Add esp source and header, with "utils" functions
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#include "include/esp.h"
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#include "../include/globals.h"
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#include "../include/cvars.h"
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/* TODO: Move all these to utils.c */
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/* TODO: Replace src/features/include/X.h -> src/features/features.h */
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static bool is_alive(cl_entity_t* ent) {
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return ent && ent->curstate.movetype != 6 && ent->curstate.movetype != 0;
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}
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static bool valid_client(cl_entity_t* ent) {
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return is_alive(ent) && ent->index != localplayer->index;
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}
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static bool vec_is_zero(vec3_t v) {
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return v[0] == 0.0f && v[1] == 0.0f && v[2] == 0.0f;
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}
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static char* get_name(int ent_idx) {
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hud_player_info_t info;
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i_engine->pfnGetPlayerInfo(ent_idx, &info);
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return info.name;
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}
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typedef float vec2_t[2];
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static bool world_to_screen(vec3_t vec, vec2_t screen) {
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int engine_w2s = i_engine->pTriAPI->WorldToScreen(vec, screen);
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if (engine_w2s)
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return false;
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SCREENINFO scr_inf;
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scr_inf.iSize = sizeof(SCREENINFO);
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i_engine->pfnGetScreenInfo(&scr_inf);
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/* If within bounds, transform to screen scale */
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if (screen[0] < 1 && screen[1] < 1 && screen[0] > -1 && screen[1] > -1) {
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screen[0] = screen[0] * (scr_inf.iWidth / 2) + (scr_inf.iWidth / 2);
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screen[1] = -screen[1] * (scr_inf.iHeight / 2) + (scr_inf.iHeight / 2);
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return true;
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}
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return false;
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}
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void esp(void) {
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if (!CVAR_ON(esp))
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return;
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/* Iterate all clients */
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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cl_entity_t* ent = i_engine->GetEntityByIndex(i);
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if (!valid_client(ent) || vec_is_zero(ent->origin))
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continue;
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float screen_point[2];
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if (world_to_screen(ent->origin, screen_point)) {
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawConsoleString(screen_point[0], screen_point[1],
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get_name(ent->index));
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}
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}
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}
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@ -0,0 +1,6 @@
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#ifndef _ESP_H
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#define _ESP_H
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void esp(void);
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#endif /* _ESP_H */
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