Added anti-aim 'dz_movement_antiaim' and 'dz_movement_antiaim_view'
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2
Makefile
2
Makefile
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@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
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CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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LDFLAGS=-lm
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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BIN=libhlcheat.so
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.PHONY: clean all inject
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@ -17,6 +17,8 @@ DECL_CVAR(watermark);
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DECL_CVAR(watermark_rainbow);
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DECL_CVAR(aim_aimbot_silent);
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DECL_CVAR(visuals_friendly);
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DECL_CVAR(movement_antiaim)
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DECL_CVAR(movement_antiaim_view)
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bool cvars_init(void) {
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@ -32,6 +34,8 @@ bool cvars_init(void) {
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REGISTER_CVAR(watermark_rainbow, 1);
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REGISTER_CVAR(aim_aimbot_silent, 1);
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REGISTER_CVAR(visuals_friendly, 0);
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REGISTER_CVAR(movement_antiaim, 0);
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REGISTER_CVAR(movement_antiaim_view, 0);
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if (IsCS16()) {
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REGISTER_CVAR(visuals_tracers, 0);
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} else {
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@ -53,7 +53,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
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if (ent->curstate.usehull != 1) { // Not crouched
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if (IsCS16()) {
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head_pos.z += CS16_HEAD_OFFSET;
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head_pos.x += CS16_HORIZONTAL_OFFSET; // Adjust based on observation; might be negative.
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head_pos.x += CS16_HORIZONTAL_OFFSET;
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} else {
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head_pos.z += HL1_HEAD_OFFSET;
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}
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@ -0,0 +1,35 @@
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#include <math.h>
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#include <stdlib.h>
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#include <time.h>
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#include "features.h"
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#include "../include/sdk.h"
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#include "../include/cvars.h"
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#include "../include/util.h"
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float random_float(float min, float max) {
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return (max - min) * ((float)rand() / (float)RAND_MAX) + min;
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}
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void anti_aim(usercmd_t* cmd) {
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if (!CVAR_ON(movement_antiaim) || !is_alive(localplayer)) {
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return;
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}
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vec3_t random_angles;
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random_angles.x = random_float(-89.0f, 89.0f);
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random_angles.y = random_float(-180.0f, 180.0f);
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random_angles.z = 0.0f;
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if (CVAR_ON(movement_antiaim_view)) {
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i_engine->SetViewAngles(random_angles);
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}
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vec_copy(random_angles, cmd->viewangles);
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static float last_log_time = 0.0f;
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if (cmd->msec - last_log_time >= 5000.0f) {
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i_engine->pfnClientCmd("echo \"Anti-Aim has adjusted view angles.\"");
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last_log_time = cmd->msec;
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}
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}
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@ -33,4 +33,7 @@ void aimbot(usercmd_t* cmd);
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void custom_crosshair(void);
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void bullet_tracers(usercmd_t* cmd);
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#endif /* FEATURES_H_ */
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/* src/features/anti_aim.c */
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void anti_aim(usercmd_t* cmd);
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#endif /* FEATURES_H_ */
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@ -64,6 +64,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
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bhop(cmd);
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aimbot(cmd);
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bullet_tracers(cmd);
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anti_aim(cmd);
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correct_movement(cmd, old_angles);
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vec_clamp(cmd->viewangles);
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@ -43,6 +43,8 @@ DECL_CVAR_EXTERN(watermark);
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DECL_CVAR_EXTERN(watermark_rainbow);
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DECL_CVAR_EXTERN(aim_aimbot_silent);
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DECL_CVAR_EXTERN(visuals_friendly);
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DECL_CVAR_EXTERN(movement_antiaim);
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DECL_CVAR_EXTERN(movement_antiaim_view);
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/*----------------------------------------------------------------------------*/
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