Add custom_crosshair function
This commit is contained in:
parent
e1a56c7fb6
commit
07473c30b4
|
@ -24,4 +24,7 @@ void correct_movement(usercmd_t* cmd, vec3_t old_angles);
|
|||
extern visible_flags visible_mode;
|
||||
bool chams(void* this_ptr);
|
||||
|
||||
/* src/features/misc.c */
|
||||
void custom_crosshair(void);
|
||||
|
||||
#endif /* FEATURES_H_ */
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
#include "features.h"
|
||||
#include "../include/sdk.h"
|
||||
#include "../include/globals.h"
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
|
||||
void custom_crosshair(void) {
|
||||
if (!CVAR_ON(crosshair))
|
||||
return;
|
||||
|
||||
/* Get window size, and then the center. */
|
||||
int mx = game_info->m_width / 2;
|
||||
int my = game_info->m_height / 2;
|
||||
|
||||
/* The real length is sqrt(2 * (len^2)) */
|
||||
const int len = cv_crosshair->value;
|
||||
const int gap = 1;
|
||||
const float w = 1;
|
||||
const rgb_t col = { 255, 255, 255 };
|
||||
|
||||
/*
|
||||
* 1\ /2
|
||||
* X
|
||||
* 3/ \4
|
||||
*/
|
||||
gl_drawline(mx - gap, my - gap, mx - gap - len, my - gap - len, w, col);
|
||||
gl_drawline(mx + gap, my - gap, mx + gap + len, my - gap - len, w, col);
|
||||
gl_drawline(mx - gap, my + gap, mx - gap - len, my + gap + len, w, col);
|
||||
gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
|
||||
}
|
Loading…
Reference in New Issue