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#ifndef FEATURES_H_
#define FEATURES_H_
#include "../include/sdk.h"
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enum visible_flags {
NONE = 0,
ENEMY_VISIBLE = 1,
ENEMY_NOT_VISIBLE = 2,
FRIEND_VISIBLE = 3,
FRIEND_NOT_VISIBLE = 4,
HANDS = 5,
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};
/*----------------------------------------------------------------------------*/
/* src/features/movement.c */
void bhop(usercmd_t* cmd);
/* src/features/esp.c */
void esp(void);
void correct_movement(usercmd_t* cmd, vec3_t old_angles);
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/* src/features/chams.c */
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extern visible_flags visible_mode;
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bool chams(void* this_ptr);
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/* src/features/aim.c */
void aimbot(usercmd_t* cmd);
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/* src/features/misc.c */
void custom_crosshair(void);
#endif /* FEATURES_H_ */