Adjust aim for 1.6
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@ -10,7 +10,7 @@
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/* Game units to add to the entity origin to get the head */
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#define HL1_HEAD_OFFSET 25.f
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#define CS16_HEAD_OFFSET 22.f
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#define CS16_HORIZONTAL_OFFSET 10.0f
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#define CS16_HORIZONTAL_OFFSET 8.0f
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/* Scale factor for aim punch */
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#define AIM_PUNCH_MULT 2
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