Add custom_crosshair function
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@ -24,4 +24,7 @@ void correct_movement(usercmd_t* cmd, vec3_t old_angles);
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extern visible_flags visible_mode;
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extern visible_flags visible_mode;
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bool chams(void* this_ptr);
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bool chams(void* this_ptr);
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/* src/features/misc.c */
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void custom_crosshair(void);
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#endif /* FEATURES_H_ */
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#endif /* FEATURES_H_ */
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@ -0,0 +1,31 @@
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#include "features.h"
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#include "../include/sdk.h"
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#include "../include/globals.h"
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#include "../include/cvars.h"
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#include "../include/util.h"
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void custom_crosshair(void) {
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if (!CVAR_ON(crosshair))
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return;
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/* Get window size, and then the center. */
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int mx = game_info->m_width / 2;
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int my = game_info->m_height / 2;
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/* The real length is sqrt(2 * (len^2)) */
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const int len = cv_crosshair->value;
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const int gap = 1;
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const float w = 1;
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const rgb_t col = { 255, 255, 255 };
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/*
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* 1\ /2
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* X
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* 3/ \4
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*/
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gl_drawline(mx - gap, my - gap, mx - gap - len, my - gap - len, w, col);
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gl_drawline(mx + gap, my - gap, mx + gap + len, my - gap - len, w, col);
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gl_drawline(mx - gap, my + gap, mx - gap - len, my + gap + len, w, col);
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gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
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}
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