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This commit is contained in:
Smegmite miner 2023-07-30 20:32:01 -07:00
parent 020b9a5fc9
commit 50d411abea
19 changed files with 1830 additions and 3191410 deletions

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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.vmf
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "maps/pl_cactuscanyon/nature/blendgroundtoconcrete003_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOCONCRETE003_WVT_PATCH
material "maps/pl_cactuscanyon/glass/glasswindow001a_3474_11639_-1575" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_3474_11639_-1575
material "maps/pl_cactuscanyon/glass/glasswindow001a_-2571_-8279_-1951" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_-2571_-8279_-1951
material "maps/pl_cactuscanyon/glass/glasswindow001a_-777_9156_-794" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_-777_9156_-794
Patching WVT material: maps/pl_cactuscanyon/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 695 (brush 19657) touches > 2 areas
WARNING: areaportal entity 812 (brush 20035) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 402 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (918443 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8539 texinfos to 3873
Reduced 88 texdatas to 85 (1947 bytes to 1798)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1801838, actual size 1797068
3 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 5
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.prt
1331 portalclusters
3446 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2259 visible clusters (0.71%)
Total clusters visible: 317412
Average clusters visible: 238
Building PAS...
Average clusters audible: 579
visdatasize:211255 compressed from 447216
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp', but we don't own that location. Allowing.
16 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
8287 faces
2 degenerate faces
2927733 square feet [421593600.00 square inches]
1027 Displacements
327688 Square Feet [47187108.00 Square Inches]
8285 patches before subdivision
163803 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11233709, max 766
transfer lists: 85.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1082487, 585442, 415053)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(156994, 59236, 35826)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28124, 7770, 3813)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5974, 1261, 469)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1474, 243, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(409, 53, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(125, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2611/8192 31332/98304 (31.9%)
brushsides 19108/65536 152864/524288 (29.2%)
planes 16302/65536 326040/1310720 (24.9%)
vertexes 15420/65536 185040/786432 (23.5%)
nodes 4277/65536 136864/2097152 ( 6.5%)
texinfos 3873/12288 278856/884736 (31.5%)
texdata 85/2048 2720/65536 ( 4.2%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129064/0 1129064/0 ( 0.0%)
faces 8287/65536 464072/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6148/65536 344288/3670016 ( 9.4%)
leaves 4400/65536 140800/2097152 ( 6.7%)
leaffaces 8718/65536 17436/131072 (13.3%)
leafbrushes 5407/65536 10814/131072 ( 8.3%)
areas 53/256 424/2048 (20.7%)
surfedges 63048/512000 252192/2048000 (12.3%)
edges 40917/256000 163668/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 653/32768 6530/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10743/65536 21486/131072 (16.4%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11659048/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 211255/16777216 ( 1.3%)
entdata [variable] 290346/393216 (73.8%)
LDR ambient table 4400/65536 17600/262144 ( 6.7%)
HDR ambient table 4400/65536 17600/262144 ( 6.7%)
LDR leaf ambient 22019/65536 616532/1835008 (33.6%)
HDR leaf ambient 4400/65536 123200/1835008 ( 6.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47734 ( 0.0%)
pakfile [variable] 1797068/0 ( 0.0%)
physics [variable] 918443/4194304 (21.9%)
physics terrain [variable] 75433/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21886
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
59 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
8287 faces
2 degenerate faces
2927733 square feet [421593600.00 square inches]
1027 Displacements
327688 Square Feet [47187108.00 Square Inches]
8285 patches before subdivision
163803 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11233709, max 766
transfer lists: 85.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1276329, 687387, 489879)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(179138, 66606, 40669)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31076, 8386, 4177)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6409, 1318, 499)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1546, 249, 67)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(423, 54, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0316 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 122/1024 5856/49152 (11.9%)
brushes 2611/8192 31332/98304 (31.9%)
brushsides 19108/65536 152864/524288 (29.2%)
planes 16302/65536 326040/1310720 (24.9%)
vertexes 15420/65536 185040/786432 (23.5%)
nodes 4277/65536 136864/2097152 ( 6.5%)
texinfos 3873/12288 278856/884736 (31.5%)
texdata 85/2048 2720/65536 ( 4.2%)
dispinfos 1027/0 180752/0 ( 0.0%)
disp_verts 25675/0 513500/0 ( 0.0%)
disp_tris 32864/0 65728/0 ( 0.0%)
disp_lmsamples 1129064/0 1129064/0 ( 0.0%)
faces 8287/65536 464072/3670016 (12.6%)
hdr faces 8287/65536 464072/3670016 (12.6%)
origfaces 6148/65536 344288/3670016 ( 9.4%)
leaves 4400/65536 140800/2097152 ( 6.7%)
leaffaces 8718/65536 17436/131072 (13.3%)
leafbrushes 5407/65536 10814/131072 ( 8.3%)
areas 53/256 424/2048 (20.7%)
surfedges 63048/512000 252192/2048000 (12.3%)
edges 40917/256000 163668/1024000 (16.0%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 118/8192 10384/720896 ( 1.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 653/32768 6530/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10743/65536 21486/131072 (16.4%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11659048/0 ( 0.0%)
HDR lightdata [variable] 11659048/0 ( 0.0%)
visdata [variable] 211255/16777216 ( 1.3%)
entdata [variable] 290346/393216 (73.8%)
LDR ambient table 4400/65536 17600/262144 ( 6.7%)
HDR ambient table 4400/65536 17600/262144 ( 6.7%)
LDR leaf ambient 22019/65536 616532/1835008 (33.6%)
HDR leaf ambient 22103/65536 618884/1835008 (33.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47734 ( 0.0%)
pakfile [variable] 1797068/0 ( 0.0%)
physics [variable] 918443/4194304 (21.9%)
physics terrain [variable] 75433/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21886
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
1 minute, 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.vmf
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "maps/pl_cactuscanyon/nature/blendgroundtoconcrete003_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOCONCRETE003_WVT_PATCH
material "maps/pl_cactuscanyon/glass/glasswindow001a_-2571_-8279_-1951" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_-2571_-8279_-1951
material "maps/pl_cactuscanyon/glass/glasswindow001a_-777_9156_-794" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_-777_9156_-794
Patching WVT material: maps/pl_cactuscanyon/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_teamspawn (-624.99 8161.00 -860.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...WARNING: areaportal entity 696 (brush 19657) touches > 2 areas
WARNING: areaportal entity 813 (brush 20035) touches > 2 areas
Brush 18781: areaportal brush doesn't touch two areas
Brush 18732: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 390 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (921219 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8560 texinfos to 3922
Reduced 88 texdatas to 85 (1913 bytes to 1764)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1801838, actual size 1797068
4 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.prt
LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\pl_cactuscanyon.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.vmf
material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "maps/pl_cactuscanyon/nature/blendgroundtoconcrete003_wvt_patch" not found.
Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOCONCRETE003_WVT_PATCH
material "maps/pl_cactuscanyon/glass/glasswindow001a_-2571_-8279_-1951" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_-2571_-8279_-1951
material "maps/pl_cactuscanyon/glass/glasswindow001a_-777_9156_-794" not found.
Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_-777_9156_-794
Patching WVT material: maps/pl_cactuscanyon/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_teamspawn (-624.99 8161.00 -860.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2452.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...WARNING: areaportal entity 696 (brush 19657) touches > 2 areas
WARNING: areaportal entity 813 (brush 20035) touches > 2 areas
Brush 18781: areaportal brush doesn't touch two areas
Brush 18732: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 390 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (921219 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8560 texinfos to 3922
Reduced 88 texdatas to 85 (1913 bytes to 1764)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1801838, actual size 1797068
4 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon.prt
LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\pl_cactuscanyon.prt

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@ -1,21 +0,0 @@
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-436.000000 8968.000000 -928.000000
-436.000000 8968.000000 -864.000000
-592.000000 8968.000000 -796.000000
-976.000000 8968.000000 -796.000000
-1024.000000 8968.000000 -800.000000
-1160.000000 8968.000000 -864.000000
-1168.000000 8968.000000 -864.000000
-1280.000000 8992.000000 -832.000000
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-1412.000000 9184.000000 -844.000000
-1088.000000 9200.000000 -332.000000
-1024.000000 9200.000000 -898.833374
-536.000000 9200.000000 -864.000000
-480.000000 9200.000000 -738.566772
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-272.000000 8968.000000 -928.000000

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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View File

@ -1,21 +0,0 @@
-280.000000 8968.000000 -928.000000
-436.000000 8968.000000 -928.000000
-436.000000 8968.000000 -864.000000
-592.000000 8968.000000 -796.000000
-976.000000 8968.000000 -796.000000
-1024.000000 8968.000000 -800.000000
-1160.000000 8968.000000 -864.000000
-1168.000000 8968.000000 -864.000000
-1280.000000 8992.000000 -832.000000
-1412.000000 9176.000000 -896.000000
-1412.000000 9184.000000 -844.000000
-1088.000000 9200.000000 -332.000000
-1024.000000 9200.000000 -898.833374
-536.000000 9200.000000 -864.000000
-480.000000 9200.000000 -738.566772
-280.000000 9200.000000 -738.566772
-128.000000 9200.000000 -698.566772
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View File

@ -1,167 +0,0 @@
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon2/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_cactuscanyon2/nature/blendgroundtogravel004_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.lin
Areaportal leak ! File: c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.lin
Brush 19177: areaportal brush doesn't touch two areas
Brush 19664: areaportal brush doesn't touch two areas
Brush 19706: areaportal brush doesn't touch two areas
Brush 19706: areaportal brush doesn't touch two areas
Brush 20028: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 390 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (0) (916267 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8589 texinfos to 3879
Reduced 94 texdatas to 88 (2191 bytes to 1918)
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 1805635, actual size 1799927
3 seconds elapsed
20 threads
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
reading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.prt
1309 portalclusters
3488 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2300 visible clusters (0.72%)
Total clusters visible: 318615
Average clusters visible: 243
Building PAS...
Average clusters audible: 571
visdatasize:205598 compressed from 439824
writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp', but we don't own that location. Allowing.
18 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
8236 faces
2 degenerate faces
2928892 square feet [421760512.00 square inches]
1028 Displacements
327661 Square Feet [47183268.00 Square Inches]
8234 patches before subdivision
166960 patches after subdivision
118 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11493297, max 767
transfer lists: 87.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1128964, 611970, 432198)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(164483, 61600, 37110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(29406, 8017, 3940)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6168, 1280, 481)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1499, 243, 65)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(409, 53, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(123, 13, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(40, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 121/1024 5808/49152 (11.8%)
brushes 2532/8192 30384/98304 (30.9%)
brushsides 18621/65536 148968/524288 (28.4%)
planes 16268/65536 325360/1310720 (24.8%)
vertexes 15354/65536 184248/786432 (23.4%)
nodes 4255/65536 136160/2097152 ( 6.5%)
texinfos 3879/12288 279288/884736 (31.6%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 1028/0 180928/0 ( 0.0%)
disp_verts 25700/0 514000/0 ( 0.0%)
disp_tris 32896/0 65792/0 ( 0.0%)
disp_lmsamples 1129072/0 1129072/0 ( 0.0%)
faces 8236/65536 461216/3670016 (12.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6148/65536 344288/3670016 ( 9.4%)
leaves 4377/65536 140064/2097152 ( 6.7%)
leaffaces 8621/65536 17242/131072 (13.2%)
leafbrushes 5365/65536 10730/131072 ( 8.2%)
areas 10/256 80/2048 ( 3.9%)
surfedges 62862/512000 251448/2048000 (12.3%)
edges 39913/256000 159652/1024000 (15.6%)
LDR worldlights 118/8192 10384/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 662/32768 6620/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10836/65536 21672/131072 (16.5%)
cubemapsamples 16/1024 256/16384 ( 1.6%)
overlays 89/512 31328/180224 (17.4%)
LDR lightdata [variable] 11778148/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 205598/16777216 ( 1.2%)
entdata [variable] 287418/393216 (73.1%)
LDR ambient table 4377/65536 17508/262144 ( 6.7%)
HDR ambient table 4377/65536 17508/262144 ( 6.7%)
LDR leaf ambient 21791/65536 610148/1835008 (33.3%)
HDR leaf ambient 4377/65536 122556/1835008 ( 6.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/5092 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/47734 ( 0.0%)
pakfile [variable] 1799927/0 ( 0.0%)
physics [variable] 916267/4194304 (21.8%)
physics terrain [variable] 75500/1048576 ( 7.2%)
Level flags = 0
Total triangle count: 21802
Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyon2.bsp
25 seconds elapsed

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff