Add support for Space-Life
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@ -42,6 +42,8 @@ GameType get_current_game(void) {
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current_game = GAME_DMC;
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current_game = GAME_DMC;
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} else if (strcmp(gameTypeToken, "tfc") == 0) {
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} else if (strcmp(gameTypeToken, "tfc") == 0) {
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current_game = GAME_TFC;
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current_game = GAME_TFC;
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} else if (strcmp(gameTypeToken, "SpaceLife") == 0) {
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current_game = GAME_SL;
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}
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}
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} else if (steamToken && tokensFound == 2) {
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} else if (steamToken && tokensFound == 2) {
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// If only `-steam` is found and no `-game`, with only two tokens, assume it's Half-Life 1
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// If only `-steam` is found and no `-game`, with only two tokens, assume it's Half-Life 1
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@ -72,3 +74,7 @@ int IsTFC(void) {
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int IsDeathmatchClassic(void) {
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int IsDeathmatchClassic(void) {
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return get_current_game() == GAME_DMC;
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return get_current_game() == GAME_DMC;
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}
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}
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int IsSpaceLife(void) {
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return get_current_game() == GAME_SL;
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}
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@ -7,7 +7,8 @@ typedef enum {
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GAME_CS16,
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GAME_CS16,
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GAME_TFC,
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GAME_TFC,
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GAME_DAY_OF_DEFEAT,
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GAME_DAY_OF_DEFEAT,
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GAME_DMC
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GAME_DMC,
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GAME_SL
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} GameType;
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} GameType;
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GameType get_current_game(void);
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GameType get_current_game(void);
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@ -16,5 +17,6 @@ int IsHalfLife(void);
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int IsDayOfDefeat(void);
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int IsDayOfDefeat(void);
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int IsTFC(void);
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int IsTFC(void);
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int IsDeathmatchClassic(void);
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int IsDeathmatchClassic(void);
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int IsSpaceLife(void);
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#endif
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#endif
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@ -9,6 +9,7 @@ enum game_id {
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CS = 1, /* Counter-Strike 1.6 */
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CS = 1, /* Counter-Strike 1.6 */
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TF = 2, /* Team Fortress Classic */
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TF = 2, /* Team Fortress Classic */
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DOD = 3, /* Day of Defeat */
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DOD = 3, /* Day of Defeat */
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SL = 4, /* Space Life: Finleys Revenge */
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};
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};
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/*----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------*/
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@ -1,4 +1,5 @@
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#include <ctype.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <dlfcn.h>
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@ -51,6 +52,9 @@ void load(void) {
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else if (IsDeathmatchClassic()) {
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else if (IsDeathmatchClassic()) {
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i_engine->pfnClientCmd("play 'sound/items/suit.wav'");
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i_engine->pfnClientCmd("play 'sound/items/suit.wav'");
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}
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}
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else if (IsSpaceLife()) {
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i_engine->pfnClientCmd("play 'sound/finley/soccer_ball.wav'");
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}
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else
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else
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{
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{
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i_engine->pfnClientCmd("play 'valve/sound/vox/suit.wav'");
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i_engine->pfnClientCmd("play 'valve/sound/vox/suit.wav'");
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@ -78,6 +82,9 @@ void load(void) {
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case GAME_DMC:
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case GAME_DMC:
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i_engine->pfnClientCmd("echo \"Detected Game: Deathmatch Classic\"");
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i_engine->pfnClientCmd("echo \"Detected Game: Deathmatch Classic\"");
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break;
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break;
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case GAME_SL:
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i_engine->pfnClientCmd("echo \"Detected Game: Space Life: Finley's Revenge\"");
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break;
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default:
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default:
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i_engine->pfnClientCmd("echo \"Detected Game: Unknown Game\"");
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i_engine->pfnClientCmd("echo \"Detected Game: Unknown Game\"");
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break;
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break;
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