Make visible_mode global
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@ -6,14 +6,7 @@
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#include <GL/gl.h>
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enum visible_flags {
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NONE = 0,
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VISIBLE = 1,
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NOT_VISIBLE = 2,
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/* TODO: HANDS */
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};
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static visible_flags visible_mode;
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visible_flags visible_mode;
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bool chams(void* this_ptr) {
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if (!CVAR_ON(chams))
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@ -4,6 +4,15 @@
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#include "../include/sdk.h"
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enum visible_flags {
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NONE = 0,
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VISIBLE = 1,
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NOT_VISIBLE = 2,
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/* TODO: HANDS */
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};
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/*----------------------------------------------------------------------------*/
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/* src/features/movement.c */
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void bhop(usercmd_t* cmd);
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@ -12,6 +21,7 @@ void esp(void);
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void correct_movement(usercmd_t* cmd, vec3_t old_angles);
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/* src/features/chams.c */
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extern visible_flags visible_mode;
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bool chams(void* this_ptr);
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#endif /* FEATURES_H_ */
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