Added anti-aim 'dz_movement_antiaim' and 'dz_movement_antiaim_view'

This commit is contained in:
Wizzard 2023-09-20 19:40:32 -04:00
parent 88bdad24b1
commit 3bd0fe52da
7 changed files with 48 additions and 3 deletions

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@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
LDFLAGS=-lm
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
BIN=libhlcheat.so
.PHONY: clean all inject

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@ -17,6 +17,8 @@ DECL_CVAR(watermark);
DECL_CVAR(watermark_rainbow);
DECL_CVAR(aim_aimbot_silent);
DECL_CVAR(visuals_friendly);
DECL_CVAR(movement_antiaim)
DECL_CVAR(movement_antiaim_view)
bool cvars_init(void) {
@ -32,6 +34,8 @@ bool cvars_init(void) {
REGISTER_CVAR(watermark_rainbow, 1);
REGISTER_CVAR(aim_aimbot_silent, 1);
REGISTER_CVAR(visuals_friendly, 0);
REGISTER_CVAR(movement_antiaim, 0);
REGISTER_CVAR(movement_antiaim_view, 0);
if (IsCS16()) {
REGISTER_CVAR(visuals_tracers, 0);
} else {

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@ -53,7 +53,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
if (ent->curstate.usehull != 1) { // Not crouched
if (IsCS16()) {
head_pos.z += CS16_HEAD_OFFSET;
head_pos.x += CS16_HORIZONTAL_OFFSET; // Adjust based on observation; might be negative.
head_pos.x += CS16_HORIZONTAL_OFFSET;
} else {
head_pos.z += HL1_HEAD_OFFSET;
}

35
src/features/anti_aim.c Normal file
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@ -0,0 +1,35 @@
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include "features.h"
#include "../include/sdk.h"
#include "../include/cvars.h"
#include "../include/util.h"
float random_float(float min, float max) {
return (max - min) * ((float)rand() / (float)RAND_MAX) + min;
}
void anti_aim(usercmd_t* cmd) {
if (!CVAR_ON(movement_antiaim) || !is_alive(localplayer)) {
return;
}
vec3_t random_angles;
random_angles.x = random_float(-89.0f, 89.0f);
random_angles.y = random_float(-180.0f, 180.0f);
random_angles.z = 0.0f;
if (CVAR_ON(movement_antiaim_view)) {
i_engine->SetViewAngles(random_angles);
}
vec_copy(random_angles, cmd->viewangles);
static float last_log_time = 0.0f;
if (cmd->msec - last_log_time >= 5000.0f) {
i_engine->pfnClientCmd("echo \"Anti-Aim has adjusted view angles.\"");
last_log_time = cmd->msec;
}
}

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@ -33,4 +33,7 @@ void aimbot(usercmd_t* cmd);
void custom_crosshair(void);
void bullet_tracers(usercmd_t* cmd);
#endif /* FEATURES_H_ */
/* src/features/anti_aim.c */
void anti_aim(usercmd_t* cmd);
#endif /* FEATURES_H_ */

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@ -64,6 +64,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
bhop(cmd);
aimbot(cmd);
bullet_tracers(cmd);
anti_aim(cmd);
correct_movement(cmd, old_angles);
vec_clamp(cmd->viewangles);

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@ -43,6 +43,8 @@ DECL_CVAR_EXTERN(watermark);
DECL_CVAR_EXTERN(watermark_rainbow);
DECL_CVAR_EXTERN(aim_aimbot_silent);
DECL_CVAR_EXTERN(visuals_friendly);
DECL_CVAR_EXTERN(movement_antiaim);
DECL_CVAR_EXTERN(movement_antiaim_view);
/*----------------------------------------------------------------------------*/