
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static bool hasAdjustedView = false;
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static bool hasAdjustedView = false;
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if (!CVAR_ON(aim_aimbot) || !can_shoot())
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if (!CVAR_ON(aim_aimbot) || !can_shoot())
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@ -99,8 +98,13 @@ void aimbot(usercmd_t* cmd) {
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vec3_t engine_viewangles;
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vec3_t engine_viewangles;
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i_engine->GetViewAngles(engine_viewangles);
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i_engine->GetViewAngles(engine_viewangles);
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vec3_t best_delta = get_closest_delta(engine_viewangles);
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vec3_t best_delta = get_closest_delta(engine_viewangles);
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if (!vec_is_zero(best_delta)) {
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if (!vec_is_zero(best_delta)) {
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if (!lastShotHit) {
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best_delta.y += 0.5f;
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}
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engine_viewangles.x += best_delta.x;
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engine_viewangles.x += best_delta.x;
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engine_viewangles.y += best_delta.y;
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engine_viewangles.y += best_delta.y;
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engine_viewangles.z += best_delta.z;
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engine_viewangles.z += best_delta.z;
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