2023-07-19 19:44:20 -04:00
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#include <stdio.h>
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#include <dlfcn.h>
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#include "include/globals.h"
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#include "include/sdk.h"
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void* hw;
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2023-07-20 10:38:02 -04:00
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DECL_INTF(cl_enginefunc_t, engine);
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DECL_INTF(cl_clientfunc_t, client);
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2023-07-20 14:40:34 -04:00
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DECL_INTF(playermove_t, pmove);
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2023-07-19 19:44:20 -04:00
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bool globals_init(void) {
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/*
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* Get handler for hw.so
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* RTLD_LAZY: If the symbol is never referenced, then it is never resolved.
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* RTLD_NOLOAD: Don't load the shared object.
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*/
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hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
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/* Make sure it's a valid handler */
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if (!hw) {
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2023-07-20 11:31:16 -04:00
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printf("hl-cheat: globals_init: can't open hw.so\n");
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2023-07-19 19:44:20 -04:00
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return false;
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}
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/* Get symbol addresses using dlsym and the handler we just opened */
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2023-07-20 14:25:49 -04:00
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i_engine = (cl_enginefunc_t*)dlsym(hw, "cl_enginefuncs");
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i_client = (cl_clientfunc_t*)dlsym(hw, "cl_funcs");
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2023-07-20 14:40:34 -04:00
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i_pmove = *(playermove_t**)dlsym(hw, "pmove");
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2023-07-19 19:44:20 -04:00
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return true;
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}
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