goldsrc-cheat/src/globals.c

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#include <stdio.h>
#include <dlfcn.h>
#include "include/globals.h"
#include "include/sdk.h"
void* hw;
DECL_INTF(cl_enginefunc_t, engine);
DECL_INTF(cl_clientfunc_t, client);
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DECL_INTF(playermove_t, pmove);
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/* Updated in CL_CreateMove hook */
cl_entity_t* localplayer = NULL;
bool globals_init(void) {
/*
* Get handler for hw.so
* RTLD_LAZY: If the symbol is never referenced, then it is never resolved.
* RTLD_NOLOAD: Don't load the shared object.
*/
hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
/* Make sure it's a valid handler */
if (!hw) {
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printf("hl-cheat: globals_init: can't open hw.so\n");
return false;
}
/* Get symbol addresses using dlsym and the handler we just opened */
i_engine = (cl_enginefunc_t*)dlsym(hw, "cl_enginefuncs");
i_client = (cl_clientfunc_t*)dlsym(hw, "cl_funcs");
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i_pmove = *(playermove_t**)dlsym(hw, "pmove");
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if (!i_engine || !i_client || !i_pmove) {
printf("hl-cheat: globals_init: could't load some symbols.\n");
return false;
}
globals_store();
return true;
}
void globals_store(void) {
o_engine = *i_engine;
o_client = *i_client;
o_pmove = *i_pmove;
}
void globals_restore(void) {
*i_engine = o_engine;
*i_client = o_client;
*i_pmove = o_pmove;
}