Add player check to valid_player
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@ -26,7 +26,7 @@ bool is_alive(cl_entity_t* ent) {
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}
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bool valid_player(cl_entity_t* ent) {
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return ent && ent->index != localplayer->index &&
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return ent && ent->player && ent->index != localplayer->index &&
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ent->curstate.messagenum >= localplayer->curstate.messagenum;
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}
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