57 lines
1.3 KiB
C
Raw Normal View History

#include "include/util.h"
#include "include/sdk.h"
#include "include/globals.h"
bool is_alive(cl_entity_t* ent) {
return ent && ent->curstate.movetype != 6 && ent->curstate.movetype != 0;
}
bool valid_client(cl_entity_t* ent) {
return is_alive(ent) && ent->index != localplayer->index;
}
char* get_name(int ent_idx) {
hud_player_info_t info;
i_engine->pfnGetPlayerInfo(ent_idx, &info);
return info.name;
}
vec3_t vec3(float x, float y, float z) {
vec3_t ret;
ret[0] = x;
ret[1] = y;
ret[2] = z;
return ret;
}
bool vec_is_zero(vec3_t v) {
return v[0] == 0.0f && v[1] == 0.0f && v[2] == 0.0f;
}
bool world_to_screen(vec3_t vec, vec2_t screen) {
if (vec_is_zero(vec))
return false;
int engine_w2s = i_engine->pTriAPI->WorldToScreen(vec, screen);
if (engine_w2s)
return false;
SCREENINFO scr_inf;
scr_inf.iSize = sizeof(SCREENINFO);
i_engine->pfnGetScreenInfo(&scr_inf);
/* If within bounds, transform to screen scale */
if (screen[0] < 1 && screen[1] < 1 && screen[0] > -1 && screen[1] > -1) {
screen[0] = screen[0] * (scr_inf.iWidth / 2) + (scr_inf.iWidth / 2);
screen[1] = -screen[1] * (scr_inf.iHeight / 2) + (scr_inf.iHeight / 2);
return true;
}
return false;
}