Better temp CS1.6 tracer fix

This commit is contained in:
Wizzard 2023-09-22 00:35:35 -04:00
parent 3738e6cd7c
commit 184e52dcbc
1 changed files with 20 additions and 8 deletions

View File

@ -34,16 +34,30 @@ void custom_crosshair(void) {
weapon_data_t g_currentWeapon;
static double lastTracerTime = 0;
static bool attackReleased = true;
void bullet_tracers(usercmd_t* cmd) {
/* Only draw if we are holding attack and we can shoot */
if (!CVAR_ON(visuals_tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() || !is_alive(localplayer))
if (!CVAR_ON(visuals_tracers) || !is_alive(localplayer))
return;
/* Dirty temp fix for tracers being spammed in CS1.6 */
if (IsCS16() && (g_flCurrentTime - lastTracerTime < 0.5)) {
return;
}
if (IsCS16()) {
if (cmd->buttons & IN_ATTACK) {
if (!attackReleased) {
return;
}
attackReleased = false;
} else {
attackReleased = true;
return;
}
if (!can_shoot()) {
return;
}
}
else {
if (!(cmd->buttons & IN_ATTACK) || !can_shoot()) {
return;
}
}
/* Get player eye pos, start of tracer */
@ -65,6 +79,4 @@ void bullet_tracers(usercmd_t* cmd) {
const float w = 0.8;
const float time = 2;
draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
lastTracerTime = g_flCurrentTime;
}