Better temp CS1.6 tracer fix
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@ -34,16 +34,30 @@ void custom_crosshair(void) {
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weapon_data_t g_currentWeapon;
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weapon_data_t g_currentWeapon;
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static double lastTracerTime = 0;
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static double lastTracerTime = 0;
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static bool attackReleased = true;
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void bullet_tracers(usercmd_t* cmd) {
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void bullet_tracers(usercmd_t* cmd) {
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/* Only draw if we are holding attack and we can shoot */
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if (!CVAR_ON(visuals_tracers) || !is_alive(localplayer))
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if (!CVAR_ON(visuals_tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() || !is_alive(localplayer))
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return;
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return;
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/* Dirty temp fix for tracers being spammed in CS1.6 */
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if (IsCS16() && (g_flCurrentTime - lastTracerTime < 0.5)) {
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return;
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}
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if (IsCS16()) {
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if (IsCS16()) {
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if (cmd->buttons & IN_ATTACK) {
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if (!attackReleased) {
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return;
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}
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attackReleased = false;
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} else {
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attackReleased = true;
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return;
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}
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if (!can_shoot()) {
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return;
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}
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}
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else {
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if (!(cmd->buttons & IN_ATTACK) || !can_shoot()) {
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return;
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}
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}
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}
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/* Get player eye pos, start of tracer */
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/* Get player eye pos, start of tracer */
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@ -65,6 +79,4 @@ void bullet_tracers(usercmd_t* cmd) {
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const float w = 0.8;
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const float w = 0.8;
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const float time = 2;
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const float time = 2;
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draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
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draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
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lastTracerTime = g_flCurrentTime;
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}
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}
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