Added anti-aim 'dz_movement_antiaim' and 'dz_movement_antiaim_view'
This commit is contained in:
parent
88bdad24b1
commit
3bd0fe52da
2
Makefile
2
Makefile
|
@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
|
|||
CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
|
||||
LDFLAGS=-lm
|
||||
|
||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
|
||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
|
||||
BIN=libhlcheat.so
|
||||
|
||||
.PHONY: clean all inject
|
||||
|
|
|
@ -17,6 +17,8 @@ DECL_CVAR(watermark);
|
|||
DECL_CVAR(watermark_rainbow);
|
||||
DECL_CVAR(aim_aimbot_silent);
|
||||
DECL_CVAR(visuals_friendly);
|
||||
DECL_CVAR(movement_antiaim)
|
||||
DECL_CVAR(movement_antiaim_view)
|
||||
|
||||
|
||||
bool cvars_init(void) {
|
||||
|
@ -32,6 +34,8 @@ bool cvars_init(void) {
|
|||
REGISTER_CVAR(watermark_rainbow, 1);
|
||||
REGISTER_CVAR(aim_aimbot_silent, 1);
|
||||
REGISTER_CVAR(visuals_friendly, 0);
|
||||
REGISTER_CVAR(movement_antiaim, 0);
|
||||
REGISTER_CVAR(movement_antiaim_view, 0);
|
||||
if (IsCS16()) {
|
||||
REGISTER_CVAR(visuals_tracers, 0);
|
||||
} else {
|
||||
|
|
|
@ -53,7 +53,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
|||
if (ent->curstate.usehull != 1) { // Not crouched
|
||||
if (IsCS16()) {
|
||||
head_pos.z += CS16_HEAD_OFFSET;
|
||||
head_pos.x += CS16_HORIZONTAL_OFFSET; // Adjust based on observation; might be negative.
|
||||
head_pos.x += CS16_HORIZONTAL_OFFSET;
|
||||
} else {
|
||||
head_pos.z += HL1_HEAD_OFFSET;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "features.h"
|
||||
#include "../include/sdk.h"
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
|
||||
float random_float(float min, float max) {
|
||||
return (max - min) * ((float)rand() / (float)RAND_MAX) + min;
|
||||
}
|
||||
|
||||
void anti_aim(usercmd_t* cmd) {
|
||||
if (!CVAR_ON(movement_antiaim) || !is_alive(localplayer)) {
|
||||
return;
|
||||
}
|
||||
|
||||
vec3_t random_angles;
|
||||
random_angles.x = random_float(-89.0f, 89.0f);
|
||||
random_angles.y = random_float(-180.0f, 180.0f);
|
||||
random_angles.z = 0.0f;
|
||||
|
||||
if (CVAR_ON(movement_antiaim_view)) {
|
||||
i_engine->SetViewAngles(random_angles);
|
||||
}
|
||||
|
||||
vec_copy(random_angles, cmd->viewangles);
|
||||
|
||||
static float last_log_time = 0.0f;
|
||||
if (cmd->msec - last_log_time >= 5000.0f) {
|
||||
i_engine->pfnClientCmd("echo \"Anti-Aim has adjusted view angles.\"");
|
||||
last_log_time = cmd->msec;
|
||||
}
|
||||
}
|
|
@ -33,4 +33,7 @@ void aimbot(usercmd_t* cmd);
|
|||
void custom_crosshair(void);
|
||||
void bullet_tracers(usercmd_t* cmd);
|
||||
|
||||
/* src/features/anti_aim.c */
|
||||
void anti_aim(usercmd_t* cmd);
|
||||
|
||||
#endif /* FEATURES_H_ */
|
|
@ -64,6 +64,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
|||
bhop(cmd);
|
||||
aimbot(cmd);
|
||||
bullet_tracers(cmd);
|
||||
anti_aim(cmd);
|
||||
|
||||
correct_movement(cmd, old_angles);
|
||||
vec_clamp(cmd->viewangles);
|
||||
|
|
|
@ -43,6 +43,8 @@ DECL_CVAR_EXTERN(watermark);
|
|||
DECL_CVAR_EXTERN(watermark_rainbow);
|
||||
DECL_CVAR_EXTERN(aim_aimbot_silent);
|
||||
DECL_CVAR_EXTERN(visuals_friendly);
|
||||
DECL_CVAR_EXTERN(movement_antiaim);
|
||||
DECL_CVAR_EXTERN(movement_antiaim_view);
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
|
Loading…
Reference in New Issue